=========================================================================
Volatile Engine (Windows x64 release) started at Sun May 3 22:21:38 2020
=========================================================================
Main zone memory: 400.0 Mb
Small zone memory: 4.0 Mb
FS_Startup: original game
...loaded module: game.exe [00007FF61F030000] (symbols: "D:\Software\Games\Steam\steamapps\common\Perilous Warp Demo\system64\game.exe")
...loaded module: ntdll.dll [00007FFCD21C0000] (symbols: "C:\WINDOWS\SYSTEM32\ntdll.dll")
...loaded module: KERNEL32.DLL [00007FFCD1920000] (symbols: "C:\WINDOWS\System32\KERNEL32.DLL")
...loaded module: KERNELBASE.dll [00007FFCCEA90000] (symbols: "C:\WINDOWS\System32\KERNELBASE.dll")
...loaded module: USER32.dll [00007FFCCF850000] (symbols: "C:\WINDOWS\System32\USER32.dll")
...loaded module: win32u.dll [00007FFCCF610000] (symbols: "C:\WINDOWS\System32\win32u.dll")
...loaded module: GDI32.dll [00007FFCD0020000] (symbols: "C:\WINDOWS\System32\GDI32.dll")
...loaded module: vstdlib.dll [00007FFCB79B0000] (symbols: "D:\Software\Games\Steam\steamapps\common\Perilous Warp Demo\system64\vstdlib.dll")
...loaded module: platform.dll [00007FFCBE1E0000] (symbols: "D:\Software\Games\Steam\steamapps\common\Perilous Warp Demo\system64\platform.dll")
...loaded module: gdi32full.dll [00007FFCCF420000] (symbols: "C:\WINDOWS\System32\gdi32full.dll")
...loaded module: filesystem.dll [00007FFCB8230000] (symbols: "D:\Software\Games\Steam\steamapps\common\Perilous Warp Demo\system64\filesystem.dll")
...loaded module: msvcp_win.dll [00007FFCCE760000] (symbols: "C:\WINDOWS\System32\msvcp_win.dll")
...loaded module: ucrtbase.dll [00007FFCCE800000] (symbols: "C:\WINDOWS\System32\ucrtbase.dll")
...loaded module: WS2_32.dll [00007FFCD19F0000] (symbols: "C:\WINDOWS\System32\WS2_32.dll")
...loaded module: SHELL32.dll [00007FFCD0070000] (symbols: "C:\WINDOWS\System32\SHELL32.dll")
...loaded module: crashrpt.dll [00007FFCB93F0000] (symbols: "D:\Software\Games\Steam\steamapps\common\Perilous Warp Demo\system64\crashrpt.dll")
...loaded module: RPCRT4.dll [00007FFCCFD50000] (symbols: "C:\WINDOWS\System32\RPCRT4.dll")
...loaded module: vdebug.dll [00007FFCBABF0000] (symbols: "D:\Software\Games\Steam\steamapps\common\Perilous Warp Demo\system64\vdebug.dll")
...loaded module: msvcrt.dll [00007FFCD1A60000] (symbols: "C:\WINDOWS\System32\msvcrt.dll")
...loaded module: cfgmgr32.dll [00007FFCCF5C0000] (symbols: "C:\WINDOWS\System32\cfgmgr32.dll")
...loaded module: ole32.dll [00007FFCD1E40000] (symbols: "C:\WINDOWS\System32\ole32.dll")
...loaded module: ADVAPI32.dll [00007FFCCFAA0000] (symbols: "C:\WINDOWS\System32\ADVAPI32.dll")
...loaded module: shcore.dll [00007FFCCFE80000] (symbols: "C:\WINDOWS\System32\shcore.dll")
...loaded module: combase.dll [00007FFCD1B00000] (symbols: "C:\WINDOWS\System32\combase.dll")
...loaded module: vmdlib.dll [00007FFCC00D0000] (symbols: "D:\Software\Games\Steam\steamapps\common\Perilous Warp Demo\system64\vmdlib.dll")
...loaded module: sechost.dll [00007FFCCFCF0000] (symbols: "C:\WINDOWS\System32\sechost.dll")
...loaded module: windows.storage.dll [00007FFCCED10000] (symbols: "C:\WINDOWS\System32\windows.storage.dll")
...loaded module: shlwapi.dll [00007FFCD2130000] (symbols: "C:\WINDOWS\System32\shlwapi.dll")
...loaded module: kernel.appcore.dll [00007FFCCE4E0000] (symbols: "C:\WINDOWS\System32\kernel.appcore.dll")
...loaded module: profapi.dll [00007FFCCE500000] (symbols: "C:\WINDOWS\System32\profapi.dll")
...loaded module: powrprof.dll [00007FFCCE520000] (symbols: "C:\WINDOWS\System32\powrprof.dll")
...loaded module: FLTLIB.DLL [00007FFCCE4B0000] (symbols: "C:\WINDOWS\System32\FLTLIB.DLL")
...loaded module: WINMM.dll [00007FFCCADF0000] (symbols: "C:\WINDOWS\SYSTEM32\WINMM.dll")
...loaded module: COMCTL32.dll [00007FFCC73C0000] (symbols: "C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.17134.1130_none_d3ff42617c90becf\COMCTL32.dll")
...loaded module: VERSION.dll [00007FFCC9F90000] (symbols: "C:\WINDOWS\SYSTEM32\VERSION.dll")
...loaded module: winmmbase.dll [00007FFCCADC0000] (symbols: "C:\WINDOWS\SYSTEM32\winmmbase.dll")
...loaded module: bcryptPrimitives.dll [00007FFCCE900000] (symbols: "C:\WINDOWS\System32\bcryptPrimitives.dll")
...loaded module: steam_api64.dll [0000000074AF0000] (symbols: "D:\Software\Games\Steam\steamapps\common\Perilous Warp Demo\system64\steam_api64.dll")
