=======================================================================
Xash3D ver.0.74 started at Dec27 2010 [10:48.33]
=======================================================================
Sys_LoadLibrary: Loading launch.dll - ok
CPU: GenuineIntel [2 core's ]. Frequency: 3.1 Ghz
CPU Features: MMX SSE SSE2 RDTSC CMOV FCMOV
crt_sqrt 15 ms
sse_sqrt 18 ms
Sys_InitMathlib: using crt_sqrt
crt_memcpy 11 ms
asm_memcpy 11 ms
com_memcpy 10 ms
mmx_memcpy 8 ms
amd_memcpy not supported
Sys_InitMathlib: using mmx_memcpy
crt_memset 3 ms
asm_memset 4 ms
com_memset 2 ms
mmx_memset 5 ms
Sys_InitMathlib: using com_memset
FS_Root: E:\Games\xash_build1418
FS_Init: done
Image_Init( default )
Sound_Init( default )
Sys_LoadLibrary: Loading engine.dll - ok
FS_LoadGameInfo( valve )
FS_Rescan( Half-Life )
Adding packfile: valve/pak0.pak (3453 files)
Adding wadfile valve/cached.wad (2 files)
Adding wadfile valve/cs_cbble.wad (61 files)
Adding wadfile valve/de_vertigo.wad (19 files)
Adding wadfile valve/decals.wad (222 files)
Adding wadfile valve/fonts.wad (3 files)
Adding wadfile valve/gfx.wad (7 files)
Adding wadfile valve/halflife.wad (3116 files)
Adding wadfile valve/liquids.wad (32 files)
Adding wadfile valve/pldecal.wad (1 files)
Adding wadfile valve/spraypaint.wad (14 files)
Adding wadfile valve/tempdecal.wad (1 files)
Adding wadfile valve/xeno.wad (264 files)
Image_Init( Half-Life )
Sound_Init( Half-Life )
InitDecals: 222 decals
Sys_LoadLibrary: Loading wsock32.dll - ok
NET_Init()
Console initialized.
execing opengl.cfg
Sys_LoadLibrary: Loading opengl32.dll - ok
Set: Mode 1: 4x3 [800x600]
VID_ChoosePFD( color 32, alpha 8, depth 24, stencil 8 )
VID_ChoosePFD: using hardware acceleration
GL PFD: color( 32-bits ) alpha( 8-bits ) Z( 24-bit )
VID_StartupGamma: restore original gamma after crash
GL_CheckExtension: OpenGL 1.1.0 - enabled
Video: ATI Mobility Radeon HD 4650
GL_CheckExtension: WGL_3DFX_gamma_control - failed
GL_CheckExtension: WGL_EXT_swap_control - enabled
GL_CheckExtension: glDrawRangeElements - enabled
GL_CheckExtension: GL_ARB_multitexture - enabled
GL_CheckExtension: GL_ARB_texture_env_combine - enabled
GL_CheckExtension: GL_ARB_texture_env_dot3 - enabled
GL_CheckExtension: GL_EXT_texture3D - enabled
GL_CheckExtension: GL_SGIS_generate_mipmap - enabled
GL_CheckExtension: GL_ARB_texture_cube_map - enabled
GL_CheckExtension: GL_EXT_point_parameters - enabled
GL_CheckExtension: GL_ARB_texture_non_power_of_two - enabled
GL_CheckExtension: GL_ARB_texture_compression - enabled
GL_CheckExtension: GL_EXT_compiled_vertex_array - enabled
GL_CheckExtension: GL_EXT_texture_edge_clamp - enabled
GL_CheckExtension: GL_EXT_texture_filter_anisotropic - enabled
GL_CheckExtension: GL_EXT_texture_lod_bias - enabled
GL_CheckExtension: GL_ARB_texture_border_clamp - enabled
GL_CheckExtension: GL_EXT_blend_minmax - enabled
GL_CheckExtension: GL_EXT_blend_subtract - enabled
GL_CheckExtension: glStencilOpSeparate - enabled
GL_CheckExtension: GL_EXT_stencil_two_side - failed
GL_CheckExtension: GL_ARB_vertex_buffer_object - enabled
GL_CheckExtension: GL_ARB_texture_env_add - enabled
GL_CheckExtension: GL_ARB_shader_objects - enabled
GL_CheckExtension: GL_ARB_shading_language_100 - enabled
GL_CheckExtension: GL_ARB_vertex_shader - enabled
GL_CheckExtension: GL_ARB_fragment_shader - enabled
GL_CheckExtension: GL_ARB_depth_texture - enabled
GL_CheckExtension: GL_ARB_shadow - enabled
GL_CheckExtension: GL_ARB_occlusion_query - enabled
GL_Upload: *white s&3 [1 x 1]
GL_Upload: *black s&3 [1 x 1]
Sys_LoadLibrary: Loading cl_dlls/MainUI.dll - ok
FS_Open: ("gfx.wad/paused.tga", "rb" ): nasty filename rejected
FS_Open: ("gfx.wad/paused.bmp", "rb" ): nasty filename rejected
FS_Open: ("gfx.wad/paused.mip", "rb" ): nasty filename rejected
FS_Open: ("gfx.wad/paused.mdl", "rb" ): nasty filename rejected
FS_Open: ("gfx.wad/paused.spr", "rb" ): nasty filename rejected
FS_Open: ("gfx.wad/paused.lmp", "rb" ): nasty filename rejected
FS_Open: ("gfx.wad/lambda.tga", "rb" ): nasty filename rejected
FS_Open: ("gfx.wad/lambda.bmp", "rb" ): nasty filename rejected
FS_Open: ("gfx.wad/lambda.mip", "rb" ): nasty filename rejected
FS_Open: ("gfx.wad/lambda.mdl", "rb" ): nasty filename rejected
FS_Open: ("gfx.wad/lambda.spr", "rb" ): nasty filename rejected
FS_Open: ("gfx.wad/lambda.lmp", "rb" ): nasty filename rejected
FS_Open: ("gfx.wad/creditsfont.tga", "rb" ): nasty filename rejected
FS_Open: ("gfx.wad/creditsfont.bmp", "rb" ): nasty filename rejected
FS_Open: ("gfx.wad/creditsfont.mip", "rb" ): nasty filename rejected
FS_Open: ("gfx.wad/creditsfont.mdl", "rb" ): nasty filename rejected
FS_Open: ("gfx.wad/creditsfont.spr", "rb" ): nasty filename rejected
FS_Open: ("gfx.wad/creditsfont.lmp", "rb" ): nasty filename rejected
FS_Open: ("gfx.wad/creditsfont.fnt", "rb" ): nasty filename rejected
UI_SetColors: colors.lst not found
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_f"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_d"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_f"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_d"
Sys_LoadLibrary: Loading dlls\hl.dll - ok
Sys_FreeLibrary: Unloading dlls\hl.dll
Sys_LoadLibrary: Loading dsound.dll - ok
SNDDMA_InitDirect: creating DS object - ok
DS_CreateBuffers: initialize
DS_CreateBuffers: setting EXCLUSIVE coop level - ok
DS_CreateBuffers: creating primary buffer - ok
DS_CreateBuffers: setting primary sound format - ok
DS_CreateBuffers: creating secondary buffer - ok
DS_CreateBuffers: using secondary sound buffer
Audio: DirectSound
Sys_LoadLibrary: Loading cl_dlls/client.dll - ok
TextMessage: parsed 143 text messages
joystick not found -- no valid joysticks (a5)
execing config.cfg
execing valve.rc
Unknown command "s_refgain"
Unknown command "s_refdelay"
Unknown command "s_occfactor"
Unknown command "s_verbwet"
Unknown command "s_distance"
execing language.cfg
couldn't exec joystick.cfg
execing autoexec.cfg
execing violence.cfg
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Note: media/gamestartup will be loading only with ext .mp3
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Note: media/launch_upmenu1 will be loading only with ext .wav
Warning: FS_LoadSound: couldn't load "media/launch_upmenu1"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/min_n"
Warning: FS_LoadImage: couldn't load "gfx/shell/cls_n"
Note: media/launch_select2 will be loading only with ext .wav
Warning: FS_LoadSound: couldn't load "media/launch_select2"
Sys_LoadLibrary: Loading dlls\hl.dll - ok
Dll loaded for mod Half-Life
Spawn Server: c0a0
Mod_LoadModel: maps/c0a0.bsp
Building PAS...
