Короче проблема, раньше я работал со Spirit'ом, но щас перешел на обычный HLSDK,но вот проблема.Я не знаю как настроить либы и то подобное к MVS C++
Я умею как ставить нада,но вот они все равно не грузятся и выскакивает 162 ошибок!
Может кто нить скажет как настроить?
P.S. В HLSDK либы не нашел, использовал спиритовские.(copy\paste)
Frest ничего там не надо ставить. Просто ставишь студию, открываешь hl.dsw и компилишь. Никаких ошибок не будет.
Если ты конечно нормальный инсталлятор студии скачал...
Ага, себе!
1>------ Build started: Project: hl, Configuration: Debug Win32 ------
1>Compiling...
1>aflock.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\aflock.cpp(214) : error C3867: 'CFlockingFlyer::IdleThink': function call missing argument list; use '&CFlockingFlyer::IdleThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\aflock.cpp(232) : error C3867: 'CFlockingFlyer::IdleThink': function call missing argument list; use '&CFlockingFlyer::IdleThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\aflock.cpp(295) : error C3867: 'CFlockingFlyer::FallHack': function call missing argument list; use '&CFlockingFlyer::FallHack' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\aflock.cpp(369) : error C3867: 'CFlockingFlyer::Start': function call missing argument list; use '&CFlockingFlyer::Start' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\aflock.cpp(383) : error C3867: 'CFlockingFlyer::FlockLeaderThink': function call missing argument list; use '&CFlockingFlyer::FlockLeaderThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\aflock.cpp(387) : error C3867: 'CFlockingFlyer::FlockFollowerThink': function call missing argument list; use '&CFlockingFlyer::FlockFollowerThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\aflock.cpp(441) : error C3867: 'CFlockingFlyer::IdleThink': function call missing argument list; use '&CFlockingFlyer::IdleThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\aflock.cpp(676) : error C3867: 'CFlockingFlyer::FlockLeaderThink': function call missing argument list; use '&CFlockingFlyer::FlockLeaderThink' to create a pointer to member
1>agrunt.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>airtank.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>d:\games\hlsdk\sdk\single-player source\dlls\airtank.cpp(61) : error C3867: 'CAirtank::TankTouch': function call missing argument list; use '&CAirtank::TankTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\airtank.cpp(62) : error C3867: 'CAirtank::TankThink': function call missing argument list; use '&CAirtank::TankThink' to create a pointer to member
1>animating.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>animation.cpp
1>d:\games\hlsdk\sdk\single-player source\dlls\animation.cpp(170) : warning C4996: 'stricmp': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _stricmp. See online help for details.
1> d:\program files\microsoft visual studio 8\vc\include\string.h(215) : see declaration of 'stricmp'
1>d:\games\hlsdk\sdk\single-player source\dlls\animation.cpp(337) : error C2065: 'i' : undeclared identifier
1>apache.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>d:\games\hlsdk\sdk\single-player source\dlls\apache.cpp(142) : error C3867: 'CApache::StartupUse': function call missing argument list; use '&CApache::StartupUse' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\apache.cpp(146) : error C3867: 'CApache::HuntThink': function call missing argument list; use '&CApache::HuntThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\apache.cpp(147) : error C3867: 'CApache::FlyTouch': function call missing argument list; use '&CApache::FlyTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\apache.cpp(189) : error C3867: 'CApache::HuntThink': function call missing argument list; use '&CApache::HuntThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\apache.cpp(190) : error C3867: 'CApache::FlyTouch': function call missing argument list; use '&CApache::FlyTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\apache.cpp(203) : error C3867: 'CApache::DyingThink': function call missing argument list; use '&CApache::DyingThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\apache.cpp(204) : error C3867: 'CApache::CrashTouch': function call missing argument list; use '&CApache::CrashTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\apache.cpp(405) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\apache.cpp(975) : error C3867: 'CApacheHVR::IgniteThink': function call missing argument list; use '&CApacheHVR::IgniteThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\apache.cpp(976) : error C3867: 'CGrenade::ExplodeTouch': function call missing argument list; use '&CGrenade::ExplodeTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\apache.cpp(1022) : error C3867: 'CApacheHVR::AccelerateThink': function call missing argument list; use '&CApacheHVR::AccelerateThink' to create a pointer to member
1>barnacle.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\barnacle.cpp(127) : error C3867: 'CBarnacle::BarnacleThink': function call missing argument list; use '&CBarnacle::BarnacleThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\barnacle.cpp(352) : error C3867: 'CBarnacle::WaitTillDead': function call missing argument list; use '&CBarnacle::WaitTillDead' to create a pointer to member
1>barney.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>d:\games\hlsdk\sdk\single-player source\dlls\barney.cpp(427) : error C3867: 'CTalkMonster::FollowerUse': function call missing argument list; use '&CTalkMonster::FollowerUse' to create a pointer to member