...loaded module: IMM32.DLL [00007FFCCFA70000] (symbols: "C:\WINDOWS\System32\IMM32.DLL")
...loaded module: gameoverlayrenderer64.dll [00007FFCA7040000] (symbols: "D:\Software\Games\Steam\gameoverlayrenderer64.dll")
...loaded module: PSAPI.DLL [00007FFCD14C0000] (symbols: "C:\WINDOWS\System32\PSAPI.DLL")
...loaded module: steamclient64.dll [00007FFC92CE0000] (symbols: "D:\Software\Games\Steam\steamclient64.dll")
...loaded module: OLEAUT32.dll [00007FFCD2060000] (symbols: "C:\WINDOWS\System32\OLEAUT32.dll")
...loaded module: CRYPT32.dll [00007FFCCE570000] (symbols: "C:\WINDOWS\System32\CRYPT32.dll")
...loaded module: MSASN1.dll [00007FFCCE4C0000] (symbols: "C:\WINDOWS\System32\MSASN1.dll")
...loaded module: imagehlp.dll [00007FFCD0050000] (symbols: "C:\WINDOWS\System32\imagehlp.dll")
...loaded module: SETUPAPI.dll [00007FFCD14D0000] (symbols: "C:\WINDOWS\System32\SETUPAPI.dll")
...loaded module: IPHLPAPI.DLL [00007FFCCDA80000] (symbols: "C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL")
...loaded module: tier0_s64.dll [00007FFCA82F0000] (symbols: "D:\Software\Games\Steam\tier0_s64.dll")
...loaded module: vstdlib_s64.dll [00007FFCB6DF0000] (symbols: "D:\Software\Games\Steam\vstdlib_s64.dll")
...loaded module: Secur32.dll [00007FFCBA9E0000] (symbols: "C:\WINDOWS\SYSTEM32\Secur32.dll")
...loaded module: MSWSOCK.dll [00007FFCCDD30000] (symbols: "C:\WINDOWS\SYSTEM32\MSWSOCK.dll")
...loaded module: SSPICLI.DLL [00007FFCCE3E0000] (symbols: "C:\WINDOWS\SYSTEM32\SSPICLI.DLL")
...loaded module: CRYPTBASE.DLL [00007FFCCDF00000] (symbols: "C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL")
...loaded module: uxtheme.dll [00007FFCCCB40000] (symbols: "C:\WINDOWS\system32\uxtheme.dll")
...loaded module: MSCTF.dll [00007FFCCF630000] (symbols: "C:\WINDOWS\System32\MSCTF.dll")
...loaded module: clbcatq.dll [00007FFCCF7B0000] (symbols: "C:\WINDOWS\System32\clbcatq.dll")
...loaded module: dataexchange.dll [00007FFCB4550000] (symbols: "C:\WINDOWS\system32\dataexchange.dll")
...loaded module: d3d11.dll [00007FFCCB420000] (symbols: "C:\WINDOWS\system32\d3d11.dll")
...loaded module: dcomp.dll [00007FFCCC140000] (symbols: "C:\WINDOWS\system32\dcomp.dll")
...loaded module: dxgi.dll [00007FFCCD240000] (symbols: "C:\WINDOWS\system32\dxgi.dll")
...loaded module: twinapi.appcore.dll [00007FFCCCD60000] (symbols: "C:\WINDOWS\system32\twinapi.appcore.dll")
...loaded module: RMCLIENT.dll [00007FFCCCD00000] (symbols: "C:\WINDOWS\system32\RMCLIENT.dll")
...loaded module: MSIMG32.DLL [00007FFCC7DE0000] (symbols: "C:\WINDOWS\SYSTEM32\MSIMG32.DLL")
...loaded module: TextInputFramework.dll [00007FFCC6700000] (symbols: "C:\WINDOWS\System32\TextInputFramework.dll")
...loaded module: CoreUIComponents.dll [00007FFCC91E0000] (symbols: "C:\WINDOWS\System32\CoreUIComponents.dll")
...loaded module: CoreMessaging.dll [00007FFCCC640000] (symbols: "C:\WINDOWS\System32\CoreMessaging.dll")
...loaded module: ntmarta.dll [00007FFCCD570000] (symbols: "C:\WINDOWS\SYSTEM32\ntmarta.dll")
...loaded module: wintypes.dll [00007FFCC9FA0000] (symbols: "C:\WINDOWS\SYSTEM32\wintypes.dll")
...loaded module: dwmapi.dll [00007FFCCCC20000] (symbols: "C:\WINDOWS\system32\dwmapi.dll")
...loaded module: dbghelp.dll [0000000074950000] (symbols: "D:\Software\Games\Steam\steamapps\common\Perilous Warp Demo\system64\dbghelp.dll")
Console initialized
------ StartupSystemInfo ------
CPU speed: 3177.4 MHz (4 cores)
CPU features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
Memory: 16302 Mb
Video card: NVIDIA GeForce GTX 960
Monitors: 1
OS version: Windows 10.0
User name: Asus
...updating modules
...loaded module: physics.dll [00007FFCB61B0000] (symbols: "D:\Software\Games\Steam\steamapps\common\Perilous Warp Demo\system64\physics.dll")
...updating modules
...loaded module: vsound.dll [00007FFCB7DF0000] (symbols: "D:\Software\Games\Steam\steamapps\common\Perilous Warp Demo\system64\vsound.dll")
...loaded module: vorbisfile.dll [00007FFCBA800000] (symbols: "D:\Software\Games\Steam\steamapps\common\Perilous Warp Demo\system64\vorbisfile.dll")
...loaded module: ogg.dll [00007FFCBE230000] (symbols: "D:\Software\Games\Steam\steamapps\common\Perilous Warp Demo\system64\ogg.dll")
...loaded module: vorbis.dll [00007FFCB5E50000] (symbols: "D:\Software\Games\Steam\steamapps\common\Perilous Warp Demo\system64\vorbis.dll")