Average leaves visible / audible / total: 278 / 572 / 935
PAS building time: 0.0186457 secs
SV_SpawnEntities()
execing skill.cfg
couldn't exec game.cfg
GAME SKILL LEVEL:1
Mod_LoadModel: models/w_suit.mdl
Note: w_suit/PLAYER_Chrome1 will be loading only with ext .mdl
Note: w_suit/front will be loading only with ext .mdl
Note: w_suit/back will be loading only with ext .mdl
Mod_LoadModel: models/w_battery.mdl
Note: w_battery/batside will be loading only with ext .mdl
Note: w_battery/battop will be loading only with ext .mdl
Note: w_battery/batpanel will be loading only with ext .mdl
Note: w_battery/grey will be loading only with ext .mdl
Note: w_battery/batcontact will be loading only with ext .mdl
Mod_LoadModel: models/w_antidote.mdl
Note: w_antidote/side will be loading only with ext .mdl
Note: w_antidote/top will be loading only with ext .mdl
Mod_LoadModel: models/w_security.mdl
Note: w_security/key will be loading only with ext .mdl
Mod_LoadModel: models/w_longjump.mdl
Note: w_longjump/black_chrome will be loading only with ext .mdl
Note: w_longjump/jets will be loading only with ext .mdl
Note: w_longjump/back will be loading only with ext .mdl
Note: w_longjump/filler will be loading only with ext .mdl
Note: w_longjump/backpackfront will be loading only with ext .mdl
Mod_LoadModel: models/v_shotgun.mdl
Note: v_shotgun/HAND_ForeArm1 will be loading only with ext .mdl
Note: v_shotgun/rubbergloveCHROME will be loading only with ext .mdl
Note: v_shotgun/sidemap will be loading only with ext .mdl
Note: v_shotgun/sight will be loading only with ext .mdl
Note: v_shotgun/bodyback will be loading only with ext .mdl
Note: v_shotgun/barrelltop will be loading only with ext .mdl
Note: v_shotgun/barrel_chrome will be loading only with ext .mdl
Note: v_shotgun/handle will be loading only with ext .mdl
Note: v_shotgun/grip will be loading only with ext .mdl
Note: v_shotgun/shell will be loading only with ext .mdl
Mod_LoadModel: models/w_shotgun.mdl
Note: w_shotgun/shotside will be loading only with ext .mdl
Note: w_shotgun/shotdark will be loading only with ext .mdl
Note: w_shotgun/shothole will be loading only with ext .mdl
Note: w_shotgun/shottop will be loading only with ext .mdl
Mod_LoadModel: models/p_shotgun.mdl
Note: p_shotgun/shotside will be loading only with ext .mdl
Note: p_shotgun/shotdark will be loading only with ext .mdl
Note: p_shotgun/shothole will be loading only with ext .mdl
Note: p_shotgun/shottop will be loading only with ext .mdl
Mod_LoadModel: models/shotgunshell.mdl
Note: shotgunshell/shell will be loading only with ext .mdl
Mod_LoadModel: models/w_shotbox.mdl
Note: w_shotbox/shell will be loading only with ext .mdl
Note: w_shotbox/box will be loading only with ext .mdl
Note: w_shotbox/topbox_shell will be loading only with ext .mdl
Note: w_shotbox/boxside will be loading only with ext .mdl
Mod_LoadModel: models/v_crowbar.mdl
Note: v_crowbar/chrome_red will be loading only with ext .mdl
Note: v_crowbar/chrome will be loading only with ext .mdl
Note: v_crowbar/GLOVED_sleeve will be loading only with ext .mdl
Note: v_crowbar/rubbergloveCHROME will be loading only with ext .mdl
Note: v_crowbar/GLOVED_knuckle will be loading only with ext .mdl
Note: v_crowbar/GLOVE_handpak.bmp will be loading only with ext .mdl
Mod_LoadModel: models/w_crowbar.mdl
Note: w_crowbar/crowbar will be loading only with ext .mdl
Mod_LoadModel: models/p_crowbar.mdl
Note: p_crowbar/crowbar will be loading only with ext .mdl
Mod_LoadModel: models/v_9mmhandgun.mdl
Note: v_9mmhandgun/GLOVED_sleeve will be loading only with ext .mdl
Note: v_9mmhandgun/rubbergloveCHROME will be loading only with ext .mdl
Note: v_9mmhandgun/back will be loading only with ext .mdl
Note: v_9mmhandgun/GLOVED_knuckle will be loading only with ext .mdl
Note: v_9mmhandgun/GLOVE_handpak.bmp will be loading only with ext .mdl
Note: v_9mmhandgun/side will be loading only with ext .mdl
Note: v_9mmhandgun/chrome will be loading only with ext .mdl
Note: v_9mmhandgun/top will be loading only with ext .mdl
Note: v_9mmhandgun/gclip will be loading only with ext .mdl
Note: v_9mmhandgun/bulletCHROME will be loading only with ext .mdl
Note: v_9mmhandgun/gclipinside will be loading only with ext .mdl
Mod_LoadModel: models/w_9mmhandgun.mdl
Note: w_9mmhandgun/glockside will be loading only with ext .mdl
Note: w_9mmhandgun/glockback will be loading only with ext .mdl
Note: w_9mmhandgun/glocktop1 will be loading only with ext .mdl
Note: w_9mmhandgun/glockfront will be loading only with ext .mdl
Mod_LoadModel: models/p_9mmhandgun.mdl
Note: p_9mmhandgun/glockside will be loading only with ext .mdl
Note: p_9mmhandgun/glockback will be loading only with ext .mdl
Note: p_9mmhandgun/glocktop1 will be loading only with ext .mdl
Note: p_9mmhandgun/glockfront will be loading only with ext .mdl
Mod_LoadModel: models/shell.mdl
Note: shell/back will be loading only with ext .mdl
Note: shell/bulletCHROME will be loading only with ext .mdl
Note: shell/front will be loading only with ext .mdl
Mod_LoadModel: models/w_9mmclip.mdl
Note: w_9mmclip/gclip will be loading only with ext .mdl
Mod_LoadModel: models/v_9mmAR.mdl
Note: v_9mmAR/glback will be loading only with ext .mdl
Note: v_9mmAR/gunsidemap will be loading only with ext .mdl
Note: v_9mmAR/gunbodyrear will be loading only with ext .mdl
Note: v_9mmAR/handleback will be loading only with ext .mdl
Note: v_9mmAR/rubbergloveCHROME will be loading only with ext .mdl
Note: v_9mmAR/clip will be loading only with ext .mdl
Note: v_9mmAR/HK_chrome will be loading only with ext .mdl
Note: v_9mmAR/Silencerback will be loading only with ext .mdl
Note: v_9mmAR/buttstockrear will be loading only with ext .mdl
Note: v_9mmAR/PLAYER_Chrome2 will be loading only with ext .mdl
Note: v_9mmAR/PLAYER_ForeArm1 will be loading only with ext .mdl
Note: v_9mmAR/PLAYER_Cuff1 will be loading only with ext .mdl
Note: v_9mmAR/sighttop will be loading only with ext .mdl
Mod_LoadModel: models/w_9mmAR.mdl
Note: w_9mmAR/MP5sideview will be loading only with ext .mdl
Note: w_9mmAR/M203 will be loading only with ext .mdl
