$position -1 -1
$effect 2
$color 100 100 100
$color2 80 80 255
$fadein 0.01
$fxtime 0.25
$holdtime 3.5
$fadeout 1.5

CR27
{
Top-secret Government laboratory
G-Facility
Area G
Sector G
Level G
Line G
Train G
}

$position 0.1 0.8
$effect 1
$color 128 128 128
$color2 0 0 255
$fadein 1.5
$fadeout 0.5
$holdtime 1.2

CR1
{
Ted Backman
}

CR2
{
TK Backman
}

CR3
{
Kelly Bailey
}

CR4
{
Yahn Bernier
}

CR5
{
Ken Birdwell
}

CR6
{
Steve Bond
}

CR7
{
Dario Casali
}

CR8
{
John Cook
}

CR9
{
G-Coomer
}

CR10
{
Wes Cumberland
}

CR11
{
John Guthrie
}

CR12
{
Mona Lisa Guthrie
}

CR13
{
Mike Harrington
}

CR14
{
Monica Harrington
}

CR15
{
Brett Johnson
}

CR16
{
Chuck Jones
}

CR17
{
Marc Laidlaw
}

CR18
{
Karen Laur
}

CR19
{
Randy Lundeen
}

CR20
{
Yatsze Mark
}

CR21
{
Lisa Mennet
}

CR22
{
G-Newell
}

CR23
{
Dave Riller
}

CR24
{
Aaron Stackpole
}

CR25
{
Jay Stelly
}

CR26
{
Harry Teasley 
}

CR35
{
Steve Theodore
}

CR36
{
Bill Van Buren
}

CR37
{
Robin Walker
}

CR38
{
Douglas R. Wood
}


$position -1 -1
$effect 1
$color 127 127 127
$color2 0 0 255
$fadein 0.05
$fxtime 0.25
$holdtime 2.5
$fadeout 1.5

VALVEIS
{
G-Invasion

This insanity brought to you by:
}

//$effect 2
$holdtime 4.0

END1
{
Nicord 
Former project leader
Concept, modeling, mapping-related work, sounds, assembling.

~X~
Current project maintainer
Quality control, modeling, design, translation, sounds, music,
documentation, web support & updates (everything since v2.1, actually).

P@TRIOT
Concept, modeling.

eif
Modeling.
}

$holdtime 120

END2
{
Special thanks to all half-life.ru forum members (except admins, ok).
Without your help this Mod would be much worse. Thanks a lot, guys!

And thanks to Valve, for such good game (HL1) they have created.
And such a G-ood character. Really.
}

$holdtime 10.0

END3
{
THE END

All administrative sponsors were harmed during production of this nightmare.



If you want to add more insanity to this mod,
find us @ModDB, NetHeaven, or Half-Life.ru
or we'll find YOU.
}


$position -1 -1
$effect 2
$color 100 100 100
$color2 240 150 0
$fadein 0.01
$fxtime 0.25
$holdtime 3.5
$fadeout 1.5


CR28
{
SUBJECT:
G-exterminator class 1
Male, age unknown
}

CR29
{
EDUCATION:
who cares?
}

CR30
{
POSITION:
G-man extermination
}

CR31
{
ASSIGNMENT:
G-Cloning Laboratory
}

CR32
{
CLEARANCE:
random
}

CR33
{
ADMINISTRATIVE SPONSOR:
coca-cola company
}

CR34
{
DISASTER RESPONSE PRIORITY:
none
}





$fadein 0.03
$holdtime 10

GAMEOVER
{
SUBJECT:  UNKNOWN

STATUS:  EVALUATION TERMINATED

POSTMORTEM:
Subject failed to effectively exterminate
all G-Mans in at least one world.
}

TRAITOR
{
SUBJECT:  UNKNOWN

STATUS:  CHEATER

Subject jumped off the intergalactic
transdimentional train. No body parts
were discovered nearby.
}