...updating modules
...loaded module: vgui.dll [00007FFCB5DF0000] (symbols: "D:\Software\Games\Steam\steamapps\common\Perilous Warp Demo\system64\vgui.dll")
Parsing delta info (client)
38 decals parsed from "def/decals.txt"
...updating modules
...loaded module: ref_d3d9.dll [00007FFC90B40000] (symbols: "D:\Software\Games\Steam\steamapps\common\Perilous Warp Demo\system64\ref_d3d9.dll")
...loaded module: vtxlib.dll [00007FFCB6D00000] (symbols: "D:\Software\Games\Steam\steamapps\common\Perilous Warp Demo\system64\vtxlib.dll")
Initializing SMP...
...4 physical processors
...enabled
...active
Initializing async jobs...
...enabled and active
Backend memory: 95.61 Mb (tess size 3.00 Mb)
StudioRenderer: frontend 1.27 Mb
StudioRenderer: backend 1.23 Mb
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
*** VGUI_Startup ***
Couldn't load model: "models/items/w_volcano.vmd"
Couldn't load model: "models/items/w_disk.vmd"
Couldn't load model: "models/items/w_grenader.vmd"
Couldn't load model: "models/items/w_railgun.vmd"
Couldn't load texture: "textures/gameui/hud_volcano.vtx"
Couldn't load texture: "textures/gameui/hud_disk.vtx"
Couldn't load texture: "textures/gameui/hud_grenader.vtx"
Couldn't load texture: "textures/gameui/hud_railgun.vtx"
2048 actors occupy 1872.0 kb of memory
...updating modules
...loaded module: napinsp.dll [00007FFCBE1C0000] (symbols: "C:\WINDOWS\system32\napinsp.dll")
...loaded module: pnrpnsp.dll [00007FFCBA9C0000] (symbols: "C:\WINDOWS\system32\pnrpnsp.dll")
...loaded module: NLAapi.dll [00007FFCCB2C0000] (symbols: "C:\WINDOWS\system32\NLAapi.dll")
...loaded module: DNSAPI.dll [00007FFCCDAC0000] (symbols: "C:\WINDOWS\SYSTEM32\DNSAPI.dll")
...loaded module: NSI.dll [00007FFCD1E30000] (symbols: "C:\WINDOWS\System32\NSI.dll")
...loaded module: winrnr.dll [00007FFCCB390000] (symbols: "C:\WINDOWS\System32\winrnr.dll")
...loaded module: rasadhlp.dll [00007FFCBFC40000] (symbols: "C:\Windows\System32\rasadhlp.dll")
...loaded module: fwpuclnt.dll [00007FFCBFDD0000] (symbols: "C:\WINDOWS\System32\fwpuclnt.dll")
...loaded module: bcrypt.dll [00007FFCCE010000] (symbols: "C:\WINDOWS\SYSTEM32\bcrypt.dll")
...loaded module: d3d9.dll [00007FFCC8690000] (symbols: "C:\WINDOWS\system32\d3d9.dll")
...loaded module: d3dx9_43.dll [00007FFC9B690000] (symbols: "C:\WINDOWS\system32\d3dx9_43.dll")
...loaded module: nvldumdx.dll [00007FFCC8A30000] (symbols: "C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_38c9bee769f9ef1f\nvldumdx.dll")
...loaded module: WINTRUST.DLL [00007FFCCEA30000] (symbols: "C:\WINDOWS\System32\WINTRUST.DLL")
...loaded module: CRYPTSP.dll [00007FFCCDEE0000] (symbols: "C:\WINDOWS\System32\CRYPTSP.dll")
...loaded module: rsaenh.dll [00007FFCCD8E0000] (symbols: "C:\WINDOWS\system32\rsaenh.dll")
...loaded module: nvd3dumx.dll [00007FFC8F910000] (symbols: "C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_38c9bee769f9ef1f\nvd3dumx.dll")
...loaded module: nvSCPAPI64.dll [00007FFCC4C60000] (symbols: "C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll")
...loaded module: gpapi.dll [00007FFCCD1C0000] (symbols: "C:\WINDOWS\SYSTEM32\gpapi.dll")
...loaded module: cryptnet.dll [00007FFCAC6C0000] (symbols: "C:\WINDOWS\SYSTEM32\cryptnet.dll")
...loaded module: nvapi64.dll [00007FFCC5410000] (symbols: "C:\WINDOWS\SYSTEM32\nvapi64.dll")
...loaded module: dsound.dll [00007FFCA9DE0000] (symbols: "C:\WINDOWS\System32\dsound.dll")
...loaded module: MMDevApi.dll [00007FFCC8D40000] (symbols: "C:\WINDOWS\System32\MMDevApi.dll")
...loaded module: DEVOBJ.dll [00007FFCCE2C0000] (symbols: "C:\WINDOWS\System32\DEVOBJ.dll")
...loaded module: PROPSYS.dll [00007FFCCA220000] (symbols: "C:\WINDOWS\System32\PROPSYS.dll")
...loaded module: AUDIOSES.DLL [00007FFCAC570000] (symbols: "C:\WINDOWS\SYSTEM32\AUDIOSES.DLL")
...loaded module: AVRT.dll [00007FFCC9760000] (symbols: "C:\WINDOWS\SYSTEM32\AVRT.dll")
...loaded module: Windows.UI.dll [00007FFCC6820000] (symbols: "C:\Windows\System32\Windows.UI.dll")
...loaded module: InputHost.dll [00007FFCC67A0000] (symbols: "C:\Windows\System32\InputHost.dll")
...loading symbols: 187 ordinals
...base offset: 0x25B9F1D0000
Server frame cache occupies 6075.0 kb of memory
Loading server-side clipmap: maps/demo.vm
SV: connectionless packet "v2clConnect" (106 bytes)
CL: connectionless packet "v2svConnect" (12 bytes)
Connected to loopback
UnnamedPlayer: primed
