-------------------------------------------------------------------------KorteZZ-------------------------------------------
P2:Savior tools v.0.98 (Jun 25 2019)
Current p2csg settings
Name | Setting | Default
---------------------|-----------|-------------------------
developer [ 2 ] [ 2 ]
wadtextures [ on ] [ on ]
nullify trigger [ on ] [ on ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
CSG chop epsilon [ 0.040000] [ 0.040000]
rootdir D:\Development\Horzine Outbreak2
source: Biolabs1.map
LoadMapFile: Valve Hammer 3.4
387 brushes
682 entities
CreateBrush:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.01 secs)
World Size: (2616 3112 312)
CSGBrush:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.23 secs)
1392 used faces
total texture data 620 bytes
Using WAD File: KillingFloorMod.wad
Using WAD File: halflife.wad
0 seconds elapsed
P2:Savior tools v.0.98 (Jun 25 2019)
Current p2bsp settings
Name | Setting | Default
---------------------|-----------|-------------------------
developer [ 2 ] [ 2 ]
max node size [ Auto ] [ Auto ]
merge faces depth [ 1 ] [ 1 ]
notjunc [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
portal chop epsilon [ 0.040000] [ 0.040000]
force vis [ on ] [ on ]
CreateHull: 0
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.05 secs)
669 nodes (615 after merging)
BSP generation successful, writing portal file: Biolabs1.prt
t-junction: 0 seconds elapsed
CreateHull: 1
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.06 secs)
887 nodes (804 after merging)
CreateHull: 2
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.06 secs)
856 nodes (773 after merging)
CreateHull: 3
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.07 secs)
877 nodes (795 after merging)
0 seconds elapsed
P2:Savior tools v.0.98 (Jun 25 2019)
Current p2vis settings
Name | Setting | Default
---------------------|-----------|-------------------------
developer [ 2 ] [ 2 ]
fast vis [ off ] [ off ]
no sort portals [ off ] [ off ]
maxdistance [ 0 ] [ 0 ]
56 portalleafs
113 numportals
11 peak portals on a leaf
BasePortalVis:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.00 secs)
PortalFlow:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.00 secs)
optimized: 0 visible leafs 2250 (0.00%)
average leafs visible: 40
visdatasize: 2.23 Kb expanded from 392 bytes
CalcAmbientSounds:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.00 secs)
0 seconds elapsed
P2:Savior tools v.0.98 (Jun 25 2019)
Current p2rad settings
Name | Setting | Default
---------------------|-----------|-------------------------
developer [ 2 ] [ 2 ]
fast rad [ off ] [ off ]
extra rad [ off ] [ off ]
bounces [ 3 ] [ 3 ]
smoothing threshold [ 50.000 ] [ 50.000 ]
blur size [ 1.000 ] [ 1.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
global light scale [ 1.000 ] [ 1.000 ]
gamma factor [ 0.500 ] [ 0.500 ]
chop value [ 128.000 ] [ 128.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
dirtmapping [ off ] [ off ]
rootdir D:\Development\Horzine Outbreak2
source: Biolabs1.map
5328 base patches, required 1.36 Mb
102 direct lights
FindFacePositions:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.17 secs)
position maps: 4.23 Mb
BuildFaceLights:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (655.59 secs)
total facelight data: 12.86 Mb
BuildVertexLights:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (556.21 secs)
383770 luxels affected by direct light
10189347 luxels reached by direct light
MakeTransfers:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (2.93 secs)
transfer lists: 9.97 Mb
BounceLight 1:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.02 secs)
BounceLight 2:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.02 secs)
BounceLight 3:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.02 secs)
FacePatchLights:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.15 secs)
VertexPatchLights:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (6.98 secs)
FinalLightFace:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.01 secs)
LeafAmbientLighting:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.18 secs)
total vertexlight data: 5.06 Mb
