I've got this bug sometime... I don't remebmer what exactly causes it, maybe absence of GL_SetupTextureHeader() in model rendering code. Try to put this line into player model rendering function (StudioDrawPlayer) in GameStudioModelRenderer.cpp
if (cv_renderer->value && cv_nsr->value) GL_SetupTextureHeader();
in p_model rendering code if it absent there.
Добавлено 21-02-2012 в 19:28:
This bug is a result of incomplete copy-paste of BUzer's code. In standard StudioModelRenderer you may copy-paste all strings commented //buz from Paranoia SRC into your code and all will be ok. But in custom StudioModelRenderer you also must copy-paste these strings inside new functions.