2448 client actors occupy 4111.9 kb of memory
4800 parse actors occupy 1518.8 kb of memory
Loading client-side clipmap: maps/demo.vm
Reusing the same clipmap
Stitched 32 LOD cracks
Interpolated 1339 grid junctions
Effect "c16/al_wall07a_door" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c14/c14_grnd02" will run in hardware
Effect "c14/c14_grnd01" will run in hardware
Effect "c15/c15_trims01b" will run in hardware
Effect "c15/c15_trims01d" will run in hardware
Effect "c15/c15_wall09" will run in hardware
Effect "common/black" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "c14/c14_trim01" will run in hardware
Effect "c15/c15_trim01" will run in hardware
Effect "c16/al_trim05" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c15/c15_wf01" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c13/c13_sewer_03" will run in hardware
Effect "c13/c13_sewer_03" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c16/al_wall07a_door" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c13/c13_floor02" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c16/al_trim05" will run in hardware
Effect "c13/c13_trim01" will run in hardware
Effect "c13/c13_trim01_off" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c13/c13_floor01b" will run in hardware
Effect "c13/c13_floor01" will run in hardware
Effect "c13/c13_sewer_05" will run in hardware
Effect "c16/al_floor04r" will run in hardware
Effect "c16/al_beton01" will run in hardware
Effect "c16/al_beton01" will run in hardware
Effect "c13/c13_sewer_02" will run in hardware
Effect "c13/c13_sewer_02" will run in hardware
Effect "c13/c13_sewer_03" will run in hardware
Effect "c16/al_wall07b" will run in hardware
Effect "common/shadowcaulk" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c15/c15_trim01" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c14/c14_grnd02" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c15/c15_trims05" will run in hardware
Effect "c13/c13_sewer_05b" will run in hardware
Effect "c13/c13_floor03" will run in hardware
Effect "c13/c13_floor03" will run in hardware
Effect "c15/c15_wall08" will run in hardware
Effect "c15/c15_trims01d" will run in hardware
Effect "c15/c15_trims01d" will run in hardware
Effect "c15/c15_trims03" will run in hardware
Effect "c16/al_trim03b" will run in hardware
Effect "c16/al_mtile02" will run in hardware
Effect "c16/al_trim03b" will run in hardware
Effect "c15/c15_trim01" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c15/c15_trims01" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "c15/c15_trims01a" will run in hardware
Effect "c15/c15_wall09" will run in hardware
Effect "c15/c15_trims01e" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c13/c13_trim02" will run in hardware
Effect "c13/c13_trim01_off" will run in hardware
Effect "c15/c15_wall13" will run in hardware
Effect "c13/al_tech_01b" will run in hardware
Effect "common/glare_12" will run in hardware
Effect "c15/c15_wall10" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c13/c13_floor01" will run in hardware
Effect "c15/c15_wall10a" will run in hardware
Effect "c15/c15_trims01" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c15/c15_trims01d" will run in hardware
Effect "c15/c15_wall10" will run in hardware
Effect "c13/al_tech_01b" will run in hardware
Effect "c16/al_floor07" will run in hardware
Effect "c16/al_floor07" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c13/c13_floor01" will run in hardware
Effect "c15/c15_wall13" will run in hardware
Effect "c15/c15_wall08b" will run in hardware
Effect "c15/c15_wall09" will run in hardware
Effect "c15/c15_wf01" will run in hardware
Effect "c16/al_wall07b" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c13/c13_floor02" will run in hardware
Effect "c15/c15_wall04" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "common/glare_16" will run in hardware
Effect "c16/c16_emit_light01_glare" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c14/c14_wall07" will run in hardware
Effect "c15/c15_wall01b" will run in hardware
Effect "c15/c15_wall02" will run in hardware
Effect "c15/c15_old02b" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c15/c15_wall01" will run in hardware
Effect "c13/c13_sewer_05b" will run in hardware
Effect "c15/c15_floor02" will run in hardware
Effect "c15/c15_wall01" will run in hardware
Effect "c14/c14_trim01" will run in hardware
