=================================================================================
Xash3D 0.99 (build 4511) started at Jun16 2019 [15:53.36]
=================================================================================
Console initialized.
FS_Init: done
FS_LoadGameInfo( base )
FS_Rescan( Paranoia 2: Savior )
Adding pakfile: base/core.pak (79 files)
Adding pakfile: base/cubemaps.pak (826 files)
Adding pakfile: base/gfx.pak (450 files)
Adding wadfile: base/gfx.pak/cached.wad (2 files)
Adding wadfile: base/gfx.pak/fonts.wad (3 files)
Adding wadfile: base/gfx.pak/gfx.wad (7 files)
Adding pakfile: base/lang_russian.pak (46 files)
Adding pakfile: base/levels.pak (29 files)
Adding pakfile: base/models.pak (464 files)
Adding pakfile: base/scripts.pak (37 files)
Adding pakfile: base/sound.pak (1023 files)
Adding pakfile: base/soundtrack.pak (27 files)
Adding pakfile: base/sprites.pak (132 files)
Adding pakfile: base/studiomat.pak (378 files)
Adding pakfile: base/worldmat.pak (675 files)
Adding wadfile: base/ps.wad (713 files)
InitDecals: 0 decals
Sys_LoadLibrary: Loading wsock32.dll - ok
Base networking initialized.
execing opengl.cfg
execing video.cfg
Sys_LoadLibrary: Loading opengl32.dll - ok
GL_CheckExtension: OpenGL Internal ProcAddress - enabled
Set: 1024 x 768 [1024x768]
VID_ChoosePFD: using hardware acceleration
PixelFormat: color: 32-bit, Z-Buffer: 24-bit, stencil: 8-bit
VID_StartupGamma: gamma 2.5 brightness 0
GL_CheckExtension: OpenGL 1.1.0 - enabled
Video: GeForce 6800/AGP/SSE
GL_CheckExtension: WGL Extensions String - enabled
GL_CheckExtension: WGL_EXT_swap_control - enabled
GL_CheckExtension: GL_ARB_multitexture - enabled
GL_CheckExtension: GL_EXT_texture3D - enabled
GL_CheckExtension: GL_EXT_texture_array - failed
GL_CheckExtension: GL_ARB_texture_cube_map - enabled
GL_CheckExtension: GL_ARB_seamless_cube_map - failed
GL_CheckExtension: GL_ARB_texture_non_power_of_two - enabled
GL_CheckExtension: GL_ARB_texture_compression - enabled
GL_CheckExtension: GL_EXT_texture_edge_clamp - enabled
GL_CheckExtension: GL_EXT_texture_filter_anisotropic - enabled
GL_CheckExtension: GL_EXT_texture_lod_bias - enabled
GL_CheckExtension: GL_ARB_texture_border_clamp - enabled
GL_CheckExtension: GL_ARB_depth_texture - enabled
GL_CheckExtension: GL_ARB_texture_float - enabled
GL_CheckExtension: GL_ARB_depth_buffer_float - failed
GL_CheckExtension: GL_EXT_gpu_shader4 - failed
GL_CheckExtension: GL_ARB_shading_language_100 - enabled
GL_CheckExtension: GL_ARB_texture_rectangle - enabled
LoadLibrary: Loading MSVCRT.dll - ok
LoadLibrary: Loading USER32.dll - ok
LoadLibrary: Loading bin/menu.dll - ok
Sys_LoadLibrary: Loading avifil32.dll - ok
Sys_LoadLibrary: Loading msvfw32.dll - ok
Sys_LoadLibrary: Loading msacm32.dll - ok
GL_UploadTexture: gfx/shell/min_n s&3 [19 x 19]
GL_UploadTexture: gfx/shell/min_f s&3 [19 x 19]
GL_UploadTexture: gfx/shell/min_d s&3 [19 x 19]
GL_UploadTexture: gfx/shell/cls_n s&3 [19 x 19]
GL_UploadTexture: gfx/shell/cls_f s&3 [19 x 19]
GL_UploadTexture: gfx/shell/cls_d s&3 [19 x 19]
LoadLibrary: Loading MSVCRT.dll - ok
LoadLibrary: Loading bin/spirit.dll - ok
Sys_FreeLibrary: Unloading bin/spirit.dll
Sys_FreeLibrary: Unloading MSVCRT.dll
Sys_LoadLibrary: Loading dsound.dll - ok
LoadLibrary: Loading MSVCRT.dll - ok
LoadLibrary: Loading USER32.dll - ok
LoadLibrary: Loading WINMM.dll - ok
LoadLibrary: Loading vgui.dll - ok
LoadLibrary: Loading WSOCK32.dll - ok
LoadLibrary: Loading KERNEL32.dll - ok
LoadLibrary: Loading bin/client.dll - ok
CL_LoadProgs: failed to get address of HUD_ChatInputPosition proc
TextMessage: parsed 378 text messages
CL_LoadProgs: initailized extended RenderAPI ver. 37
CL: hull0, player_mins: -16 -16 -36, player_maxs: 16 16 36
CL: hull1, player_mins: -16 -16 -18, player_maxs: 16 16 18
CL: hull2, player_mins: 0 0 0, player_maxs: 0 0 0
joystick not found -- no valid joysticks (a5)

