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HLFX.Ru Forum (https://hlfx.ru/forum/index.php)
- Half-Life FX (https://hlfx.ru/forum/forumdisplay.php?forumid=2)
-- Half-Life FX 0.7 beta (https://hlfx.ru/forum/showthread.php?threadid=3849)
Howbeit, making fully support for any mods isn't your general purpose in HLFX development. It can be made by someone of our forum members. Even if custom source code won't be distributed, anybody will be able to decompile virtual machine
XaeroX delay davai
i think that you should "check" again the strong and weak of your projects ... ["8
i mostly say that Half-Life FX is very good on rendering because it is using well the Gpu , if virtual machine/[Metamod] was able to play any mods that could be great . rendering is even betten than hlsource and if it was able to use physx it would be a killing engine ;']
XashXT is not as good in rendering but has some great new things in like physx ,it has some nice Cpu side optimization and improvements and updated tools like studiomodel.exe
the weakness is when : it is time to be an Artist ... or :
it is time to feed your engines with maps and mod .. yes or no ?
i have a lot of ideas and your "mixed engine: Half-Life FXT3D" could render them perfectly . but i can not do it alone and you seem to have all the source code needed to create good mod .
my next project is using sweet-half-life engine and maps of residual-point-life ...
the roswell aliens are great and their guns are also very cool , with HLFX it should look very good
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sixcentgeorge there are no new graphics, no new physics, only Opposing Force ropes and decals on the studiomodels, HARDCORE only
Qwertyus а когда Ксеру писал - забыл раскладку переключить?
Дядя Миша:
Ну, тут такая приятная беседа на английском .
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Кстати такой нескромный вопрос - сколько памяти позволит выделять виртуальная машинка? Столько, сколько позволит ОС? Или будет рассчет на то, что 640 мегабайт хватит каждому?
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