Effect "c14/c14_trim01" will run in hardware
Effect "c14/c14_trim02" will run in hardware
Effect "common/glare_8" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c16/al_floor04" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c15/c15_old02b" will run in hardware
Effect "c15/c15_grid01" will run in hardware
Effect "c14/c14_pipes01" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c15/c15_wall01" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c14/c14_trim01" will run in hardware
Effect "c14/c14_trim02" will run in hardware
Effect "c15/c15_old02b" will run in hardware
Effect "c16/al_floor04" will run in hardware
Effect "c14/c14_wall07" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "common/glare_32" will run in hardware
Effect "c15/c15_wall02" will run in hardware
Effect "c15/c15_wf01" will run in hardware
Effect "c15/c15_grid01" will run in hardware
Effect "c14/c14_pipes01" will run in hardware
Effect "c15/c15_wall04" will run in hardware
Effect "c16/al_vent02b" will run in hardware
Effect "c14/c14_frame01" will run in hardware
Effect "c15/c15_wall01b" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c14/c14_wall07" will run in hardware
Effect "c13/c13_trim01_off" will run in hardware
Effect "c13/c13_sewer_05b" will run in hardware
Effect "c15/c15_wf01" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c14/c14_trim01" will run in hardware
Effect "c14/c14_wall02" will run in hardware
Effect "c14/c14_frame01b" will run in hardware
Effect "c14/c14_frame01b" will run in hardware
Effect "c16/al_mtile02" will run in hardware
Effect "c15/c15_provod01" will run in hardware
Effect "c15/c15_wall03" will run in hardware
Effect "c15/c15_old02b" will run in hardware
Effect "c15/c15_grid01" will run in hardware
Effect "c14/c14_pipes01" will run in hardware
Effect "c14/c14_frame01" will run in hardware
Effect "c16/al_floor04" will run in hardware
Effect "c13/c13_sewer_05b" will run in hardware
Effect "c16/al_vent02b" will run in hardware
Effect "c13/c13_trim01" will run in hardware
Effect "c15/c15_wall02" will run in hardware
Effect "c14/c14_floor06b" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c16/al_floor07" will run in hardware
Effect "c16/al_beton01" will run in hardware
Effect "c16/al_wall07b" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c15/c15_trims01" will run in hardware
Effect "c13/al_tech_01b" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c13/c13_trim02" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c13/c13_water_fog" will run in hardware
Effect "common/glare_40" will run in hardware
Effect "c15/c15_trim01" will run in hardware
Effect "c15/c15_trim01" will run in hardware
Effect "c13/c13_sewer_02" will run in hardware
Effect "c13/c13_sewer_02" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c13/c13_trim01_off" will run in hardware
Effect "c13/c13_trim02" will run in hardware
Effect "c16/al_trim05" will run in hardware
Effect "c13/c13_grid02" will run in hardware
NOTICE: Effect "c14/c14_lava01" will run in software (deformations are present)
Effect "c13/c13_floor01b" will run in hardware
Effect "c13/c13_floor01" will run in hardware
Effect "c16/al_floor04" will run in hardware
Effect "c13/al_tech_01" will run in hardware
Effect "c13/c13_floor01" will run in hardware
Effect "c16/al_floor04" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c16/al_vent01" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c16/al_wall07b" will run in hardware
Effect "c16/al_trim03" will run in hardware
Effect "c13/al_tech_01b" will run in hardware
Effect "c15/c15_trims01" will run in hardware
Effect "c16/al_floor07" will run in hardware
Effect "c15/c15_trims01" will run in hardware
Effect "c13/c13_floor01d_black" will run in hardware
Effect "c16/al_mtile02" will run in hardware
Effect "c16/al_beton01" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c16/al_mtile02" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c13/c13_trim02" will run in hardware
Effect "c13/c13_trim01_off" will run in hardware
Effect "c13/c13_blackwall01" will run in hardware
Effect "c13/c13_blackwall01" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c16/al_floor07" will run in hardware
Effect "c16/al_mtile03" will run in hardware
Effect "c13/al_tech_01b" will run in hardware
Effect "c13/c13_floor01d_black" will run in hardware
Effect "c13/al_tech_01" will run in hardware
