Hello everybody. Im Burner, developer of The Volcano, mod of Half-Life and not long time I found this engine that is very awesome.
So finally we decided to make our mod in this engine because has many features for what we are looking for. But I have some questions:
1. About env_fog. This feature was cuted? Because I don't see it in *fgd and in source codes too, it not exist;
3. In goldsrc when I put a custom color decal in decals.wad and I use that decal in level design, that works to be colored in game, but here in Xash is monochrome;
And the last question its about coding, My mod in xashXT now that folder its called volcano, works on Xash3D, everythings its fine, but, when I working in Xash3D source codes to implement this feature , that's working just in Xash3D not in XashXT (my mod) too... what is the deal?
I put some screenshots with my directoryes and gameinfo.txt from both folders, maybe its something wrong: