Дата регистрации: Apr 2014
I figured it out!
Damn, the solution was right under our noses!
The first thing that I did was I transfered the files individually from the mod to another fresh copy of XashXT. First, I tried out my map with the gametitle on, and it worked. I then copied everything from then on.
I did it incrementally from the wads, to the shell gfx, etc. then the last was titles.txt, i disregarded all of the cfgs (except for skills.cfg which was needed). I then realized that XashXT doesn't have everything in it (since, as it's said in the readme, it needs HL to run). Since the XashXT demo uses game_text instead of env_message, it doesn't use Titles.txt. The shock then came to happen when I removed the titles.txt from my mod and the title screen just appeared!
I examined the titles.txt contents and found:
// Game title
// This is a placeholder to hold the effects controls for the "Half-Life" title
This was supposed to be included when I used titles.txt. i placed the missing lines (of course it was long enough that I didn't place it here) and the thing worked!
For those who use titles.txt, if you want to modify it, don't remove the in-game message part of it (from GAMESAVED to GAMETITLE). They're needed by the game since their effects aren't hardcoded in the code.
I'll place this in my cookbook. that felt good.
Nikki Shore blog / XashXT Cookbook (CSM)
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