1>bigmomma.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>d:\games\hlsdk\sdk\single-player source\dlls\bigmomma.cpp(1201) : error C3867: 'CBMortar::Animate': function call missing argument list; use '&CBMortar::Animate' to create a pointer to member
1>bloater.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>bmodels.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\bmodels.cpp(422) : error C3867: 'CFuncRotating::RotatingUse': function call missing argument list; use '&CFuncRotating::RotatingUse' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\bmodels.cpp(434) : error C3867: 'CBaseEntity::SUB_CallUseToggle': function call missing argument list; use '&CBaseEntity::SUB_CallUseToggle' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\bmodels.cpp(440) : error C3867: 'CFuncRotating::HurtTouch': function call missing argument list; use '&CFuncRotating::HurtTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\bmodels.cpp(507) : error C3867: 'CFuncRotating::SpinUp': function call missing argument list; use '&CFuncRotating::SpinUp' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\bmodels.cpp(603) : error C3867: 'CFuncRotating::Rotate': function call missing argument list; use '&CFuncRotating::Rotate' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\bmodels.cpp(644) : error C3867: 'CFuncRotating::Rotate': function call missing argument list; use '&CFuncRotating::Rotate' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\bmodels.cpp(669) : error C3867: 'CFuncRotating::SpinDown': function call missing argument list; use '&CFuncRotating::SpinDown' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\bmodels.cpp(677) : error C3867: 'CFuncRotating::SpinUp': function call missing argument list; use '&CFuncRotating::SpinUp' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\bmodels.cpp(689) : error C3867: 'CFuncRotating::SpinDown': function call missing argument list; use '&CFuncRotating::SpinDown' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\bmodels.cpp(703) : error C3867: 'CFuncRotating::Rotate': function call missing argument list; use '&CFuncRotating::Rotate' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\bmodels.cpp(815) : error C3867: 'CBaseEntity::SUB_CallUseToggle': function call missing argument list; use '&CBaseEntity::SUB_CallUseToggle' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\bmodels.cpp(819) : error C3867: 'CPendulum::PendulumUse': function call missing argument list; use '&CPendulum::PendulumUse' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\bmodels.cpp(823) : error C3867: 'CPendulum::RopeTouch': function call missing argument list; use '&CPendulum::RopeTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\bmodels.cpp(840) : error C3867: 'CPendulum::Stop': function call missing argument list; use '&CPendulum::Stop' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\bmodels.cpp(853) : error C3867: 'CPendulum::Swing': function call missing argument list; use '&CPendulum::Swing' to create a pointer to member
1>bullsquid.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\bullsquid.cpp(124) : error C3867: 'CSquidSpit::Animate': function call missing argument list; use '&CSquidSpit::Animate' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\bullsquid.cpp(175) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>buttons.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(176) : error C3867: 'CMultiSource::Register': function call missing argument list; use '&CMultiSource::Register' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(243) : error C3867: 'CBaseEntity::SUB_DoNothing': function call missing argument list; use '&CBaseEntity::SUB_DoNothing' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(458) : error C3867: 'CBaseButton::ButtonSpark': function call missing argument list; use '&CBaseButton::ButtonSpark' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(498) : error C3867: 'CBaseButton::ButtonTouch': function call missing argument list; use '&CBaseButton::ButtonTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(503) : error C3867: 'CBaseButton::ButtonUse': function call missing argument list; use '&CBaseButton::ButtonUse' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(570) : error C3867: 'CBaseButton::ButtonSpark': function call missing argument list; use '&CBaseButton::ButtonSpark' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(683) : error C3867: 'CBaseButton::TriggerAndWait': function call missing argument list; use '&CBaseButton::TriggerAndWait' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(712) : error C3867: 'CBaseButton::ButtonTouch': function call missing argument list; use '&CBaseButton::ButtonTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(717) : error C3867: 'CBaseButton::ButtonReturn': function call missing argument list; use '&CBaseButton::ButtonReturn' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(735) : error C3867: 'CBaseButton::ButtonBackHome': function call missing argument list; use '&CBaseButton::ButtonBackHome' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(787) : error C3867: 'CBaseButton::ButtonTouch': function call missing argument list; use '&CBaseButton::ButtonTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(792) : error C3867: 'CBaseButton::ButtonSpark': function call missing argument list; use '&CBaseButton::ButtonSpark' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(860) : error C3867: 'CBaseButton::ButtonUse': function call missing