GL_CheckExtension: OpenGL 1.1.0 - enabled
GL_VERSION: 21.1
GL_CheckExtension: glDrawRangeElements - enabled
GL_CheckExtension: GL_ARB_multitexture - enabled
GL_CheckExtension: GL_EXT_texture3D - enabled
GL_CheckExtension: GL_EXT_texture_array - failed
Warning: GL_EXT_texture_array not support. Landscapes will be unavailable
GL_CheckExtension: GL_ARB_occlusion_query - enabled
GL_CheckExtension: GL_EXT_blend_func_separate - enabled
GL_CheckExtension: GL_ARB_texture_cube_map - enabled
GL_CheckExtension: GL_ARB_texture_non_power_of_two - enabled
GL_CheckExtension: GL_ARB_draw_buffers - enabled
GL_CheckExtension: GL_ARB_vertex_buffer_object - enabled
GL_CheckExtension: GL_ARB_vertex_array_object - failed
Error: GL_ARB_vertex_array_object not support. Custom renderer disabled
execing base.rc
execing autoexec.cfg
execing config.cfg
execing userconfig.cfg
1.33 Mb alloced by server packet entities
LoadLibrary: Loading MSVCRT.dll - ok
LoadLibrary: Loading bin/spirit.dll - ok
SV_LoadProgs: initailized extended EntityAPI ver. 140
Server_GetBlendingInterface()
SV_LoadProgs: initailized Server Blending interface ver. 1
SV_LoadProgs: initailized extended PhysicAPI ver. 6
EXT: big world support enabled
EXT: deluxemap support enabled
EXT: Large lightmaps enabled
Dll loaded for game "Paranoia 2: Savior ( ver.1.51 )"
SV: hull0, player_mins: -16 -16 -36, player_maxs: 16 16 36
SV: hull1, player_mins: -16 -16 -18, player_maxs: 16 16 18
SV: hull2, player_mins: 0 0 0, player_maxs: 0 0 0
Spawn Server: menu_background
loading maps/menu_background.bsp
lighting: colored
Wad files required to run the map: "ps.wad"
execing skill.cfg

GAME SKILL LEVEL:1
loading models/glock_shell.mdl
loading models/aps_shell.mdl
loading models/aks_shell.mdl
loading models/val_shell.mdl
loading models/rpk_shell.mdl
loading models/tt33_shell.mdl
loading models/spas12_shell.mdl
loading models/rpgrocket.mdl
loading sprites/smoke.spr
loading sprites/muz3.spr
loading models/w_glockammo.mdl
loading models/w_glockammobox.mdl
loading models/w_apsammo.mdl
loading models/w_apsammobox.mdl
loading models/ammo_aks_clip.mdl
loading models/ammo_aks_box.mdl
loading models/w_ak74ammo.mdl
loading models/w_ak74ammobox.mdl
loading models/w_valammo.mdl
loading models/w_valammobox.mdl
loading models/w_rpkammo.mdl
loading models/w_rpkammobox.mdl
loading models/w_grammo.mdl
loading models/w_grammobox.mdl
loading models/w_vog25ammo.mdl
loading models/w_tt33ammo.mdl
loading models/w_tt33ammobox.mdl
loading models/w_shotbox.mdl
loading models/w_rpgammo.mdl
parse weapon_ak74.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 1 for weapon_ak74
parse weapon_aks.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 2 for weapon_aks
parse weapon_aps.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 3 for weapon_aps
parse weapon_glock.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 4 for weapon_glock
parse weapon_groza.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 5 for weapon_groza
parse weapon_handgrenade.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 6 for weapon_handgrenade
parse weapon_knife.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 7 for weapon_knife
parse weapon_m4a1.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 8 for weapon_m4a1
parse weapon_pkm.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 9 for weapon_pkm
parse weapon_rpg.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 10 for weapon_rpg
parse weapon_shotgun.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 11 for weapon_shotgun
parse weapon_svu.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 12 for weapon_svu
parse weapon_tt33.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 13 for weapon_tt33
parse weapon_vss.txt
Parsing: WeaponData{} OK
Parsing: PrimaryAttack{} OK
Parsing: SecondaryAttack{} OK
Parsing: SoundData{} OK
ID 14 for weapon_vss
loading models/w_suit.mdl
loading models/w_gasmask.mdl
loading models/w_headshield.mdl
loading sprites/laserdot.spr
loading sprites/zerogxplode.spr
loading sprites/WXplo1.spr
loading sprites/steam1.spr
loading sprites/wsplash_x.spr
loading sprites/bubble.spr
loading sprites/bloodspray.spr
loading sprites/blood.spr
loading sprites/smokeball.spr
loading sprites/null.spr
loading sprites/laserbeam.spr
loading models/grenade.mdl
loading sprites/explode1.spr
loading models/m_flash1.mdl
loading sprites/eexplo.spr
loading sprites/fexplo.spr
loading sprites/dexplo.spr
loading sprites/richo1.spr
loading models/player.mdl
loading materials.def
loading models/hgibs.mdl
loading models/agibs.mdl
loading sprites/splash1.spr
loading sprites/splash2.spr
loading sprites/bexplo.spr
loading sprites/cexplo.spr
loading sprites/gunsmoke.spr