Mod_LoadModel: models/p_9mmAR.mdl
Note: p_9mmAR/MP5sideview will be loading only with ext .mdl
Note: p_9mmAR/M203 will be loading only with ext .mdl
Mod_LoadModel: models/grenade.mdl
Note: grenade/Side1 will be loading only with ext .mdl
Note: grenade/Tip1 will be loading only with ext .mdl
Mod_LoadModel: models/w_9mmARclip.mdl
Note: w_9mmARclip/clipside will be loading only with ext .mdl
Mod_LoadModel: models/w_ARgrenade.mdl
Note: w_ARgrenade/Side1 will be loading only with ext .mdl
Note: w_ARgrenade/Tip1 will be loading only with ext .mdl
Mod_LoadModel: models/v_357.mdl
Note: v_357/bluesteelchrome will be loading only with ext .mdl
Note: v_357/Pythonhandle will be loading only with ext .mdl
Note: v_357/pythoncylrear2 will be loading only with ext .mdl
Note: v_357/bulletCHROME will be loading only with ext .mdl
Note: v_357/GLOVED_sleeve will be loading only with ext .mdl
Note: v_357/RubbergloveCHROME will be loading only with ext .mdl
Note: v_357/GLOVED_knuckle will be loading only with ext .mdl
Note: v_357/GLOVE_handpak.bmp will be loading only with ext .mdl
Note: v_357/lasersight will be loading only with ext .mdl
Mod_LoadModel: models/w_357.mdl
Note: w_357/wrld_python will be loading only with ext .mdl
Mod_LoadModel: models/p_357.mdl
Note: p_357/wrld_python will be loading only with ext .mdl
Mod_LoadModel: models/w_357ammobox.mdl
Note: w_357ammobox/cardboard will be loading only with ext .mdl
Note: w_357ammobox/bulletCHROME will be loading only with ext .mdl
Note: w_357ammobox/boxart2 will be loading only with ext .mdl
Note: w_357ammobox/boxart1 will be loading only with ext .mdl
Mod_LoadModel: models/w_gauss.mdl
Note: w_gauss/body_side will be loading only with ext .mdl
Note: w_gauss/body_rear will be loading only with ext .mdl
Note: w_gauss/stock will be loading only with ext .mdl
Note: w_gauss/rubbertube will be loading only with ext .mdl
Note: w_gauss/barrelCHROME will be loading only with ext .mdl
Note: w_gauss/bottle will be loading only with ext .mdl
Mod_LoadModel: models/v_gauss.mdl
Note: v_gauss/spinnerBRIGHT will be loading only with ext .mdl
Note: v_gauss/nuspinner will be loading only with ext .mdl
Note: v_gauss/nuspinner2 will be loading only with ext .mdl
Note: v_gauss/spinner_rear will be loading only with ext .mdl
Note: v_gauss/boxsideC will be loading only with ext .mdl
Note: v_gauss/boxrear will be loading only with ext .mdl
Note: v_gauss/boxsideB will be loading only with ext .mdl
Note: v_gauss/boxtopA will be loading only with ext .mdl
Note: v_gauss/boxsideA will be loading only with ext .mdl
Note: v_gauss/boxtopB will be loading only with ext .mdl
Note: v_gauss/barrelCHROME will be loading only with ext .mdl
Note: v_gauss/bottle will be loading only with ext .mdl
Note: v_gauss/wire_chrome will be loading only with ext .mdl
Note: v_gauss/battery will be loading only with ext .mdl
Note: v_gauss/batteryend will be loading only with ext .mdl
Note: v_gauss/batterybox will be loading only with ext .mdl
Note: v_gauss/GLOVED_sleeve will be loading only with ext .mdl
Note: v_gauss/rubbergloveCHROME will be loading only with ext .mdl
Note: v_gauss/GLOVED_knuckle will be loading only with ext .mdl
Note: v_gauss/GLOVE_handpak.bmp will be loading only with ext .mdl
Mod_LoadModel: models/p_gauss.mdl
Note: p_gauss/body_side will be loading only with ext .mdl
Note: p_gauss/body_rear will be loading only with ext .mdl
Note: p_gauss/stock will be loading only with ext .mdl
Note: p_gauss/rubbertube will be loading only with ext .mdl
Note: p_gauss/barrelCHROME will be loading only with ext .mdl
Note: p_gauss/bottle will be loading only with ext .mdl
Mod_LoadModel: sprites/hotglow.spr
Mod_LoadModel: sprites/smoke.spr
Mod_LoadModel: models/w_gaussammo.mdl
Note: w_gaussammo/boxside will be loading only with ext .mdl
Note: w_gaussammo/boxtop will be loading only with ext .mdl
Note: w_gaussammo/hinge will be loading only with ext .mdl
Mod_LoadModel: models/w_rpg.mdl
Note: w_rpg/new_worldrpg_combo will be loading only with ext .mdl
Mod_LoadModel: models/v_rpg.mdl
Note: v_rpg/rocket will be loading only with ext .mdl
Note: v_rpg/rocketmotor will be loading only with ext .mdl
Note: v_rpg/join will be loading only with ext .mdl
Note: v_rpg/M5CL will be loading only with ext .mdl
Note: v_rpg/M6CL will be loading only with ext .mdl
Note: v_rpg/M10CL will be loading only with ext .mdl
Note: v_rpg/M11CL will be loading only with ext .mdl
Note: v_rpg/M9CL will be loading only with ext .mdl
Note: v_rpg/M8CL will be loading only with ext .mdl
Note: v_rpg/M7CL will be loading only with ext .mdl
Note: v_rpg/M4cl will be loading only with ext .mdl
Note: v_rpg/M12CL will be loading only with ext .mdl
Note: v_rpg/sboxback will be loading only with ext .mdl
Note: v_rpg/M13CL will be loading only with ext .mdl
Note: v_rpg/M16CL will be loading only with ext .mdl
Note: v_rpg/M18CL will be loading only with ext .mdl
Note: v_rpg/M17CL will be loading only with ext .mdl
Note: v_rpg/M2cl will be loading only with ext .mdl
Note: v_rpg/M3CL will be loading only with ext .mdl
Note: v_rpg/M1CL will be loading only with ext .mdl
Note: v_rpg/GLOVED_sleeve will be loading only with ext .mdl
Note: v_rpg/rubbergloveCHROME will be loading only with ext .mdl
Note: v_rpg/GLOVED_knuckle will be loading only with ext .mdl
Note: v_rpg/GLOVE_handpak.bmp will be loading only with ext .mdl
Mod_LoadModel: models/p_rpg.mdl
Note: p_rpg/new_worldrpg_combo will be loading only with ext .mdl
Mod_LoadModel: sprites/laserdot.spr
Mod_LoadModel: models/rpgrocket.mdl
Note: rpgrocket/rocket will be loading only with ext .mdl
Note: rpgrocket/rocketmotor will be loading only with ext .mdl
Mod_LoadModel: models/w_rpgammo.mdl
Note: w_rpgammo/ammocan will be loading only with ext .mdl
Note: w_rpgammo/ammocantop will be loading only with ext .mdl
Note: w_rpgammo/rocket will be loading only with ext .mdl
Mod_LoadModel: models/w_crossbow.mdl
Note: w_crossbow/stock will be loading only with ext .mdl
Note: w_crossbow/world_shoulder will be loading only with ext .mdl
Note: w_crossbow/sightcyl will be loading only with ext .mdl
