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Трагическая новость: Пятеро инженеров Casio умерли от смеха, узнав что Samsung анонсировали часы с заявленным временем работы в 25 часов
I'm not directly working on the thing, I'm just friend of author of both Trinity and shadows. You've gotta credit Andrew Lucas for this stuff, not me. Anyway, told him about the issue, I'll edit this post if update will be online.
Alpha testing is enabled only on "item_generic" model entities, so make sure you use those for that grass, as well to render any static props in your levels (the data is stored in VBO, so to save performance, it's recommended). So change those grass entities to the item_generic, but leave name of entity empty, just specify the model path. That should do it.
EDIT: Transparent shadows got enabled for engine managed entities as well, so you shouldn't have problem with rendering anymore, but anyway, it's still highly recommended to change all your static props to be item_generics. Download here: https://skydrive.live.com/self.aspx...9a&sc=documents
Mr.Nameless писал: Alpha testing is enabled only on "item_generic" model entities, so make sure you use those for that grass, as well to render any static props in your levels (the data is stored in VBO, so to save performance, it's recommended). So change those grass entities to the item_generic, but leave name of entity empty, just specify the model path. That should do it.
Там у ксаша и Trinity пересекаются EF_флаги.
Вот билд, где я сдвинул флаги ксаша.
Вложение: xash_buid1742.rar (488.7 кб)
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