argument list; use '&CBaseButton::ButtonUse' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(863) : error C3867: 'CBaseButton::ButtonTouch': function call missing argument list; use '&CBaseButton::ButtonTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(1052) : error C3867: 'CMomentaryRotButton::Off': function call missing argument list; use '&CMomentaryRotButton::Off' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(1080) : error C3867: 'CMomentaryRotButton::Return': function call missing argument list; use '&CMomentaryRotButton::Return' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(1157) : error C3867: 'CEnvSpark::SparkThink': function call missing argument list; use '&CEnvSpark::SparkThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(1158) : error C3867: 'CEnvSpark::SparkStop': function call missing argument list; use '&CEnvSpark::SparkStop' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(1161) : error C3867: 'CEnvSpark::SparkStart': function call missing argument list; use '&CEnvSpark::SparkStart' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(1164) : error C3867: 'CEnvSpark::SparkThink': function call missing argument list; use '&CEnvSpark::SparkThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(1211) : error C3867: 'CEnvSpark::SparkStop': function call missing argument list; use '&CEnvSpark::SparkStop' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(1212) : error C3867: 'CEnvSpark::SparkThink': function call missing argument list; use '&CEnvSpark::SparkThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\buttons.cpp(1218) : error C3867: 'CEnvSpark::SparkStart': function call missing argument list; use '&CEnvSpark::SparkStart' to create a pointer to member
1>cbase.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>client.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>d:\games\hlsdk\sdk\single-player source\dlls\client.cpp(275) : error C2065: 'pc' : undeclared identifier
1>combat.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>d:\games\hlsdk\sdk\single-player source\dlls\combat.cpp(118) : error C3867: 'CGib::StickyGibTouch': function call missing argument list; use '&CGib::StickyGibTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\combat.cpp(334) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\combat.cpp(657) : error C3867: 'CBaseEntity::SUB_FadeOut': function call missing argument list; use '&CBaseEntity::SUB_FadeOut' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\combat.cpp(671) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\combat.cpp(691) : error C3867: 'CBaseEntity::SUB_StartFadeOut': function call missing argument list; use '&CBaseEntity::SUB_StartFadeOut' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\combat.cpp(759) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\combat.cpp(800) : error C3867: 'CGib::WaitTillLand': function call missing argument list; use '&CGib::WaitTillLand' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\combat.cpp(801) : error C3867: 'CGib::BounceGibTouch': function call missing argument list; use '&CGib::BounceGibTouch' to create a pointer to member
1>controller.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>d:\games\hlsdk\sdk\single-player source\dlls\controller.cpp(1173) : error C3867: 'CControllerHeadBall::HuntThink': function call missing argument list; use '&CControllerHeadBall::HuntThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\controller.cpp(1174) : error C3867: 'CControllerHeadBall::BounceTouch': function call missing argument list; use '&CControllerHeadBall::BounceTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\controller.cpp(1260) : error C3867: 'CControllerHeadBall::DieThink': function call missing argument list; use '&CControllerHeadBall::DieThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\controller.cpp(1367) : error C3867: 'CControllerZapBall::AnimateThink': function call missing argument list; use '&CControllerZapBall::AnimateThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\controller.cpp(1368) : error C3867: 'CControllerZapBall::ExplodeTouch': function call missing argument list; use '&CControllerZapBall::ExplodeTouch' to create a pointer to member
1>crossbow.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>d:\games\hlsdk\sdk\single-player source\dlls\crossbow.cpp(74) : error C3867: 'CCrossbowBolt::BoltTouch': function call missing argument list; use '&CCrossbowBolt::BoltTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\crossbow.cpp(75) : error C3867: 'CCrossbowBolt::BubbleThink': function call missing argument list; use '&CCrossbowBolt::BubbleThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\crossbow.cpp(142) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\crossbow.cpp(167) : error C3867: 'CCrossbowBolt::ExplodeThink': function call missing argument list; use '&CCrossbowBolt::ExplodeThink' to create a pointer to member
1>crowbar.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>d:\games\hlsdk\sdk\single-player source\dlls\crowbar.cpp(150) : error C3867: 'CCrowbar::SwingAgain': function call missing argument list; use '&CCrowbar::SwingAgain' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\crowbar.cpp(309) : error C3867: 'CCrowbar::Smack': function call missing argument list; use '&CCrowbar::Smack' to create a pointer to member
1>defaultai.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\defaultai.cpp(1047) : warning C4996: 'stricmp': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _stricmp. See online help for details.
1> d:\program files\microsoft visual studio 8\vc\include\string.h(215) : see declaration of 'stricmp'
1>Generating Code...
1>Compiling...
1>doors.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\doors.cpp(323) : error C3867: 'CBaseDoor::DoorTouch': function call missing argument list; use '&CBaseDoor::DoorTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\doors.cpp(578) : error C3867: 'CBaseDoor::DoorHitTop': function call missing argument list; use '&CBaseDoor::DoorHitTop' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\doors.cpp(627) : error C3867: 'CBaseDoor::DoorTouch': function call missing argument list; use '&CBaseDoor::DoorTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\doors.cpp(633) : error C3867: 'CBaseDoor::DoorGoDown': function call missing argument list; use '&CBaseDoor::DoorGoDown' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\doors.cpp(662) : error C3867: 'CBaseDoor::DoorHitBottom': function call missing argument list; use '&CBaseDoor::DoorHitBottom' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\doors.cpp(689) : error C3867: 'CBaseDoor::DoorTouch': function call missing argument list; use '&CBaseDoor::DoorTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\doors.cpp(863) : error C3867: 'CBaseDoor::DoorTouch': function call missing argument list; use '&CBaseDoor::DoorTouch' to create a pointer to member
1>effects.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(90) : error C3867: 'CBubbling::FizzThink': function call missing argument list; use '&CBubbling::FizzThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(111) : error C3867: 'CBubbling::FizzThink': function call missing argument list; use '&CBubbling::FizzThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(430) : error C3867: 'CBeam::TriggerTouch': function call missing argument list; use '&CBeam::TriggerTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(462) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(475) : error C3867: 'CLightning::DamageThink': function call missing argument list; use '&CLightning::DamageThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(489) : error C3867: 'CLightning::ToggleUse': function call missing argument list; use '&CLightning::ToggleUse' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(497) : error C3867: 'CLightning::StrikeUse': function call missing argument list; use '&CLightning::StrikeUse' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(501) : error C3867: 'CLightning::StrikeThink': function call missing argument list; use '&CLightning::StrikeThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(619) : error C3867: 'CLightning::StrikeThink': function call missing argument list; use '&CLightning::StrikeThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(964) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(970) : error C3867: 'CLaser::StrikeThink': function call missing argument list; use '&CLaser::StrikeThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(1267) : error C3867: 'CSprite::ExpandThink': function call missing argument list; use '&CSprite::ExpandThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(1322) : error C3867: 'CSprite::AnimateThink': function call missing argument list; use '&CSprite::AnimateThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(1429) : error C3867: 'CGibShooter::ShootThink': function call missing argument list; use '&CGibShooter::ShootThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(1519) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(1711) : error C3867: 'CTestEffect::TestThink': function call missing argument list; use '&CTestEffect::TestThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(2132) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(2231) : error C3867: 'CItemSoda::CanThink': function call missing argument list; use '&CItemSoda::CanThink' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(2242) : error C3867: 'CItemSoda::CanTouch': function call missing argument list; use '&CItemSoda::CanTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.cpp(2266) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>egon.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>explode.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\explode.cpp(220) : error C3867: 'CEnvExplosion::Smoke': function call missing argument list; use '&CEnvExplosion::Smoke' to create a pointer to member
1>flyingmonster.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>func_break.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\func_break.cpp(68) : warning C4996: 'stricmp': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _stricmp. See online help for details.
1> d:\program files\microsoft visual studio 8\vc\include\string.h(215) : see declaration of 'stricmp'
1>d:\games\hlsdk\sdk\single-player source\dlls\func_break.cpp(70) : warning C4996: 'stricmp': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _stricmp. See online help for details.