Note: w_crossbow/mechanismside will be loading only with ext .mdl
Note: w_crossbow/world_grip will be loading only with ext .mdl
Note: w_crossbow/world_slide will be loading only with ext .mdl
Note: w_crossbow/string will be loading only with ext .mdl
Note: w_crossbow/receiverside will be loading only with ext .mdl
Note: w_crossbow/bowCHROME will be loading only with ext .mdl
Note: w_crossbow/clip_side will be loading only with ext .mdl
Mod_LoadModel: models/v_crossbow.mdl
Note: v_crossbow/grip will be loading only with ext .mdl
Note: v_crossbow/stock will be loading only with ext .mdl
Note: v_crossbow/rubbergloveCHROME will be loading only with ext .mdl
Note: v_crossbow/recevierside will be loading only with ext .mdl
Note: v_crossbow/receivertop will be loading only with ext .mdl
Note: v_crossbow/mechside will be loading only with ext .mdl
Note: v_crossbow/mechtop will be loading only with ext .mdl
Note: v_crossbow/shoulders will be loading only with ext .mdl
Note: v_crossbow/bowtip will be loading only with ext .mdl
Note: v_crossbow/slide_side will be loading only with ext .mdl
Note: v_crossbow/slide_top will be loading only with ext .mdl
Note: v_crossbow/slide_rear will be loading only with ext .mdl
Note: v_crossbow/lensCHROME will be loading only with ext .mdl
Note: v_crossbow/clipside will be loading only with ext .mdl
Note: v_crossbow/cliprear will be loading only with ext .mdl
Note: v_crossbow/ladder will be loading only with ext .mdl
Note: v_crossbow/lensring will be loading only with ext .mdl
Note: v_crossbow/xbow_sleeve will be loading only with ext .mdl
Note: v_crossbow/GLOVE_handpak.bmp will be loading only with ext .mdl
Note: v_crossbow/GLOVED_knuckle will be loading only with ext .mdl
Mod_LoadModel: models/p_crossbow.mdl
Note: p_crossbow/stock will be loading only with ext .mdl
Note: p_crossbow/world_shoulder will be loading only with ext .mdl
Note: p_crossbow/sightcyl will be loading only with ext .mdl
Note: p_crossbow/mechanismside will be loading only with ext .mdl
Note: p_crossbow/world_grip will be loading only with ext .mdl
Note: p_crossbow/world_slide will be loading only with ext .mdl
Note: p_crossbow/receiverside will be loading only with ext .mdl
Note: p_crossbow/bowCHROME will be loading only with ext .mdl
Note: p_crossbow/clip_side will be loading only with ext .mdl
Mod_LoadModel: models/crossbow_bolt.mdl
Note: crossbow_bolt/boltCHROME will be loading only with ext .mdl
Note: crossbow_bolt/finCHOME will be loading only with ext .mdl
Mod_LoadModel: sprites/streak.spr
Mod_LoadModel: models/w_crossbow_clip.mdl
Note: w_crossbow_clip/wrld_bolt will be loading only with ext .mdl
Note: w_crossbow_clip/clip_side will be loading only with ext .mdl
Note: w_crossbow_clip/cliprear will be loading only with ext .mdl
Note: w_crossbow_clip/wrld_fins will be loading only with ext .mdl
Mod_LoadModel: models/w_egon.mdl
Note: w_egon/world_egon_combined will be loading only with ext .mdl
Note: w_egon/egonchrome2 will be loading only with ext .mdl
Mod_LoadModel: models/v_egon.mdl
Note: v_egon/butt_work will be loading only with ext .mdl
Note: v_egon/egonchrome2 will be loading only with ext .mdl
Note: v_egon/handle will be loading only with ext .mdl
Note: v_egon/ringend will be loading only with ext .mdl
Note: v_egon/blueChrome will be loading only with ext .mdl
Note: v_egon/bracket will be loading only with ext .mdl
Note: v_egon/collarbutt_work will be loading only with ext .mdl
Note: v_egon/collarwork will be loading only with ext .mdl
Note: v_egon/collartops_work will be loading only with ext .mdl
Note: v_egon/collarsides_work will be loading only with ext .mdl
Note: v_egon/ringCHROME will be loading only with ext .mdl
Note: v_egon/nose_work will be loading only with ext .mdl
Note: v_egon/controls_work will be loading only with ext .mdl
Note: v_egon/VF_blanksides will be loading only with ext .mdl
Note: v_egon/VF_back will be loading only with ext .mdl
Note: v_egon/ring_attach_work will be loading only with ext .mdl
Note: v_egon/ring_work will be loading only with ext .mdl
Note: v_egon/GLOVED_sleeve will be loading only with ext .mdl
Note: v_egon/rubbergloveCHROME will be loading only with ext .mdl
Note: v_egon/GLOVED_knuckle will be loading only with ext .mdl
Note: v_egon/GLOVE_handpak.bmp will be loading only with ext .mdl
Mod_LoadModel: models/p_egon.mdl
Note: p_egon/world_egon_combined will be loading only with ext .mdl
Note: p_egon/egonchrome2 will be loading only with ext .mdl
Mod_LoadModel: sprites/xbeam1.spr
Mod_LoadModel: sprites/XSpark1.spr
Mod_LoadModel: models/v_tripmine.mdl
Note: v_tripmine/GLOVED_sleeve will be loading only with ext .mdl
Note: v_tripmine/rubbergloveCHROME will be loading only with ext .mdl
Note: v_tripmine/GLOVED_knuckle will be loading only with ext .mdl
Note: v_tripmine/GLOVE_handpak.bmp will be loading only with ext .mdl
Note: v_tripmine/box will be loading only with ext .mdl
Note: v_tripmine/side will be loading only with ext .mdl
Note: v_tripmine/light will be loading only with ext .mdl
Note: v_tripmine/face will be loading only with ext .mdl
Note: v_tripmine/lensCHROME will be loading only with ext .mdl
Mod_LoadModel: models/p_tripmine.mdl
Note: p_tripmine/side will be loading only with ext .mdl
Note: p_tripmine/box will be loading only with ext .mdl
Note: p_tripmine/light will be loading only with ext .mdl
Note: p_tripmine/face will be loading only with ext .mdl
Note: p_tripmine/lensCHROME will be loading only with ext .mdl
Mod_LoadModel: models/v_satchel.mdl
Note: v_satchel/GLOVED_sleeve will be loading only with ext .mdl
Note: v_satchel/rubbergloveCHROME will be loading only with ext .mdl
Note: v_satchel/GLOVED_knuckle will be loading only with ext .mdl
Note: v_satchel/GLOVE_handpak.bmp will be loading only with ext .mdl
Note: v_satchel/satchel_body will be loading only with ext .mdl
Note: v_satchel/strap will be loading only with ext .mdl
Note: v_satchel/radioside will be loading only with ext .mdl
Note: v_satchel/buckleCHROME will be loading only with ext .mdl
Note: v_satchel/expl will be loading only with ext .mdl