Effect "c13/al_tech_01" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c16/al_mtile03" will run in hardware
Effect "c16/al_floor04" will run in hardware
Effect "c13/c13_sewer_01" will run in hardware
Effect "c13/c13_sewer_01" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c13/c13_water2_nice" will run in hardware
Effect "c13/c13_sewer_05" will run in hardware
Effect "c13/c13_sewer_03" will run in hardware
Effect "c13/c13_sewer_03" will run in hardware
Effect "c13/c13_sewer_07" will run in hardware
Effect "c13/c13_sewer_05" will run in hardware
Effect "c13/c13_sewer_03" will run in hardware
Effect "c13/c13_sewer_02" will run in hardware
Effect "c13/c13_sewer_02" will run in hardware
Effect "c13/c13_sewer_01" will run in hardware
Effect "c13/c13_sewer_06" will run in hardware
Effect "c13/c13_sewer_06" will run in hardware
Effect "c13/c13_sewer_04" will run in hardware
Effect "c13/c13_floor01d_black" will run in hardware
Effect "c13/c13_floor01d_black" will run in hardware
Effect "c13/c13_sewer_04" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c16/al_mtile03" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c16/al_mtile03" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c16/al_vent01" will run in hardware
Effect "c13/c13_sewer_03" will run in hardware
Effect "c16/al_vent02b" will run in hardware
Effect "c13/al_tech_01b" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c13/c13_sewer_02" will run in hardware
Effect "c13/c13_sewer_02" will run in hardware
Effect "c13/c13_sewer_03" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c13/c13_sewer_06" will run in hardware
Effect "c13/c13_sewer_01" will run in hardware
Effect "c13/c13_floor01d_black" will run in hardware
Effect "c13/c13_sewer_04" will run in hardware
Effect "c13/c13_sewer_05" will run in hardware
Effect "c13/c13_blackwall01" will run in hardware
Effect "c13/c13_floor01" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c13/c13_floor03" will run in hardware
Effect "c16/al_beton01" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c13/c13_trim01_off" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c13/c13_trim01_off" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c13/c13_trim02" will run in hardware
Effect "c13/c13_floor03" will run in hardware
Effect "c13/c13_floor03" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c15/c15_wall13" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c16/al_beton01" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c16/al_floor06" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c16/al_beton01" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c13/c13_trim01_off" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c16/al_floor08" will run in hardware
Effect "c13/c13_blackwall01" will run in hardware
Effect "c14/c14_wall02" will run in hardware
Effect "c13/al_tech_01b" will run in hardware
Effect "c14/c14_wall02b" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c15/c15_wall02" will run in hardware
Effect "c14/c14_wall04" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "c14/c14_frame01" will run in hardware
Effect "c14/c14_pipes01" will run in hardware
Effect "c14/c14_light01" will run in hardware
Effect "c16/al_floor04" will run in hardware
Effect "c16/al_mtile02" will run in hardware
Effect "c15/c15_old02b" will run in hardware
Effect "c15/c15_wf01" will run in hardware
Effect "c15/c15_trim01" will run in hardware
Effect "c16/al_floor07b" will run in hardware
Effect "c16/al_floor07b" will run in hardware
Effect "c14/c14_bwall01" will run in hardware
Effect "c14/c14_floor03" will run in hardware
Effect "c14/c14_grnd02" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "c14/c14_bwall01" will run in hardware
Effect "c16/al_floor07b" will run in hardware
Effect "c15/c15_trim01" will run in hardware
Effect "c15/c15_trim01" will run in hardware
Effect "c15/c15_grid01" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c14/c14_frame01" will run in hardware
Effect "c16/al_mtile03" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c16/al_mtile03" will run in hardware
Effect "c14/c14_floor03" will run in hardware
Effect "c14/c14_floor02" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c16/al_floor04" will run in hardware
Effect "c16/al_floor04" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "c16/al_floor07" will run in hardware
