bro thankx for read my message, i need all description for animation events, for example "event 5001 is for muzzle-sprites" or event 3000 is for monster, etc!
metrocop1996 писал: i need all description for animation events
From the official Half-Life SDK ("Modeling for Half-Life.doc"):
code:
Scripted Sequence events Extra parameters
1000 Character dead at this point
1001 Sequence un-interruptible from this point
1002 Sequence interruptible from this point
1003 Fires a trigger in the map Trigger name
1004 Play .wav file .Wav file path
1005 Play sentence file Sentence file path
1006 Do not send character back to floor at end of script
1007 Go to this animation after script completes Animation sequence name
1008 Play named .wav file through voice channel .Wav file path
1009 Play random sentence group (25 % chance)
1010 Character is alive at this point
Monster specific events
2001 Monster drops light body
2002 Monster drops heavy body
2010 Monster plays swing or swish sound
2020 Monster has turned 180
Clientside events for viewmodels
5001 Muzzleflash on attachment 0 Muzzle flash sprite path
5002 Spark on attachment
5004 Emit a sound Wav file path
5011 Muzzleflash on attachment 1 Muzzle flash sprite path
5021 Muzzleflash on attachment 2 Muzzle flash sprite path
5031 Muzzleflash on attachment 3 Muzzle flash sprite path
Anyway, many server-side events are monster-specific and are handled in the game code. I'm not sure such documentation ever existed.