S34Qu4K3
Running speed is not the same as yaw speed. It is extracted directly from monster's animation (LX flag). Therefore you need to create a different animation where monster has less linear movement.
XaeroX писал: You seem not to read everything we write. This is VERY bad.
I readed everything `
Цитата:
XaeroX писал: Did you look for it? Did you change it? It must look like something
C++ Source Code:
void SetObjectCollisionBox( void )
{
____pev->absmin = pev->origin + Vector(-400, -400, 0);
____pev->absmax = pev->origin + Vector(400, 400, 1800);
}
mmm, the hand grenades, AR Grenades and the RPG trasspas the monster head, but hits in the stomach, leggs, etc. Oh, and the monster don´t trigger the tripmines, i don´t know why
Добавлено сегодня в 08:01:
Soeey, i have to mae double post beacause I can´t edit my latest post
I want to make that when the monster walk, a little screenshake ocurss
S34Qu4K3 call UTIL_Screen shake from HandleAnimEvent. You need to add events for your monster's animations in the *.qc file. Watch alien grunt's source code and model (ladder step sounds when agrunt moves).
I wan to check if the player is in the radius and if the player is in radius, do damage and make a little shake, but when the monster attack and i´m in the radius, hl.exe crashes