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- Half-Life SDK (https://hlfx.ru/forum/forumdisplay.php?forumid=8)
-- Moving player view after it's actually moved. (https://hlfx.ru/forum/showthread.php?threadid=2579)


Отправлено supra36 02-02-2011 в 20:20:

Moving player view after it's actually moved.

Well i guess the title doesn't tell anything to you and you might not understand anything what i will write here so i will try to explain as good as i can.

In Half-Life and most of first person shooters if you move camera fast or slow [it doesn't really matter at all] and you will stop moving your mouse, camera stops just like that and does not move after that.

I'm asking you because i really never did not interfere in pm_shared.c at all, and my math sucks

I was wondering if it is possible to add some kind of camera push after finished camera movement. So if you will move your mouse the camera movement will not stop just like that it will be slightly reducing it's speed and will just stop.



Well, maybe you will get what i mean, if not then it's okay i can't understand myself too sometimes

Cheers.

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Отправлено XaeroX 02-02-2011 в 20:29:

Why do you want to do such a strange thing? This will be annoying for gamers I think.

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xaerox on Vivino


Отправлено supra36 02-02-2011 в 20:30:

Well i was thinking about smoothing up camera movement because it's soo rigid .

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Отправлено PoD-Stas 02-02-2011 в 21:10:

supra36 i think for this effect people actually using v_ model "lag"


Отправлено supra36 02-02-2011 в 21:12:

Well not exactly, im currently using it and this is not this special effect i wanted to hav

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Отправлено Crystallize 03-02-2011 в 15:38:

Цитата:
XaeroX писал:
Why do you want to do such a strange thing? This will be annoying for gamers I think.
Tell it Gothic and GTA developers...


Отправлено Ku2zoff 03-02-2011 в 16:10:

supra36 watch the Half-Life: Rebirth source code.

http://am.half-lifecreations.com/fo....php?topic=90.0

Fake HL2 camera movement, if I'm тot mistaking... At client side.


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