Effect "c16/al_floor07" will run in hardware
Effect "c13/c13_floor01" will run in hardware
Effect "c13/c13_floor01b" will run in hardware
Effect "c13/c13_grid03" will run in hardware
Effect "c13/c13_waterscroll" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c15/c15_wall02" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c15/c15_trims01e" will run in hardware
Effect "c15/c15_trims01" will run in hardware
Effect "c15/c15_trims01d" will run in hardware
Effect "c15/c15_grid01" will run in hardware
Effect "c15/c15_wall01_fade" will run in hardware
Effect "c15/c15_wall11" will run in hardware
Effect "c15/c15_trims01d" will run in hardware
Effect "c15/c15_cap01" will run in hardware
Effect "c16/al_pipe03b" will run in hardware
Effect "c14/c14_wall04" will run in hardware
Effect "c15/c15_provod01b" will run in hardware
Effect "c15/c15_wall04" will run in hardware
Effect "c14/c14_wall04" will run in hardware
Effect "c15/c15_wall01" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c13/c13_telebeam" will run in hardware
Effect "c16/al_trim05" will run in hardware
Effect "c16/al_pipe03" will run in hardware
Effect "c16/al_pipe03" will run in hardware
Effect "c13/c13_sewer_05" will run in hardware
Effect "c13/c13_sewer_05" will run in hardware
Effect "c13/c13_waterscroll" will run in hardware
Effect "c16/al_pipe03" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c14/c14_wall04" will run in hardware
Effect "c14/c14_grnd02" will run in hardware
Effect "c14/c14_wall04" will run in hardware
Effect "c13/fade01" will run in hardware
Effect "c13/c13_sewer_05b" will run in hardware
Effect "ch_monsters/al_meat_red" will run in hardware
Effect "ch_monsters/ch_scorpion" will run in hardware
Effect "c13/c13_switch_dead" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c16/AL_LAMP_02" will run in hardware
Effect "c13/c13_cage01" will run in hardware
Effect "c16/al_light_03" will run in hardware
Effect "c16/al_vent_sm_01" will run in hardware
Effect "c13/c13_lamp01" will run in hardware
Effect "c16/al_trim05" will run in hardware
Effect "c16/al_cab01" will run in hardware
Effect "c16/al_iso01" will run in hardware
Effect "c13/c13_bigtele01" will run in hardware
Effect "c13/c13_wire01" will run in hardware
Effect "c16/al_trim03b" will run in hardware
Effect "c16/al_pipe03b" will run in hardware
Effect "c16/c16_hlight01" will run in hardware
Effect "c16/al_trim03" will run in hardware
Effect "c16/al_beton01" will run in hardware
Effect "c13/c13_slate01" will run in hardware
Effect "c16/al_trim03d" will run in hardware
Effect "c13/c13_box01_wood" will run in hardware
Effect "c13/c13_box01_metal" will run in hardware
Effect "c16/AL_LAMP01" will run in hardware
Effect "c13/c13_lamp01_off" will run in hardware
Effect "c13/al_box_01c" will run in hardware
Effect "c13/al_box_01" will run in hardware
Effect "c13/al_box_01b" will run in hardware
Effect "c13/c13_sewer_01" will run in hardware
Effect "c13/c13_swr_light01" will run in hardware
Effect "c13/c13_sewer_05" will run in hardware
Effect "c13/c13_sewer_03" will run in hardware
Effect "c13/c13_sewer_02" will run in hardware
Effect "c13/c13_door01" will run in hardware
Effect "c13/c13_door01_lod" will run in hardware
Effect "c13/c13_trim01_off" will run in hardware
Effect "c13/c13_fan01" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c13/c13_trim02" will run in hardware
Effect "c13/c13_scr01_nokey_broken" will run in hardware
Effect "c13/c13_door01_lock_nokey" will run in hardware
Effect "c16/al_trim02" will run in hardware
Effect "c15/c15_wall06" will run in hardware
Effect "c14/c14_mdoor01" will run in hardware
Effect "c14/c14_grnd02" will run in hardware
Effect "c14/c14_grnd01_vertexlit" will run in hardware
Effect "c14/c14_bwall01" will run in hardware
Effect "c14/c14_pillar01" will run in hardware
Effect "c14/c14_grnd01" will run in hardware
Effect "c15/c15_bunk_lamp01b" will run in hardware
Effect "c15/c15_provod01" will run in hardware
Effect "c14/c14_rail01" will run in hardware
Effect "c15/c15_provod01b" will run in hardware
Effect "c13/c13_alarmlight01" will run in hardware
Effect "c15/c15_cap01" will run in hardware
Effect "c16/al_mtile03" will run in hardware
Effect "c16/al_mtile02" will run in hardware
Effect "c14/c14_wall03" will run in hardware
Effect "upgrader/upgrader_body_scrollfx" will run in hardware