FinalLightVertex:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.01 secs)
20 minutes, 22 seconds elapsed
-------------------------------------------------------------------------Aynekko-------------------------------------------
P2:Savior tools v.0.98 (Jun 25 2019)
Current p2csg settings
Name | Setting | Default
---------------------|-----------|-------------------------
developer [ 2 ] [ 2 ]
wadtextures [ on ] [ on ]
nullify trigger [ on ] [ on ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
CSG chop epsilon [ 0.040000] [ 0.040000]
rootdir B:\!DIFFUSION 2020\!GAME_developer
source: Biolabs1.map
LoadMapFile: Valve Hammer 3.4
387 brushes
682 entities
CreateBrush:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.02 secs)
World Size: (2616 3112 312)
CSGBrush:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.20 secs)
1392 used faces
total texture data 620 bytes
Using WAD File: halflife.wad
Using WAD File: KillingFloorMod.wad
0 seconds elapsed
P2:Savior tools v.0.98 (Jun 25 2019)
Current p2bsp settings
Name | Setting | Default
---------------------|-----------|-------------------------
developer [ 2 ] [ 2 ]
max node size [ Auto ] [ Auto ]
merge faces depth [ 1 ] [ 1 ]
notjunc [ off ] [ off ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
portal chop epsilon [ 0.040000] [ 0.040000]
force vis [ on ] [ on ]
CreateHull: 0
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.05 secs)
669 nodes (615 after merging)
BSP generation successful, writing portal file: Biolabs1.prt
t-junction: 0 seconds elapsed
CreateHull: 1
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.05 secs)
891 nodes (808 after merging)
CreateHull: 2
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.05 secs)
848 nodes (765 after merging)
CreateHull: 3
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.05 secs)
880 nodes (798 after merging)
0 seconds elapsed
P2:Savior tools v.0.98 (Jun 25 2019)
Current p2vis settings
Name | Setting | Default
---------------------|-----------|-------------------------
developer [ 2 ] [ 2 ]
fast vis [ off ] [ off ]
no sort portals [ off ] [ off ]
maxdistance [ 0 ] [ 0 ]
56 portalleafs
113 numportals
11 peak portals on a leaf
BasePortalVis:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.00 secs)
PortalFlow:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.00 secs)
optimized: 0 visible leafs 2250 (0.00%)
average leafs visible: 40
visdatasize: 2.23 Kb expanded from 392 bytes
CalcAmbientSounds:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.00 secs)
0 seconds elapsed
P2:Savior tools v.0.98 (Jun 25 2019)
Current p2rad settings
Name | Setting | Default
---------------------|-----------|-------------------------
developer [ 2 ] [ 2 ]
fast rad [ off ] [ off ]
extra rad [ off ] [ off ]
bounces [ 3 ] [ 3 ]
smoothing threshold [ 50.000 ] [ 50.000 ]
blur size [ 1.000 ] [ 1.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
global light scale [ 1.000 ] [ 1.000 ]
gamma factor [ 0.500 ] [ 0.500 ]
chop value [ 128.000 ] [ 128.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
dirtmapping [ off ] [ off ]
rootdir B:\!DIFFUSION 2020\!GAME_developer
source: Biolabs1.map
5328 base patches, required 2.09 Mb
102 direct lights
FindFacePositions:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.14 secs)
position maps: 4.23 Mb
BuildFaceLights:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (1.22 secs)
total facelight data: 14.36 Mb
total studiolight data: 0 bytes
198097 luxels affected by direct light
6343571 luxels reached by direct light
MakeTransfers:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (1.25 secs)
transfer lists: 10.12 Mb
BounceLight 1:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.03 secs)
BounceLight 2:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.03 secs)
BounceLight 3:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.02 secs)
FacePatchLights:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.14 secs)
FinalLightFace:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.01 secs)
LeafAmbientLighting:
0%...10%...20%...30%...40%...50%...60%...70%...80%...90%...100% (0.17 secs)
total modellight data: 12 bytes
3 seconds elapsed