$modelname "view_spas12.mdl"

$scale 0.7
$freecoords
$boneweights

$bodygroup "studio"
{
studio "spas_ref.smd"
}

$bodygroup "studio"
{
studio "v_hands.smd"
}

$illumposition -3.728 7.994 -5.445

$attachment "1" "Muzzle_Flash" 3 0 0.2
$attachment "2" "Shell_Ejection" 0 0 0

$sequence "idle" {
"anims/idle.smd"
activity "ACT_VM_IDLE" 1
fadein 0.2
fadeout 0.2
fps 30
loop
}

$sequence "draw" {
"anims/draw.smd"
activity "ACT_VM_DEPLOY" 1
{ event 5004 0 "weapons/ak47_deploy.wav" }
fadein 0.2
fadeout 0.2
fps 30
}

$sequence "draw2" {
"anims/draw2.smd"
activity "ACT_VM_DEPLOY" 1
{ event 5004 0 "weapons/ak47_deploy.wav" }
fadein 0.2
fadeout 0.2
fps 30
}

$sequence "fire1" {
"anims/fire1.smd"
activity "ACT_VM_RANGE_ATTACK" 1
{ event 5001 0 "1" }
{ event 5041 8 "particles/weapon_hot.aur" }
fadein 0.2
fadeout 0.2
snap
fps 32
}

$sequence "start_reload" {
"anims/start_reload.smd"
activity "ACT_VM_START_RELOAD" 1
{ event 5004 0 "weapons/ak47_deploy.wav" }
fadein 0.2
fadeout 0.2
fps 30
}

$sequence "insert" {
"anims/insert.smd"
activity "ACT_VM_RELOAD" 1
{ event 5004 0 "weapons/ak47_deploy.wav" }
fadein 0.2
fadeout 0.2
fps 30
}

$sequence "insert2" {
"anims/insert2.smd"
activity "ACT_VM_RELOAD_EMPTY" 1
{ event 5004 0 "weapons/ak47_deploy.wav" }
fadein 0.2
fadeout 0.2
fps 30
}

$sequence "after_reload" {
"anims/after_reload.smd"
activity "ACT_VM_PUMP" 1
{ event 5004 0 "weapons/ak47_deploy.wav" }
fadein 0.2
fadeout 0.2
fps 30
}

$sequence "after_reload_empty" {
"anims/after_reload_empty.smd"
activity "ACT_VM_PUMP_EMPTY" 1
{ event 5004 0 "weapons/ak47_deploy.wav" }
fadein 0.2
fadeout 0.2
fps 30
}