*Graph Loaded!
loading models/rat.mdl
monster_cockroach has no view_ofs!
loading models/added/geo_ventel.mdl
loading sprites/added/glow_anamorphic.spr
loading models/added/prop_light_bulb.mdl
models/added/prop_light_bulb.mdl: load time 0.00321106 secs, size 164.47 Kb
loading models/added/elb_stul_old.mdl
models/added/elb_stul_old.mdl: load time 0.00223385 secs, size 114.31 Kb
loading models/oldmodels/geo_chairs.mdl
models/oldmodels/geo_chairs.mdl: load time 0.0113889 secs, size 338.63 Kb
loading models/added/geo_tubeset.mdl
models/added/geo_tubeset.mdl: load time 0.00781826 secs, size 270.09 Kb

0 entities inhibited
Game started
level loaded at 1.99 sec
SV_ConnectionlessPacket: loopback : connect
CL_ConnectionlessPacket: loopback : client_connect
Spooling demo header.
Compressing split packet (3294 -> 2621 bytes)
ucmd->new()

BUILD 4511 SERVER (0 CRC)
Server #1
Serverdata packet received.
Failed to load bitmap font for scheme "Scoreboard Title Text"
Failed to load bitmap font for scheme "Scoreboard Small Text"
Unable to open commandmenu.txt
Unable to open spectatormenu.txt
Unable to open spectcammenu.txt
Loading bitmap font "gfx\vgui\fonts\1024_Default Text.tga" using width info file
Loading bitmap font "gfx\vgui\fonts\640_impact.tga" using width info file
Lightstyle 0 (m), interp No
Lightstyle 1 (mmnmmommommnonmmonqnmmo), interp Yes
Lightstyle 2 (abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba), interp Yes
Lightstyle 3 (mmmmmaaaaammmmmaaaaaabcdefgabcdefg), interp No
Lightstyle 4 (mamamamamama), interp No
Lightstyle 5 (jklmnopqrstuvwxyzyxwvutsrqponmlkj), interp Yes
Lightstyle 6 (nmonqnmomnmomomno), interp Yes
Lightstyle 7 (mmmaaaabcdefgmmmmaaaammmaamm), interp No
Lightstyle 8 (mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa), interp No
Lightstyle 9 (aaaaaaaazzzzzzzz), interp No
Lightstyle 10 (mmamammmmammamamaaamammma), interp No
Lightstyle 11 (abcdefghijklmnopqrrqponmlkjihgfedcba), interp Yes
Lightstyle 12 (mmnnmmnnnmmnn), interp Yes
Lightstyle 13 (a), interp No
Lightstyle 20 (m), interp No
Lightstyle 63 (a), interp No
Compressing split packet (7290 -> 3733 bytes)
ucmd->sendres()
Verifying and downloading resources...
Setting up renderer...
SKY: desertrt, desertbk, desertlf, desertft, desertup, desertdn. done
Host_WriteGLConfig()
Host_WriteConfig()
unhandled exception: 02750965 at address C0000005
Sys_FreeLibrary: Unloading xash.dll

=================================================================================
Xash3D 0.99 (build 4511) crashed at Jun16 2019 [15:53.40]
=================================================================================