![]() |
Показать все 7 сообщений этой темы на одной странице |
HLFX.Ru Forum (https://hlfx.ru/forum/index.php)
- Half-Life SDK (https://hlfx.ru/forum/forumdisplay.php?forumid=8)
-- Moving player view after it's actually moved. (https://hlfx.ru/forum/showthread.php?threadid=2579)
Moving player view after it's actually moved.
Well i guess the title doesn't tell anything to you and you might not understand anything what i will write here so i will try to explain as good as i can.
In Half-Life and most of first person shooters if you move camera fast or slow [it doesn't really matter at all] and you will stop moving your mouse, camera stops just like that and does not move after that.
I'm asking you because i really never did not interfere in pm_shared.c at all, and my math sucks
I was wondering if it is possible to add some kind of camera push after finished camera movement. So if you will move your mouse the camera movement will not stop just like that it will be slightly reducing it's speed and will just stop.
Well, maybe you will get what i mean, if not then it's okay i can't understand myself too sometimes
Cheers.
__________________
настоящий мужчина не нуждается в подписи.
Why do you want to do such a strange thing? This will be annoying for gamers I think.
__________________
Well i was thinking about smoothing up camera movement because it's soo rigid .
__________________
настоящий мужчина не нуждается в подписи.
supra36 i think for this effect people actually using v_ model "lag"
Well not exactly, im currently using it and this is not this special effect i wanted to hav
__________________
настоящий мужчина не нуждается в подписи.
supra36 watch the Half-Life: Rebirth source code.
http://am.half-lifecreations.com/fo....php?topic=90.0
Fake HL2 camera movement, if I'm тot mistaking... At client side.
Временная зона GMT. Текущее время 06:39. | Показать все 7 сообщений этой темы на одной странице |
На основе vBulletin версии 2.3.0
Авторское право © Jelsoft Enterprises Limited 2000 - 2002.
Дизайн и программирование: Crystice Softworks © 2005 - 2024