$modelname "view_akm.mdl"

$scale 0.7

$freecoords
$boneweights

$bodygroup "studio"
{
studio "akm_ref.smd"
}

$illumposition -0.921 -8.063 -2.666

$attachment "1" "muzzle" 0 -0.1 0
$attachment "2" "shelleject" 0 0 0


$sequence "idle" {
"anims\idle.smd"
activity "ACT_VM_IDLE" 1
fadein 0.2
fadeout 0.2
fps 30
loop
}

$sequence "draw" {
"anims\draw.smd"
activity "ACT_VM_DEPLOY" 1
{ event 5004 0 "weapons/weapon_ak74/draw.wav" }
{ event 5004 8 "weapons/weapon_ak74/boltback.wav" }
{ event 5004 14 "weapons/weapon_ak74/boltforward.wav" }
fadein 0.2
fadeout 0.2
fps 27
}

$sequence "draw2" {
"anims\draw2.smd"
activity "ACT_VM_DEPLOY" 2
{ event 5004 2 "weapons/weapon_ak74/draw.wav" }
fadein 0.2
fadeout 0.2
fps 27
}

$sequence "fire1" {
"anims\fire1.smd"
activity "ACT_VM_RANGE_ATTACK" 1
{ event 5001 0 "1" }
{ event 5041 5 "particles/weapon_hot.aur" }
fadein 0.2
fadeout 0.2
fps 27
}

$sequence "fire2" {
"anims\fire2.smd"
activity "ACT_VM_RANGE_ATTACK" 2
{ event 5001 0 "1" }
fadein 0.2
fadeout 0.2
fps 27
}

$sequence "reload" {
"anims\reload.smd"
activity "ACT_VM_RELOAD" 1
{ event 5004 54 "weapons/weapon_ak74/clipout.wav" }
{ event 5004 92 "weapons/weapon_ak74/clipin.wav" }
fadein 0
fadeout 0
fps 54
}

$sequence "reload_empty" {
"anims\reload_empty.smd"
activity "ACT_VM_RELOAD_EMPTY" 1
{ event 5004 54 "weapons/weapon_ak74/clipout.wav" }
{ event 5004 92 "weapons/weapon_ak74/clipin.wav" }
{ event 5004 147 "weapons/weapon_ak74/boltback.wav" }
{ event 5004 159 "weapons/weapon_ak74/boltforward.wav" }
fadein 0
fadeout 0
fps 54
}

$sequence "holster" {
"anims\holster.smd"
activity "ACT_VM_HOLSTER" 1
{ event 5004 2 "weapons/weapon_ak74/draw.wav" }
fadein 0.2
fadeout 0.2
fps 27
}