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-- New IA (https://hlfx.ru/forum/showthread.php?threadid=2526)


Отправлено S34Qu4K3 05-01-2011 в 01:13:

New IA

More questions ^^

How can i make a better IA for enemys? More realistic (and hard ), like Counter-Strike Condition Zero Deleted Scenes

Thanks in advance


Отправлено PoD-Stas 05-01-2011 в 04:47:

S34Qu4K3 MB You mean AI?)))
Oh if you don't know how to do it, no - you can't


Отправлено Alex_Gordon 05-01-2011 в 07:59:

S34Qu4K3, maybe you should edit skill.cfg?

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Отправлено S34Qu4K3 05-01-2011 в 12:09:

Yeah, AI xD, In Spanish is IA
Alex_Gordon, i will try it


Отправлено Ku2zoff 05-01-2011 в 12:24:

Well, the one of many ways to make the enemies more realistic is to decrease the reaction time and increase turn speed, like in Invasion & The Gate mods. But this way is sux, because it makes some stupid bugs/lags and etc.


Отправлено S34Qu4K3 05-01-2011 в 12:35:

This is something that I want
Where can I edit this stuff?

defaultai.cpp? monsters.cpp?


Отправлено Government-Man 05-01-2011 в 14:29:

S34Qu4K3 it is big and complicated system which has pieces in many files. First, look tasks/schedules for barney, scientist, grunt etc and try to understand how they work.


Отправлено S34Qu4K3 05-01-2011 в 14:41:

Yeah, i´m found some .cpp which have interesting stuff, like the FOV of the monsters

Here´s my list of .cpp with interesting code about AI:

-nodes.cpp
-defaultai.cpp
-schedule.cpp
-monsters.cpp
-each_monster.cpp
-talkmonster.cpp


Отправлено Government-Man 05-01-2011 в 17:25:

S34Qu4K3 so... do it


Отправлено S34Qu4K3 05-01-2011 в 19:03:

yeah, i´m doing (trying) it


Отправлено PoD-Stas 05-01-2011 в 19:15:

S34Qu4K3 man, try to communicate a bit more with others For example in Offtopic board of this forum


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