1> d:\program files\microsoft visual studio 8\vc\include\string.h(215) : see declaration of 'stricmp'
1>d:\games\hlsdk\sdk\single-player source\dlls\func_break.cpp(167) : error C3867: 'CBreakable::BreakTouch': function call missing argument list; use '&CBreakable::BreakTouch' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\func_break.cpp(462) : error C3867: 'CBreakable::Die': function call missing argument list; use '&CBreakable::Die' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\func_break.cpp(746) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>func_tank.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>game.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>gamerules.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>gargantua.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>d:\games\hlsdk\sdk\single-player source\dlls\weapons.h(448) : warning C4183: 'HasWeapon': missing return type; assumed to be a member function returning 'int'
1>d:\games\hlsdk\sdk\single-player source\dlls\gargantua.cpp(164) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\gargantua.cpp(1129) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\gargantua.cpp(1148) : error C3867: 'CBaseEntity::SUB_FadeOut': function call missing argument list; use '&CBaseEntity::SUB_FadeOut' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\gargantua.cpp(1362) : error C3867: 'CBaseEntity::SUB_CallUseToggle': function call missing argument list; use '&CBaseEntity::SUB_CallUseToggle' to create a pointer to member
1>gauss.cpp
1>d:\games\hlsdk\sdk\single-player source\engine\eiface.h(382) : warning C4005: 'ARRAYSIZE' : macro redefinition
1> d:\program files\microsoft platform sdk for windows server 2003 r2\include\winnt.h(950) : see previous definition of 'ARRAYSIZE'
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(82) : error C3867: 'CSprite::AnimateUntilDead': function call missing argument list; use '&CSprite::AnimateUntilDead' to create a pointer to member
1>d:\games\hlsdk\sdk\single-player source\dlls\effects.h(171) : error C3867: 'CBaseEntity::SUB_Remove': function call mis
Мда ошибки исправил, я поставил чтобы MVS C++ использовал lib(библиотеки) и все остальные поставил чтобы они использовали всякие файлы ***.h и LINK.EXE и т.д., кроме Executable files <= там ничего не трогал.
Появилось только 11 ошибок.
Я юзаю Spirit 1.6.
Вот лог ошибок, помогите:
1>zombie.cpp
1>.\zombie.cpp(195) : error C2601: 'CZombie::TraceAttack' : local function definitions are illegal
1> .\zombie.cpp(193): this line contains a '{' which has not yet been matched
1>.\triggers.cpp(315) : error C3867: 'CLogicRelay::SetDelay': function call missing argument list; use '&CLogicRelay::SetDelay' to create a pointer to member
1>scripted.cpp
1>.\scripted.cpp(174) : error C3867: 'CCineMonster::CineThink': function call missing argument list; use '&CCineMonster::CineThink' to create a pointer to member
1>.\scripted.cpp(209) : error C3867: 'CCineMonster::CineThink': function call missing argument list; use '&CCineMonster::CineThink' to create a pointer to member
1>.\scripted.cpp(264) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>.\plats.cpp(2530) : error C3867: 'CBaseToggle::LinearMoveNow': function call missing argument list; use '&CBaseToggle::LinearMoveNow' to create a pointer to member
1>.\genericmonster.cpp(314) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>effects.cpp
1>.\effects.cpp(3974) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>.\effects.cpp(4008) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
1>doors.cpp
1>.\doors.cpp(399) : error C3867: 'CBaseDoor::DoorTouch': function call missing argument list; use '&CBaseDoor::DoorTouch' to create a pointer to member
1>.\crossbow.cpp(374) : error C3867: 'CBaseEntity::SUB_Remove': function call missing argument list; use '&CBaseEntity::SUB_Remove' to create a pointer to member
>> Тогда что делать?
Искать студию 6.0 И выкладывай пожалуйста ЛОГ аттачем ...
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У котёнка мокрый нос и гладенькая шерсть, у него забавный хвост и быстрых лапок шесть. Две задних, две средних и две передних лапы, такая многоножка получилася у папы.
Он ученый — папа мой — зверушек изучает, гуляет по помойкам, ловит крыс и чаек. Две крысы белокрылые и чайки две унылые покрытые пупырчатою кожей лягушат без пёрышек тоскуют и ускакать спешат.
А ещё есть муравей большой размером с гуся он пугает всех зверей, и я его боюся, когда он ковыляет на лапках на своих.
И в двери ударяет, и начинает стих: Я — муравей, воды налей! Не меньше ведра, напиться мне пора!