Mod_LoadModel: models/v_satchel_radio.mdl
Note: v_satchel_radio/xbow_sleeve will be loading only with ext .mdl
Note: v_satchel_radio/rubbergloveCHROME will be loading only with ext .mdl
Note: v_satchel_radio/GLOVE_handpak.bmp will be loading only with ext .mdl
Note: v_satchel_radio/GLOVED_knuckle will be loading only with ext .mdl
Note: v_satchel_radio/dettop will be loading only with ext .mdl
Note: v_satchel_radio/det_side will be loading only with ext .mdl
Note: v_satchel_radio/det_front will be loading only with ext .mdl
Note: v_satchel_radio/detbutn_bright will be loading only with ext .mdl
Note: v_satchel_radio/flapchrome will be loading only with ext .mdl
Mod_LoadModel: models/w_satchel.mdl
Note: w_satchel/wrldsatchel will be loading only with ext .mdl
Note: w_satchel/tag will be loading only with ext .mdl
Note: w_satchel/radioside will be loading only with ext .mdl
Note: w_satchel/black will be loading only with ext .mdl
Mod_LoadModel: models/p_satchel.mdl
Note: p_satchel/wrldsatchel will be loading only with ext .mdl
Note: p_satchel/tag will be loading only with ext .mdl
Note: p_satchel/radioside will be loading only with ext .mdl
Note: p_satchel/black will be loading only with ext .mdl
Mod_LoadModel: models/p_satchel_radio.mdl
Note: p_satchel_radio/satchel will be loading only with ext .mdl
Mod_LoadModel: models/w_grenade.mdl
Note: w_grenade/grenade_side will be loading only with ext .mdl
Note: w_grenade/grenade_skin will be loading only with ext .mdl
Mod_LoadModel: models/v_grenade.mdl
Note: v_grenade/grenade3 will be loading only with ext .mdl
Note: v_grenade/spoont will be loading only with ext .mdl
Note: v_grenade/grenCHROME will be loading only with ext .mdl
Note: v_grenade/xbow_sleeve will be loading only with ext .mdl
Note: v_grenade/rubbergloveCHROME will be loading only with ext .mdl
Note: v_grenade/GLOVED_knuckle will be loading only with ext .mdl
Note: v_grenade/GLOVE_handpak.bmp will be loading only with ext .mdl
Mod_LoadModel: models/p_grenade.mdl
Note: p_grenade/grenade_side will be loading only with ext .mdl
Note: p_grenade/grenade_skin will be loading only with ext .mdl
Mod_LoadModel: models/w_sqknest.mdl
Note: w_sqknest/NSQK_Top1 will be loading only with ext .mdl
Mod_LoadModel: models/v_squeak.mdl
Note: v_squeak/GLOVED_sleeve will be loading only with ext .mdl
Note: v_squeak/rubbergloveCHROME will be loading only with ext .mdl
Note: v_squeak/GLOVED_knuckle will be loading only with ext .mdl
Note: v_squeak/GLOVE_handpak.bmp will be loading only with ext .mdl
Note: v_squeak/SQK_Side1 will be loading only with ext .mdl
Note: v_squeak/SQK_Eye1 will be loading only with ext .mdl
Note: v_squeak/Chrome1 will be loading only with ext .mdl
Note: v_squeak/SQK_Mouth1 will be loading only with ext .mdl
Mod_LoadModel: models/p_squeak.mdl
Note: p_squeak/SQK_Side1 will be loading only with ext .mdl
Note: p_squeak/SQK_Eye1 will be loading only with ext .mdl
Mod_LoadModel: models/w_squeak.mdl
Note: w_squeak/SQK_Side1 will be loading only with ext .mdl
Note: w_squeak/SQK_Eye1 will be loading only with ext .mdl
Mod_LoadModel: models/v_hgun.mdl
Note: v_hgun/HGUN_Bottom1 will be loading only with ext .mdl
Note: v_hgun/HGUN_Cheek1 will be loading only with ext .mdl
Note: v_hgun/HGUN_Horn1 will be loading only with ext .mdl
Note: v_hgun/HGUN_Back1 will be loading only with ext .mdl
Mod_LoadModel: models/w_hgun.mdl
Note: w_hgun/Gun_Back2 will be loading only with ext .mdl
Note: w_hgun/Gun_Jaw1 will be loading only with ext .mdl
Note: w_hgun/Gun_Top2 will be loading only with ext .mdl
Note: w_hgun/GUN_Cheek1 will be loading only with ext .mdl
Note: w_hgun/GUN_Mouth1 will be loading only with ext .mdl
Note: w_hgun/Gun_Top1 will be loading only with ext .mdl
Note: w_hgun/HG_Side1 will be loading only with ext .mdl
Mod_LoadModel: models/p_hgun.mdl
Note: p_hgun/Gun_Back2 will be loading only with ext .mdl
Note: p_hgun/Gun_Jaw1 will be loading only with ext .mdl
Note: p_hgun/Gun_Top2 will be loading only with ext .mdl
Note: p_hgun/GUN_Cheek1 will be loading only with ext .mdl
Note: p_hgun/GUN_Mouth1 will be loading only with ext .mdl
Note: p_hgun/Gun_Top1 will be loading only with ext .mdl
Note: p_hgun/HG_Side1 will be loading only with ext .mdl
Mod_LoadModel: models/hornet.mdl
Note: hornet/HGP_Side1 will be loading only with ext .mdl
Mod_LoadModel: sprites/muz1.spr
Mod_LoadModel: sprites/laserbeam.spr
Mod_LoadModel: sprites/zerogxplode.spr
Mod_LoadModel: sprites/WXplo1.spr
Mod_LoadModel: sprites/steam1.spr
Mod_LoadModel: sprites/bubble.spr
Mod_LoadModel: sprites/bloodspray.spr
Mod_LoadModel: sprites/blood.spr
Mod_LoadModel: sprites/explode1.spr
Mod_LoadModel: models/player.mdl
Note: player/PLAYER_Chrome1 will be loading only with ext .mdl
Note: player/PLAYER_Deltoid1 will be loading only with ext .mdl
Note: player/PLAYER_Back1 will be loading only with ext .mdl
Note: player/PLAYER_Legs1 will be loading only with ext .mdl
Note: player/PLAYER_LegBck1 will be loading only with ext .mdl
Note: player/PLAYER_FootBtm1 will be loading only with ext .mdl
Note: player/PLAYER_Chest1 will be loading only with ext .mdl
Note: player/PLAYER_Shoulders1 will be loading only with ext .mdl
Note: player/PLAYER_Bicep1 will be loading only with ext .mdl
Note: player/PLAYER_ForeArm1 will be loading only with ext .mdl
Note: player/PLAYER_Knee-Bck1 will be loading only with ext .mdl
Note: player/PLAYER_Calf1 will be loading only with ext .mdl
Note: player/PLAYER_Boots will be loading only with ext .mdl
Note: player/PLAYER_FootTop1 will be loading only with ext .mdl
Note: player/PLAYER_Hand-Btm1 will be loading only with ext .mdl
Note: player/PLAYER_Hand-Top1 will be loading only with ext .mdl
Note: player/PLAYER_Cuff1 will be loading only with ext .mdl
Note: player/PLAYER_Shldr-Joint will be loading only with ext .mdl
Note: player/PLAYER_FaceSide1 will be loading only with ext .mdl
Note: player/PLAYER_Face1 will be loading only with ext .mdl
Note: player/PLAYER_FaceTop1 will be loading only with ext .mdl
Note: player/PLAYER_Inmouth1 will be loading only with ext .mdl