LOSER
{
SUBJECT:  UNKNOWN

STATUS:  TO BE CONTINUED

Subject took a train to the G-lair.
No good can come of that...
}






$fadein 0.01
$position -1 0.4
$holdtime 3.5

T0A0TITLE
{
YOUNG EXTERMINATOR COURSE
}

$position -1 0.65
C0A0TITLE
{
NOTHING GOIN' ON
}

OPENTITLE3
{
<G-man came and wrote this message>
}

OPENTITLE4
{
<insert advertisement here>
}

C0A1TITLE
{
G-LABORATORY
}

C1A1TITLE
{
THE TRUTH IS OUT THERE
}

C1A2TITLE
{
OFFICE FUN
}

C1A3TITLE
{
"WE'VE GOT DONUTS!"
}

C1A4TITLE
{
G-MAN'S RESIDENCE
}

C2A1TITLE
{
POWER ME UP
}

C2A2TITLE
{
ON A NAIL
}

C2A3TITLE
{
SWIMMING POOL
}

C2A4TITLE1
{
G-MEAT FACTORY
}

C2A4TITLE2
{
FRESH AIR
}

C2A5TITLE
{
CELEBRATE G-ARMY
}

C3A1TITLE
{
"FORGET ABOUT DONUTS!"
}

C3A2TITLE
{
INVASION OF G-MANS
}

C4A1TITLE
{
G-REALITY
}

C4A1ATITLE
{
SMOKED OUT
}

C4A1BTITLE
{
SUPER-G-WORLD
}

C4A1CTITLE
{
G-FACTORY
}

C4A1ETITLE
{
G-PARTY
}

C4A1FTITLE
{
G-GATE
}

C4A2TITLE
{
G-MAN'S LAIR
}

C4A3TITLE
{
GIGA G
}

C5TITLE
{
END OF NIGHTMARE
}


$position -1 0.65
$effect 2
$color 31 31 31
$color2 63 63 255
$fadein 0.01
$fxtime 0.25
$holdtime 2.0
$fadeout 0.5

GAMESAVED
{
G-Man is watching...
}




$position -1 -1
$effect 0
$color 180 180 180
$color2 0 0 0
$fadein 1.0
$holdtime 3.0
$fadeout 1.5

GAMETITLE
{
Half-Life: G-invasion
}




$position -1 0.65
$effect 2
$color 100 100 100
$color2 0 200 50
$fadein 0.005
$fxtime 0.5
$fadeout 1.5
$holdtime 6

HZMOVE
{
PRESS ANY KEY TO DO ANYTHING.
EXCEPT FOR THE HOLOGRAMS.
}

$holdtime 10
$position -1 0.3

HZBUTTON1
{
CONGRATULATIONS, YOU ARE NUMBER 4872659
VISITOR OF THE BLACK MESA HAZARDOUS COURSE.

SPECIAL OFFER!
YOU WILL LEARN RESEARCH COMPLEX HISTORY
AND TAKE A TRIP TO ITS OLDEST PARTS!
}

$position -1 0.65

HZBUTTON2
{
DID YOU KNOW? THESE HOLOGRAPHIC DISPLAYS
TOOK 90% OF OUR BUDGET. PLEASE DON'T TOUCH,
PUSH, USE, GET NEAR OR STARE AT THEM.
}

HZJUMP
{
PLEASE BE CAREFUL WHILE JUMPING AROUND.
WE'RE CURRENTLY OUT OF CLEANING PERSONNEL
TO REMOVE YOUR REMAINS.
}

HZDUCK
{
DUE TO BAD PLANNING WE HAD TO PUT
OUR SEWAGE LINES THROUGH HERE.
DON'T BREAK THEM.
}

HZCOMBO
{
AS YOU WERE TOLD BEFORE,
THESE ARE OUR SEWAGE PIPES.
WE CANNOT MISS THE OPPORTUNITY TO KINDLY
ASK YOU TO INSPECT THEM FOR CRACKS AND LEAKS.
}

HZDUCKJUMP
{
THIS IS OUR ROCKET ASSEMBLY LINE.
PLEASE CHECK ALL THESE PARTS FOR LOST SCREWS,
SCREWDRIVERS AND ENGINEERS.
}

HZLADDER
{
SOMETIMES WE USE THE CHEAPEST AND BEST SOLUTION:
UNSAFE THIN-METAL LADDERS. BE CAREFUL
NOT TO STAIN THEM WITH BLOOD.
}

HZLJUMP
{
YOU CAN NOTICE THAT WE NOW HAVE LARGER
GAPS IN OUR BUDGET, PLEASE DON'T BLAME US!
}

$holdtime 6
$position -1 0.3
HZLMOD
{
DON'T LEAVE ANY TRASH BEHING,
MAKE SURE TO TAKE EVERYTHING WITH YOU.
}

$holdtime 10
$position -1 0.65

HZMEDKIT
{
THESE WHITE-RED BEEPING DEVICES ARE ACTUALLY
BLOOD-DONATION ACCEPTOR MACHINES.
DON'T WORRY, THEY'RE REFILLING YOU WITH
EXPIRED KETCHUP, SO NO ONE WILL NOTICE.
RECYCLING IS THE FUTURE!
}

