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Xash3D 0.95 started at Jun05 2013 [13:10.24]
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execing video.cfg
execing opengl.cfg
Video: ATI Radeon HD 4600 Series
Audio: DirectSound
CL_LoadProgs: initailized extended RenderAPI ver. 26
fmod.dll loaded succesfully!
opengl32.dll loaded succesfully!
GL_CheckExtension: OpenGL 1.1.0 - enabled
GL_CheckExtension: OpenGL ProcAddress - enabled
GL_CheckExtension: glDrawRangeElements - enabled
GL_CheckExtension: GL_ARB_multitexture - enabled
GL_CheckExtension: GL_ARB_texture_env_combine - enabled
GL_CheckExtension: GL_ARB_texture_env_dot3 - enabled
GL_CheckExtension: GL_EXT_texture3D - enabled
GL_CheckExtension: GL_SGIS_generate_mipmap - enabled
GL_CheckExtension: GL_ARB_texture_cube_map - enabled
GL_CheckExtension: GL_EXT_point_parameters - enabled
GL_CheckExtension: GL_ARB_texture_non_power_of_two - enabled
GL_CheckExtension: GL_ARB_texture_compression - enabled
GL_CheckExtension: GL_EXT_compiled_vertex_array - enabled
GL_CheckExtension: GL_EXT_texture_edge_clamp - enabled
GL_CheckExtension: GL_EXT_texture_filter_anisotropic - enabled
GL_CheckExtension: GL_EXT_texture_lod_bias - enabled
GL_CheckExtension: GL_ARB_texture_border_clamp - enabled
GL_CheckExtension: GL_EXT_blend_minmax - enabled
GL_CheckExtension: GL_EXT_blend_subtract - enabled
GL_CheckExtension: glStencilOpSeparate - enabled
GL_CheckExtension: GL_EXT_stencil_two_side - failed
GL_CheckExtension: GL_ARB_vertex_buffer_object - enabled
GL_CheckExtension: GL_ARB_vertex_program - enabled
GL_CheckExtension: GL_ARB_fragment_program - enabled
GL_CheckExtension: GL_ARB_texture_env_add - enabled
GL_CheckExtension: GL_ARB_shader_objects - enabled
GL_CheckExtension: GL_ARB_shading_language_100 - enabled
GL_CheckExtension: GL_ARB_vertex_shader - enabled
GL_CheckExtension: GL_ARB_fragment_shader - enabled
GL_CheckExtension: GL_ARB_depth_texture - enabled
GL_CheckExtension: GL_ARB_shadow - enabled
GL_CheckExtension: GL_ARB_occlusion_query - enabled
GL_CheckExtension: GL_ARB_framebuffer_object - enabled
GL_CheckExtension: PARANOIA_HACKS_V1 - enabled
execing config.cfg
execing valve.rc
SV_LoadProgs: initailized extended EntityAPI ver. 140
SV_LoadProgs: initailized extended PhysicAPI ver. 6
EXT: big world support enabled
EXT: surfmeshes enabled
EXT: Transform trace AABB enabled
EXT: Large lightmaps enabled
Dll loaded for mod 0.62
PhysXLoader.dll loaded succesfully!
Spawn Server: xashmodtestmapv1
execing skill.cfg

GAME SKILL LEVEL:1

*Physic Initialized!
Error: invalid parameter: Actor::loadFromDescInternal: Can't compute mass from shapes: must have at least one non-trigger shape!
Error: invalid parameter: Actor Initialisation failed: returned NULL.
Error: failed to create kinematic from entity func_water

0 entities inhibited
Game started
execing config.cfg
Spooling demo header.
level loaded at 3.53 sec
Clearing rain data
CL_Shutdown()

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Xash3D 0.95 stopped at Jun05 2013 [13:10.57]
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