Note: player/PLAYER_Teeth1 will be loading only with ext .mdl
Note: player/PLAYER_Helm(Top) will be loading only with ext .mdl
Note: player/PLAYER_Helm(Fnt)1 will be loading only with ext .mdl
Note: player/PLAYER_Helm(Sde1 will be loading only with ext .mdl
Note: player/PLAYER_Helm(Rim)1 will be loading only with ext .mdl
Note: player/PLAYER_Helm(Rim2) will be loading only with ext .mdl
Mod_LoadModel: models/hgibs.mdl
Note: hgibs/Skull1 will be loading only with ext .mdl
Note: hgibs/Side_Bone1 will be loading only with ext .mdl
Note: hgibs/Skin_Side1 will be loading only with ext .mdl
Note: hgibs/Neck_1 will be loading only with ext .mdl
Note: hgibs/HMEAT1_Front1 will be loading only with ext .mdl
Note: hgibs/GUTS1_Top1 will be loading only with ext .mdl
Note: hgibs/Lung1 will be loading only with ext .mdl
Note: hgibs/Rib1 will be loading only with ext .mdl
Note: hgibs/G_legbone1 will be loading only with ext .mdl
Note: hgibs/B_Gib1 will be loading only with ext .mdl
Note: hgibs/B_Bone1 will be loading only with ext .mdl
Note: hgibs/Flesh1 will be loading only with ext .mdl
Note: hgibs/Flesh1(Top) will be loading only with ext .mdl
Note: hgibs/Flesh2 will be loading only with ext .mdl
Mod_LoadModel: models/agibs.mdl
Note: agibs/aliengeneric1 will be loading only with ext .mdl
Note: agibs/aliengeneric2 will be loading only with ext .mdl
Note: agibs/aliengeneric3 will be loading only with ext .mdl
Note: agibs/aliengeneric4 will be loading only with ext .mdl
*Graph Loaded!
Mod_LoadModel: models/scientist.mdl
Note: scientist/Sci3(Back2) will be loading only with ext .mdl
Note: scientist/Sci3(L-Leg) will be loading only with ext .mdl
Note: scientist/Sci3(Shoe) will be loading only with ext .mdl
Note: scientist/Sci3(Chest) will be loading only with ext .mdl
Note: scientist/Sci3(Pelvis) will be loading only with ext .mdl
Note: scientist/Sci3(C-Tail) will be loading only with ext .mdl
Note: scientist/SCI3_LegBack1 will be loading only with ext .mdl
Note: scientist/SCI3_Collar1 will be loading only with ext .mdl
Note: scientist/Sci3(R-Leg) will be loading only with ext .mdl
Note: scientist/Sci3(R-Arm) will be loading only with ext .mdl
Note: scientist/Sci2_Hand1 will be loading only with ext .mdl
Note: scientist/Sci2_Knuckles will be loading only with ext .mdl
Note: scientist/Sci3(L-Arm) will be loading only with ext .mdl
Note: scientist/SCI3X_HSide1 will be loading only with ext .mdl
Note: scientist/SCI3X_Face1 will be loading only with ext .mdl
Note: scientist/Sci2_Tounge will be loading only with ext .mdl
Note: scientist/Sci2_Teeth will be loading only with ext .mdl
Note: scientist/SCI3X_Glasses1 will be loading only with ext .mdl
Note: scientist/SCI3X_GRim1 will be loading only with ext .mdl
Note: scientist/Hair_Side2 will be loading only with ext .mdl
Note: scientist/Face1 will be loading only with ext .mdl
Note: scientist/Hair_Side1 will be loading only with ext .mdl
Note: scientist/Stache1 will be loading only with ext .mdl
Note: scientist/L_Side1 will be loading only with ext .mdl
Note: scientist/L_Face1 will be loading only with ext .mdl
Note: scientist/Sci2_Hd-Side will be loading only with ext .mdl
Note: scientist/Sci2_Face will be loading only with ext .mdl
Note: scientist/SCI2_Needle1 will be loading only with ext .mdl
Note: scientist/Sci2_Chrome1 will be loading only with ext .mdl
Note: scientist/Sci2_Hand(Black)1 will be loading only with ext .mdl
Note: scientist/Sci2_Knuckles(Blk) will be loading only with ext .mdl
Mod_LoadModel: models/glassgibs.mdl
Note: glassgibs/chome_glass will be loading only with ext .mdl
Mod_LoadModel: sprites/flare1.spr
Mod_LoadModel: models/barney.mdl
Note: barney/BX_Front_Mid1 will be loading only with ext .mdl
Note: barney/BX_Front_Bot1 will be loading only with ext .mdl
Note: barney/BX_Back_Mid1 will be loading only with ext .mdl
Note: barney/BX_Back_Bot1 will be loading only with ext .mdl
Note: barney/BX_Foot_Btm1 will be loading only with ext .mdl
Note: barney/BX_Pits1 will be loading only with ext .mdl
Note: barney/BX_Front_Top1 will be loading only with ext .mdl
Note: barney/BX_Back_Top1 will be loading only with ext .mdl
Note: barney/BX_Holster1 will be loading only with ext .mdl
Note: barney/BX_F-Side1 will be loading only with ext .mdl
Note: barney/BX_Face1 will be loading only with ext .mdl
Note: barney/BX_Tounge will be loading only with ext .mdl
Note: barney/BX_Teeth will be loading only with ext .mdl
Note: barney/BX_Hlm-Sde1 will be loading only with ext .mdl
Note: barney/BX_Chrome1 will be loading only with ext .mdl
Note: barney/BX_Hlm-Btm1 will be loading only with ext .mdl
Note: barney/BX_Arm1 will be loading only with ext .mdl
Note: barney/BX_Knuckles will be loading only with ext .mdl
Note: barney/BX_Hand1 will be loading only with ext .mdl
Note: barney/BX_Pstl will be loading only with ext .mdl
Note: barney/BX_GunTip1 will be loading only with ext .mdl
Note: barney/BX_Palm1 will be loading only with ext .mdl
Note: barney/BX_Hsd1 will be loading only with ext .mdl
Note: barney/BX_Knuc will be loading only with ext .mdl
Note: barney/BX_GTip1 will be loading only with ext .mdl
Note: barney/BX_Gxttra1 will be loading only with ext .mdl
Mod_LoadModel: models/forklift.mdl
Note: forklift/fl_side will be loading only with ext .mdl
Note: forklift/fl_back will be loading only with ext .mdl
Note: forklift/fl_top will be loading only with ext .mdl
Note: forklift/fl_grey will be loading only with ext .mdl
Note: forklift/fl_front will be loading only with ext .mdl
Note: forklift/fl_tire will be loading only with ext .mdl
Note: forklift/fl_gate will be loading only with ext .mdl
Note: forklift/fl_lift will be loading only with ext .mdl
Note: forklift/gus_face will be loading only with ext .mdl
Note: forklift/gus_headside will be loading only with ext .mdl
Note: forklift/gus_arm will be loading only with ext .mdl
Note: forklift/gus_torso will be loading only with ext .mdl
Note: forklift/gus_legside will be loading only with ext .mdl
Note: forklift/gus_hands will be loading only with ext .mdl
monster_generic has no view_ofs!
