У вгуи на клиенте есть SchemeManager, который способен грузить шрифты из винды, что он собственно и делает, но при появлении в тексте кириллицы всё идёт к чертям, и такое ощущение что при загрузке шрифта кириллица просто не грузится.
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И главное, Артём, помни: не ешь желтый снег!
Hello, I'm not sure if this is the correct place to ask, so I'll ask here, and this is not the correct place I'll open a thread instead.
I have a mapping question. I'm working on a map where I use few 3d models as props, and I would like those props to cast shadows... Obviously if I use cycler_sprite, the props will be pass trough.. so I have to clip/null them, but my question is what should I use to make them solid and to have the shadows?
I have seen maps that have compiled shadows for the 3d models used as props.
Of course you should place map into <modfolder>\maps and make sure what all models that you wish for casting shadow from them is present in folder <modfolder>\models
zhlt_studioshadow 1 should be specified in supposed entity setting.
Probably thats all.
Добавлено вчера в 23:19:
PS. check logfile about "Error: FS_Init: couldn't init game directory!\n" or something like. In this case compilation will be run as normal but shadows from studiomodels will be inactive.