Hi, i´m making a nihilanth remake, i´ve copied all source code from nihilanth.cpp and i´ve made a new .cpp with these code, i´ve renamed all the functions, i´ve added the monster_paul in my fgd but when I start my map my monster don´t spawn, I have this on console
code:NET Ports: server 27015, client 27005
Server IP address 192.168.1.63:27015
Adding: testmod/dlls\hl.dll
Dll loaded for mod Half-Life
execing skill.cfg
Spawn Server test_paul
Clearing memory
Texture load: 6.8ms
WARNING: failed to locate sequence file test_paul
Building PAS...
Average leaves visible / audible / total: 0 / 0 / 2
GAME SKILL LEVEL:1
Executing listen server config file
Can't init monster_paul
0 entities inhibited 6 pla
This unambigously designates that your monster_paul was not found in DLL.
Did you include your new cpp file into project? Did you rebuild it? Did you copy new DLL over old one?
and changed the model but the model is in the air and when i jump, the monster goes up. I want thath the monster must walk
And, how can i make the model bigger? For example, player.mdl, i want the size like nihilanth, i must edite the .mdl or y can change it from source code?
I want to make a very huge boss