monster_generic has no view_ofs!
0 entities inhibited
Total 116 entities spawned
Mod_LoadModel: sprites/muzzleflash.spr
Mod_LoadModel: sprites/muzzleflash1.spr
Mod_LoadModel: sprites/muzzleflash2.spr
Mod_LoadModel: sprites/muzzleflash3.spr
Mod_LoadModel: sprites/animglow01.spr
Mod_LoadModel: sprites/richo1.spr
Dead end link trainstop27
Game started
SV_ConnectionlessPacket: loopback : connect
SV_ClientConnect()
CL_ConnectionlessPacket: loopback : client_connect
ucmd->new()
Serverdata packet received.
Unable to open commandmenu.txt
ucmd->modellist()
ucmd->soundlist()
ucmd->eventlist()
ucmd->lightstyles()
ucmd->usermsgs()
ucmd->deltainfo()
ucmd->baselines()
CL_PrepSound: c0a0
Note: items/gunpickup2 will be loading only with ext .wav
Note: items/9mmclip1 will be loading only with ext .wav
Note: weapons/dbarrel1 will be loading only with ext .wav
Note: weapons/sbarrel1 will be loading only with ext .wav
Note: weapons/reload1 will be loading only with ext .wav
Note: weapons/reload3 will be loading only with ext .wav
Note: weapons/357_cock1 will be loading only with ext .wav
Note: weapons/scock1 will be loading only with ext .wav
Note: weapons/cbar_hit1 will be loading only with ext .wav
Note: weapons/cbar_hit2 will be loading only with ext .wav
Note: weapons/cbar_hitbod1 will be loading only with ext .wav
Note: weapons/cbar_hitbod2 will be loading only with ext .wav
Note: weapons/cbar_hitbod3 will be loading only with ext .wav
Note: weapons/cbar_miss1 will be loading only with ext .wav
Note: items/9mmclip2 will be loading only with ext .wav
Note: weapons/pl_gun1 will be loading only with ext .wav
Note: weapons/pl_gun2 will be loading only with ext .wav
Note: weapons/pl_gun3 will be loading only with ext .wav
Note: items/clipinsert1 will be loading only with ext .wav
Note: items/cliprelease1 will be loading only with ext .wav
Note: weapons/hks1 will be loading only with ext .wav
Note: weapons/hks2 will be loading only with ext .wav
Note: weapons/hks3 will be loading only with ext .wav
Note: weapons/glauncher will be loading only with ext .wav
Note: weapons/glauncher2 will be loading only with ext .wav
Note: weapons/357_reload1 will be loading only with ext .wav
Note: weapons/357_shot1 will be loading only with ext .wav
Note: weapons/357_shot2 will be loading only with ext .wav
Note: weapons/gauss2 will be loading only with ext .wav
Note: weapons/electro4 will be loading only with ext .wav
Note: weapons/electro5 will be loading only with ext .wav
Note: weapons/electro6 will be loading only with ext .wav
Note: ambience/pulsemachine will be loading only with ext .wav
Note: weapons/rocket1 will be loading only with ext .wav
Note: weapons/rocketfire1 will be loading only with ext .wav
Note: weapons/xbow_fire1 will be loading only with ext .wav
Note: weapons/xbow_reload1 will be loading only with ext .wav
Note: weapons/xbow_hitbod1 will be loading only with ext .wav
Note: weapons/xbow_hitbod2 will be loading only with ext .wav
Note: weapons/xbow_fly1 will be loading only with ext .wav
Note: weapons/xbow_hit1 will be loading only with ext .wav
Note: fvox/beep will be loading only with ext .wav
Note: weapons/egon_off1 will be loading only with ext .wav
Note: weapons/egon_run3 will be loading only with ext .wav
Note: weapons/egon_windup2 will be loading only with ext .wav
Note: weapons/mine_deploy will be loading only with ext .wav
Note: weapons/mine_activate will be loading only with ext .wav
Note: weapons/mine_charge will be loading only with ext .wav
Note: weapons/g_bounce1 will be loading only with ext .wav
Note: weapons/g_bounce2 will be loading only with ext .wav
Note: weapons/g_bounce3 will be loading only with ext .wav
Note: squeek/sqk_hunt2 will be loading only with ext .wav
Note: squeek/sqk_hunt3 will be loading only with ext .wav
Note: squeek/sqk_blast1 will be loading only with ext .wav
Note: common/bodysplat will be loading only with ext .wav
Note: squeek/sqk_die1 will be loading only with ext .wav
Note: squeek/sqk_hunt1 will be loading only with ext .wav
Note: squeek/sqk_deploy1 will be loading only with ext .wav
Note: agrunt/ag_fire1 will be loading only with ext .wav
Note: agrunt/ag_fire2 will be loading only with ext .wav
Note: agrunt/ag_fire3 will be loading only with ext .wav
Note: hornet/ag_buzz1 will be loading only with ext .wav
Note: hornet/ag_buzz2 will be loading only with ext .wav
Note: hornet/ag_buzz3 will be loading only with ext .wav
Note: hornet/ag_hornethit1 will be loading only with ext .wav
Note: hornet/ag_hornethit2 will be loading only with ext .wav
Note: hornet/ag_hornethit3 will be loading only with ext .wav
Note: weapons/debris1 will be loading only with ext .wav
Note: weapons/debris2 will be loading only with ext .wav
Note: weapons/debris3 will be loading only with ext .wav
Note: weapons/grenade_hit1 will be loading only with ext .wav
Note: weapons/grenade_hit2 will be loading only with ext .wav
Note: weapons/grenade_hit3 will be loading only with ext .wav
Note: weapons/bullet_hit1 will be loading only with ext .wav
Note: weapons/bullet_hit2 will be loading only with ext .wav
Note: items/weapondrop1 will be loading only with ext .wav
Note: player/sprayer will be loading only with ext .wav
Note: player/pl_fallpain2 will be loading only with ext .wav
Note: player/pl_fallpain3 will be loading only with ext .wav
Note: player/pl_step1 will be loading only with ext .wav
Note: player/pl_step2 will be loading only with ext .wav
Note: player/pl_step3 will be loading only with ext .wav
Note: player/pl_step4 will be loading only with ext .wav
Note: common/npc_step1 will be loading only with ext .wav
Note: common/npc_step2 will be loading only with ext .wav
