I want to know if exists tutorials how explain how to make the HL Engine more realistic (Fog, textures(detailtextures?), water & sky specially, etc), like HL2.
Thanks in advice
EDIT:
Ah, and I want to know if it´s posible to put HL2 entities in the HL1 (any tut?)
Detail textures you can use in steam builds of hl. Realistic sky and fog U can see in spirit of half life/xash, improved graphics in hlfx. So. Thats it.
Thanks , and what about hlfx? i´ve tried to find some code but i dindn´t found anything :/
PD:
When i try to compile my Spirit SOurce Code i have problems with locus.cpp
code:
C:\SpiritSource18 stripped\dlls\locus.cpp(1197) : error C2275: 'Vector' : illegal use of this type as an expression
C:\SpiritSource18 stripped\dlls\vector.h(60) : see declaration of 'Vector'
C:\SpiritSource18 stripped\dlls\locus.cpp(1197) : error C2446: '>' : no conversion from 'bool (__cdecl *)(class CBaseEntity *,class CBaseEntity *,const char *,class Vector *)' to 'const class Vector *'
There is no context in which this conversion is possible
C:\SpiritSource18 stripped\dlls\locus.cpp(1197) : error C2040: '>' : 'const class Vector *' differs in levels of indirection from 'bool (__cdecl *)(class CBaseEntity *,class CBaseEntity *,const char *,class Vector *)'
C:\SpiritSource18 stripped\dlls\locus.cpp(1202) : error C2275: 'Vector' : illegal use of this type as an expression
C:\SpiritSource18 stripped\dlls\vector.h(60) : see declaration of 'Vector'
C:\SpiritSource18 stripped\dlls\locus.cpp(1202) : error C2446: '>' : no conversion from 'bool (__cdecl *)(class CBaseEntity *,class CBaseEntity *,const char *,class Vector *)' to 'const class Vector *'
There is no context in which this conversion is possible
C:\SpiritSource18 stripped\dlls\locus.cpp(1202) : error C2040: '>' : 'const class Vector *' differs in levels of indirection from 'bool (__cdecl *)(class CBaseEntity *,class CBaseEntity *,const char *,class Vector *)'
C:\SpiritSource18 stripped\dlls\locus.cpp(1207) : error C2062: type 'float' unexpected