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- Half-Life SDK (https://hlfx.ru/forum/forumdisplay.php?forumid=8)
-- Better ilumination // Lightnings (https://hlfx.ru/forum/showthread.php?threadid=2524)
Better ilumination // Lightnings
Hi , anbody knows if exists a tutorial to make realistics lights in the HL?
And how can i make i lightning ingame?
What do u mean - "realistic lights"? Dynamic lights? Then look towards Paranoia's renderer.
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Yeah, i want some like this: http://hlfx.ru/forum/attachment.php?s=&postid=68721
Like HL2, CSS etc
Can you give a link?
S34Qu4K3
It seems to be impossible since HL2/CSS use light maps of higher resolution and better rad compiler. Light map limits are hardcoded into engine and cannot be changed.
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mm, ok, thanks
And it´s posible to make a lightning?
Half-Life engine already has lighting. What do you need? I already said that if you need dynamic lighing and/or bump mapping, use Paranoia mod's renderer or extract it into your mod.
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I think that you don´t understand me ^^
Lightning Pic:
Ah ok, lightning. You can create it using a set of env_beams with lgtning.spr.
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Yeah, I know the metod xD
I think an entity with:
-Name
-Target
-Time - delay between lightnings
Flags:
-Start Off
but i need some help to create the entity.
env_warpball from SoHL, modify it
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