Note: common/npc_step3 will be loading only with ext .wav
Note: common/npc_step4 will be loading only with ext .wav
Note: player/pl_metal1 will be loading only with ext .wav
Note: player/pl_metal2 will be loading only with ext .wav
Note: player/pl_metal3 will be loading only with ext .wav
Note: player/pl_metal4 will be loading only with ext .wav
Note: player/pl_dirt1 will be loading only with ext .wav
Note: player/pl_dirt2 will be loading only with ext .wav
Note: player/pl_dirt3 will be loading only with ext .wav
Note: player/pl_dirt4 will be loading only with ext .wav
Note: player/pl_duct1 will be loading only with ext .wav
Note: player/pl_duct2 will be loading only with ext .wav
Note: player/pl_duct3 will be loading only with ext .wav
Note: player/pl_duct4 will be loading only with ext .wav
Note: player/pl_grate1 will be loading only with ext .wav
Note: player/pl_grate2 will be loading only with ext .wav
Note: player/pl_grate3 will be loading only with ext .wav
Note: player/pl_grate4 will be loading only with ext .wav
Note: player/pl_slosh1 will be loading only with ext .wav
Note: player/pl_slosh2 will be loading only with ext .wav
Note: player/pl_slosh3 will be loading only with ext .wav
Note: player/pl_slosh4 will be loading only with ext .wav
Note: player/pl_tile1 will be loading only with ext .wav
Note: player/pl_tile2 will be loading only with ext .wav
Note: player/pl_tile3 will be loading only with ext .wav
Note: player/pl_tile4 will be loading only with ext .wav
Note: player/pl_tile5 will be loading only with ext .wav
Note: player/pl_swim1 will be loading only with ext .wav
Note: player/pl_swim2 will be loading only with ext .wav
Note: player/pl_swim3 will be loading only with ext .wav
Note: player/pl_swim4 will be loading only with ext .wav
Note: player/pl_ladder1 will be loading only with ext .wav
Note: player/pl_ladder2 will be loading only with ext .wav
Note: player/pl_ladder3 will be loading only with ext .wav
Note: player/pl_ladder4 will be loading only with ext .wav
Note: player/pl_wade1 will be loading only with ext .wav
Note: player/pl_wade2 will be loading only with ext .wav
Note: player/pl_wade3 will be loading only with ext .wav
Note: player/pl_wade4 will be loading only with ext .wav
Note: debris/wood1 will be loading only with ext .wav
Note: debris/wood2 will be loading only with ext .wav
Note: debris/wood3 will be loading only with ext .wav
Note: plats/train_use1 will be loading only with ext .wav
Note: buttons/spark5 will be loading only with ext .wav
Note: buttons/spark6 will be loading only with ext .wav
Note: debris/glass1 will be loading only with ext .wav
Note: debris/glass2 will be loading only with ext .wav
Note: debris/glass3 will be loading only with ext .wav
Note: items/flashlight1 will be loading only with ext .wav
Note: player/pl_pain2 will be loading only with ext .wav
Note: player/pl_pain4 will be loading only with ext .wav
Note: player/pl_pain5 will be loading only with ext .wav
Note: player/pl_pain6 will be loading only with ext .wav
Note: player/pl_pain7 will be loading only with ext .wav
Note: common/wpn_hudoff will be loading only with ext .wav
Note: common/wpn_hudon will be loading only with ext .wav
Note: common/wpn_moveselect will be loading only with ext .wav
Note: common/wpn_select will be loading only with ext .wav
Note: common/wpn_denyselect will be loading only with ext .wav
Note: player/geiger6 will be loading only with ext .wav
Note: player/geiger5 will be loading only with ext .wav
Note: player/geiger4 will be loading only with ext .wav
Note: player/geiger3 will be loading only with ext .wav
Note: player/geiger2 will be loading only with ext .wav
Note: player/geiger1 will be loading only with ext .wav
Note: common/null will be loading only with ext .wav
Note: items/suitchargeok1 will be loading only with ext .wav
Note: common/bodydrop3 will be loading only with ext .wav
Note: common/bodydrop4 will be loading only with ext .wav
Note: weapons/ric1 will be loading only with ext .wav
Note: weapons/ric2 will be loading only with ext .wav
Note: weapons/ric3 will be loading only with ext .wav
Note: weapons/ric4 will be loading only with ext .wav
Note: weapons/ric5 will be loading only with ext .wav
Note: scientist/sci_pain1 will be loading only with ext .wav
Note: scientist/sci_pain2 will be loading only with ext .wav
Note: scientist/sci_pain3 will be loading only with ext .wav
Note: scientist/sci_pain4 will be loading only with ext .wav
Note: scientist/sci_pain5 will be loading only with ext .wav
Note: debris/bustglass1 will be loading only with ext .wav
Note: debris/bustglass2 will be loading only with ext .wav
Note: barney/ba_attack1 will be loading only with ext .wav
Note: barney/ba_attack2 will be loading only with ext .wav
Note: barney/ba_pain1 will be loading only with ext .wav
Note: barney/ba_pain2 will be loading only with ext .wav
Note: barney/ba_pain3 will be loading only with ext .wav
Note: barney/ba_die1 will be loading only with ext .wav
Note: barney/ba_die2 will be loading only with ext .wav
Note: barney/ba_die3 will be loading only with ext .wav
Note: plats/ttrain1 will be loading only with ext .wav
Note: plats/ttrain_brake1 will be loading only with ext .wav
Note: plats/ttrain_start1 will be loading only with ext .wav
Note: doors/doormove1 will be loading only with ext .wav
Note: doors/doorstop6 will be loading only with ext .wav
Note: tride/c0a0_tr_gmorn will be loading only with ext .wav
Note: tride/c0a0_tr_time will be loading only with ext .wav
Note: buttons/latchunlocked2 will be loading only with ext .wav
CL_PrepVideo: c0a0
ucmd->begin()
**Graph Pointers Set!
level loaded at 2.83 sec
Firing: (game_playerspawn)