Well i guess the title doesn't tell anything to you and you might not understand anything what i will write here so i will try to explain as good as i can.
In Half-Life and most of first person shooters if you move camera fast or slow [it doesn't really matter at all] and you will stop moving your mouse, camera stops just like that and does not move after that.
I'm asking you because i really never did not interfere in pm_shared.c at all, and my math sucks
I was wondering if it is possible to add some kind of camera push after finished camera movement. So if you will move your mouse the camera movement will not stop just like that it will be slightly reducing it's speed and will just stop.
Well, maybe you will get what i mean, if not then it's okay i can't understand myself too sometimes
Cheers.
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