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-- Problems with compilation (https://hlfx.ru/forum/showthread.php?threadid=4392)
Отправлено CRxTRDude 11-05-2014 в 05:17:
Problems with compilation
Hello again guys. I'm adding various features to the game, so far I added a body damage hud.
This time, I'm going to add a new feature, namely a parachute. I got this from an old tutorial for HL SDK and I want to carry it over to XashXT. I got some of the problems fixed, now the part that boggled me which brings up the question.
Here's the code for the gliding.
C++ Source Code:
4 | void CBasePlayer::ParaGlide( void ) |
7 | EMIT_SOUND( "common/wpn_denyselect.wav" ); |
11 | GetClassPtr((CBasePlayer *)pev)->m_flFallVelocity = 50; |
12 | GetClassPtr((CBasePlayer *)pev)->pev->velocity = GetClassPtr((CBasePlayer *)pev)->pev->velocity - 100; |
When I compiled the cpp, this came out:
E:\Applications\Xash Source Code\Nikki\server\player.cpp(1392) : error C2666: '-' : 3 overloads have similar conversions
The code has something to do with the long velocity check: GetClassPtr((CBasePlayer *)pev)->pev->velocity = GetClassPtr((CBasePlayer *)pev)->pev->velocity - 100;
I tried to find solutions online, but there's none that helped me. I don't know if you guys can help about this. If you can, I'll truly appreciate that.
If it does matter, I used VC++ 6.0 Standard with no service packs installed for it.__________________
CRxTRDude
-----------------------
Nikki Shore blog / XashXT Cookbook (CSM)
Отправлено Ku2zoff 11-05-2014 в 08:35:
C++ Source Code:
void [b]CBasePlayer[/b]::ParaGlide( void ) |
Maybe you should rewrite the code?
C++ Source Code:
GetClassPtr((CBasePlayer *)pev) |
Is a piece of shit in this code, i think. You don't need for this.
C++ Source Code:
1 | void CBasePlayer::ParaGlide( void ) |
5 | EMIT_SOUND( "common/wpn_denyselect.wav" ); |
11 | m_flFallVelocity = 50; |
12 | pev->velocity = pev->velocity - 100; |
And next: pev->velocity is a vector. You cannot substract any constant values from it. You can substract values from the components of pev->velocity, such as pev->velocity.x, pev->velocity.y and pev->velocity.z:
C++ Source Code:
pev->velocity = Vector(pev->velocity.x, pev->velocity.y, pev->velocity.z - 100) |
IINM
Or more simple, just:
C++ Source Code:
Добавлено 11-05-2014 в 15:35:
Also, you can add any vector to pev->velocity:
C++ Source Code:
pev->velocity = pev->velocity + gpGlobals->v_up * 100 |
Отправлено Дядя Миша 11-05-2014 в 09:21:
Цитата:
CRxTRDude писал:
EMIT_SOUND( "common/wpn_denyselect.wav" );
replace with
C++ Source Code:
EMIT_SOUND( (ENT(pev), CHAN_BODY, "common/wpn_denyselect.wav", 0.8, ATTN_NORM ); |
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Цитата:
C:\DOCUME~1\C4C5~1\LOCALS~1\Temp\a33328if(72) : see declaration of 'size_t'
Отправлено CRxTRDude 11-05-2014 в 10:54:
Ku2zoff, Well, I didn't see that before. I just realized that I'm branching already to CBasePlayer, so there's no need to point. Thanks for the advice. BTW, can I go PM you whenever I have problems codewise?
I also want to ask if there's a way to make hud messages within CBasePlayer or any code for that matter too? I was originally intending to use a hud message if the player doesn't have a chute.
Thanks for the reply guys! I'll check this code now.
BTW,Дядя Миша , is there a rename the first post as solved?
__________________
CRxTRDude
-----------------------
Nikki Shore blog / XashXT Cookbook (CSM)
Отправлено Дядя Миша 11-05-2014 в 11:38:
Цитата:
CRxTRDude писал:
is there a rename the first post as solved?

__________________
My Projects: download page
F.A.Q по XashNT
Блог разработчика в телеграме
Цитата:
C:\DOCUME~1\C4C5~1\LOCALS~1\Temp\a33328if(72) : see declaration of 'size_t'
Отправлено CRxTRDude 12-05-2014 в 05:30:
Hey guys, I got the thing working!
It took me last night and today to fix the code after Ku2zoff's fix.
I got a problem with the chute's speed. It keeps on killing me, but I modified the velocity to be halfed by 3/4 and it worked! And I implemented a fully working chute. Just a little modification to the code again to add some sprites whenever the parachute is in effect and when the player picks it up.
Here's another thing that I want to ask. This is for whenever I land on the ground with the parachute on, the parachute is still active.
What part in jump would I place the m_fParaOpen = FALSE parameter in the player.cpp? The jump is kind of convoluted and I don't know where to place.
Thanks again guys! 
Добавлено 12-05-2014 в 14:30:
Yeah, i got my own attempt at it in jump, but still doesn't work. I don't have a clue where to put it.
Anyhow, I also want to know aside from disabling the parachute once the player lands on the ground, is there also a way to disable the use of the parachute while still in the ground as well? I know it has something to do with the PlayerUse function as well, since I used it as a trigger for the chute.
Sorry for this one, the edit post was disabled for my post.
__________________
CRxTRDude
-----------------------
Nikki Shore blog / XashXT Cookbook (CSM)