Effect "upgrader/upgrader_body" will run in hardware
Effect "c15/c15_floor02" will run in hardware
Effect "c15/c15_trims01d" will run in hardware
Effect "c15/c15_wf01" will run in hardware
Effect "c15/c15_light02" will run in hardware
Effect "props/fuseboxes01_in" will run in hardware
Effect "props/fuseboxes01" will run in hardware
Effect "props/fuseboxes01a_on" will run in hardware
Effect "props/fuseboxes01a" will run in hardware
Effect "props/fuseboxes02" will run in hardware
Effect "props/hvolt01" will run in hardware
Effect "props/pallet_metal01" will run in hardware
Effect "props/mcrate01" will run in hardware
Effect "props/mbarrel01" will run in hardware
Effect "props/hvolt01_off" will run in hardware
Effect "props/fuseboxes01_on" will run in hardware
Effect "props/bottle01" will run in hardware
Effect "props/shelves01" will run in hardware
Effect "props/ladder01" will run in hardware
Effect "props/smallbox02" will run in hardware
Effect "props/smallbox02b" will run in hardware
Effect "c13/c13_border01" will run in hardware
Effect "c15/c15_btr01_light" will run in hardware
Effect "c15/c15_btr01" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c14/c14_rocks01" will run in hardware
Effect "props/cart01" will run in hardware
Effect "props/fuseboxes02_on" will run in hardware
Effect "c13/c13_scr01_broken" will run in hardware
Effect "c13/c13_door01_lock_dead" will run in hardware
Effect "signs/sign01_text05" will run in hardware
Effect "signs/sign01_frame" will run in hardware
Effect "signs/sign02_scroll" will run in hardware
Effect "signs/sign02_text02" will run in hardware
Effect "signs/sign02_frame" will run in hardware
Effect "signs/sign01_text17" will run in hardware
Effect "c15/c15_wall09" will run in hardware
Effect "c15/c15_trims01" will run in hardware
Effect "overlays/danger01" will run in hardware
Effect "c14/c14_grnd02_dec01" will run in hardware
Effect "c13/c13_blood_dec01" will run in hardware
Effect "c13/c13_blood_dec01" will run in hardware
Effect "c13/c13_blood_dec01" will run in hardware
Effect "c14/c14_grnd02_dec01" will run in hardware
Effect "c13/c13_wet01b" will run in hardware
Effect "c13/c13_wet01b" will run in hardware
Effect "c13/c13_wet01b" will run in hardware
Effect "c14/c14_grnd01_to_c14_grnd02" will run in hardware
Effect "signs/sign01_text03" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c16/al_wall07a" will run in hardware
Effect "c13/c13_dirtglass01" will run in hardware
Effect "signs/sign01_text01" will run in hardware
Effect "c13/c13_scr01_nokey" will run in hardware
Effect "signs/sign01_text04" will run in hardware
Effect "c16/al_wall07a_door" will run in hardware
Effect "c16/al_wall07a_door" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c13/c13_dirtglass01" will run in hardware
Effect "c16/al_trim03c" will run in hardware
Effect "c13/c13_trim03_big" will run in hardware
Effect "c16/al_vent01" will run in hardware
Effect "c13/c13_dirtglass01" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c13/c13_beton01" will run in hardware
Effect "c15/c15_old02b" will run in hardware
Effect "signs/sign01_text06" will run in hardware
Effect "signs/sign01_text02" will run in hardware
Effect "c13/c13_floor03" will run in hardware
Effect "c13/c13_floor03" will run in hardware
Effect "c13/c13_floor03" will run in hardware
Effect "c13/c13_floor03" will run in hardware
Effect "c13/c13_dirtglass01" will run in hardware
Effect "props/explobox01" will run in hardware
Effect "c15/c15_old02b" will run in hardware
Effect "c15/c15_old02b" will run in hardware
Effect "c15/c15_old02b" will run in hardware
Effect "c15/c15_old02b" will run in hardware
Effect "c13/c13_woodbox01" will run in hardware
Effect "c16/al_wall07a_door" will run in hardware
Effect "c16/al_mtile01" will run in hardware
Effect "c16/al_wall07a_door" will run in hardware
Effect "c16/al_wall07a_door" will run in hardware
Effect "c13/c13_scr01" will run in hardware
Effect "c13/c13_door01_lock" will run in hardware
Effect "signs/sign02_text01" will run in hardware
Effect "signs/sign02sm_frame" will run in hardware
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Using vertex shader profile: vs_3_0
Using pixel shader profile: ps_3_0
Game loaded in 8035 ms
UnnamedPlayer: active
SendClientSnapshot: delta_frame <= 0
UnnamedPlayer entered the game
Client received first snapshot and is now active