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- Half-Life SDK (https://hlfx.ru/forum/forumdisplay.php?forumid=8)
-- HL Engine Optimization (https://hlfx.ru/forum/showthread.php?threadid=2522)


Отправлено S34Qu4K3 04-01-2011 в 00:43:

HL Engine Optimization

Hi again

I want to know if exists tutorials how explain how to make the HL Engine more realistic (Fog, textures(detailtextures?), water & sky specially, etc), like HL2.

Thanks in advice

EDIT:

Ah, and I want to know if it´s posible to put HL2 entities in the HL1 (any tut?)


Отправлено PoD-Stas 04-01-2011 в 04:41:

Detail textures you can use in steam builds of hl. Realistic sky and fog U can see in spirit of half life/xash, improved graphics in hlfx. So. Thats it.


Отправлено S34Qu4K3 04-01-2011 в 11:04:

mmm, but i don´t know how to dump code from Spirit to HL :S


Отправлено PoD-Stas 04-01-2011 в 11:05:

S34Qu4K3 just use it. It's very similar to original HL


Отправлено S34Qu4K3 04-01-2011 в 11:18:

Thanks , and what about hlfx? i´ve tried to find some code but i dindn´t found anything :/

PD:

When i try to compile my Spirit SOurce Code i have problems with locus.cpp

code:
C:\SpiritSource18 stripped\dlls\locus.cpp(1197) : error C2275: 'Vector' : illegal use of this type as an expression C:\SpiritSource18 stripped\dlls\vector.h(60) : see declaration of 'Vector' C:\SpiritSource18 stripped\dlls\locus.cpp(1197) : error C2446: '>' : no conversion from 'bool (__cdecl *)(class CBaseEntity *,class CBaseEntity *,const char *,class Vector *)' to 'const class Vector *' There is no context in which this conversion is possible C:\SpiritSource18 stripped\dlls\locus.cpp(1197) : error C2040: '>' : 'const class Vector *' differs in levels of indirection from 'bool (__cdecl *)(class CBaseEntity *,class CBaseEntity *,const char *,class Vector *)' C:\SpiritSource18 stripped\dlls\locus.cpp(1202) : error C2275: 'Vector' : illegal use of this type as an expression C:\SpiritSource18 stripped\dlls\vector.h(60) : see declaration of 'Vector' C:\SpiritSource18 stripped\dlls\locus.cpp(1202) : error C2446: '>' : no conversion from 'bool (__cdecl *)(class CBaseEntity *,class CBaseEntity *,const char *,class Vector *)' to 'const class Vector *' There is no context in which this conversion is possible C:\SpiritSource18 stripped\dlls\locus.cpp(1202) : error C2040: '>' : 'const class Vector *' differs in levels of indirection from 'bool (__cdecl *)(class CBaseEntity *,class CBaseEntity *,const char *,class Vector *)' C:\SpiritSource18 stripped\dlls\locus.cpp(1207) : error C2062: type 'float' unexpected


And i didn´t modify anything


Отправлено PoD-Stas 04-01-2011 в 11:21:

Yeah you can use HLFX as is
Also you can see some src of Paranoia - improved Spirit Of HL, with amazing gameplay and FX.

Добавлено 04-01-2011 в 13:21:

S34Qu4K3 what version of MS Visual Studio?


Отправлено S34Qu4K3 04-01-2011 в 11:28:

Then, hlfx source code is not avaliable(private)?

I´m usig VC++ 6.0 (Portable Version)


Отправлено PoD-Stas 04-01-2011 в 11:39:

Yeap. Use VC++ 6.0 sp5...
And download some GOOD SDK of Spirit

Добавлено 04-01-2011 в 13:39:

The most advanced SOHL http://scrama.3dn.ru/load/2-1-0-33


Отправлено S34Qu4K3 04-01-2011 в 11:57:

Thanks , I can compile perfectly
But i need some some models an sprites null.md, error.mdl etc

EDIT:

It seems thath some weapon animations are bugged :s


Отправлено PoD-Stas 04-01-2011 в 12:12:

S34Qu4K3 no o.0 maybe U're using some strange content???


Отправлено S34Qu4K3 04-01-2011 в 12:26:

mmm no, the default gun for example, one shot and plays the reload animation but I can continue shoting.
It´s strange...

PD : What is Xash?


Отправлено NameLesS 04-01-2011 в 12:32:

S34Qu4K3 download this , there are models and sprites that you need
http://scrama.3dn.ru/load/2-1-0-32


Отправлено Дядя Миша 04-01-2011 в 15:01:

Some versions of Spirit (my Custom Build) you can download from here
http://www.hlfx.ru/forum/showthread...=&threadid=1772

__________________
My Projects: download page

F.A.Q по XashNT
Блог разработчика в телеграме

Цитата:

C:\DOCUME~1\C4C5~1\LOCALS~1\Temp\a33328if(72) : see declaration of 'size_t'


Отправлено S34Qu4K3 04-01-2011 в 15:05:

Thanks

NamelesS version don´t have source code xD


Отправлено Government-Man 04-01-2011 в 16:38:

S34Qu4K3 source code is in PoD-Stas's post.


Отправлено S34Qu4K3 04-01-2011 в 17:23:

But in the source code in the POD-Stats post some weapon animations are bugged, i have to fix it


Отправлено NameLesS 04-01-2011 в 17:51:

I posted link to resources of that source code that posted PoD-Stas , there are weapon models that will fix that animation bug.


Отправлено S34Qu4K3 04-01-2011 в 17:57:

Ok, thanks i´ll tri it


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