HZMOMENT
{
AFTER BUILDING THAT PREVIOUS USELESS LIFT,
WE'RE OUT OF FUNDS. THIS BRIDGE IS PROUDLY
MADE BY OUR BEST EMPLOYEES WHO EARNED ONE
EXTRA DAY OFF!
}

HZPUSH
{
MOST OF OUR EMPLYEES ARE CURRENTLY ASSIGNED TO
WOODEN BOX ASSEMBLY LINES, SO DON'T BE SURPRISED
IF THEY LEFT SOME CRATES IN A HURRY.
}

HZPULL
{
PLEASE DON'T DESTROY WOODEN BOXES AS THEY ARE
BLACK MESA PROPERTY. JUST MOVE THEM AWAY.
}

HZCROWBAR
{
MOST OF OUR EQUIPMENT IS OVER 90 YEARS OLD,
OBSOLETE AND MALFUNCTIONING, SO YOU WILL NEED
THIS ONLY RELIABLE TOOL WITH YOU ALL THE TIME.
}

$holdtime 8

HZLITEON
{
DUE TO ADMINISTRATIVE SPONSOR BANKRUPCY
LIGHTS WILL BE TURNED OFF. WE'RE SORRY.
}

HZLITEOFF
{
GOOD NEWS: WE NOW HAVE A
NEW ADMINISTRATIVE SPONSOR.
ENJOY THIS BRIGHT ROOM.
}

$holdtime 10

HZWEAPON
{
THESE WEAPONS WERE CONFISCATED FROM LOCAL
BORDER TRESSPASSERS SO THEY ARE FREE.
GRAB SOME BEFORE SOMEBODY GRABS YOU.
}

$holdtime 6
HZFIREWEAP
{
PRESS ANY KEY TO CONTINUE...
}

$holdtime 12
HZARMOR
{
THESE BROWN BEEPING BOXES WILL
BRING YOU IN BETTER PHYSICAL SHAPE
BY INJECTING LONG-LASTING STEROIDS
AND PAINKILLERS INTO YOUR BLOOD.
}

HZSWIM
{
YOU'RE GETTING CLOSE TO OUR
OLDEST ATOMIC REACTOR.
THIS IS THE COOLANT FACILITY.
}

HZDAMAGE
{
ALTHOUGH THE REACTOR IS VERY OLD,
AND SHOULD BE DISABLED AND SEALED OFF,
OUR MANAGEMENT PRESONNEL DECIDED THAT
IT WOULD BE A BIG WASTE.
WE ARE PROUD OF OUR MANAGERS.
}

HZHAZARD
{
LOOKS LIKE YOU'VE FOUND OUR FIRST ATOMIC REACTOR.
YES, IT'S IN BAD SHAPE, BUT STILL WORKING!
WE ARE PROUD OF OUR FORMER ENGINEERS.
}

HZSCIENTIST
{
THESE SCIENTISTS ARE OUR BEST MINDS!
THEY PUSH SCIENCE AND EQUIPMENT TO THEIR LIMITS.
WE HOPE YOU'LL BECOME GREAT FRIENDS IN NO TIME!
PLEASE DON'T SHOOT THEM.
}

HZBARNEY
{
OUR NEVER-RESTING GUARDS!
THEY KEEP OUR SECRETS INSIDE OUR WALLS.
PLEASE DON'T SHOOT THEM.
OR THEY WILL SHOOT YOU.
}

HZTRAIN
{
WE STRONGLY ADVISE YOU TO -NOT TO-
LEAVE OUR COMPLEX WITHOUT PERMISSION!
PLEASE DO NOT TOUCH THIS PURELY DECORATIVE
OLD AND NON-FUNCTIONING TRAIN!
}

HZDONE
{
WE TOLD YOU TO -NOT TO-
LEAVE OUR COMPLEX WITHOUT PERMISSION!

STAY CALM, YOU WILL BE TAKEN TO OUR
INTERROGATION ROOM FOR QUESTIONING.
}





Spec_Mode1
{
Locked Cheese-Camera
}

Spec_Mode2
{
Free Cheese-Camera
}

Spec_Mode3
{
Free-Peek
}

Spec_Mode4
{
First Person
}

Spec_Mode5
{
Free Map Overview
}

Spec_Mode6
{
Cheese Map Overview
}

Spec_NoTarget
{
No valid targets. Cannot switch to Cheese-Camera Mode.
}

Spec_Help_Title
{
Spectator Mode
}

Spec_Help_Text
{
Use the following keys to change view styles:

 FIRE1 - Chase next player
 FIRE2 - Chase previous player
 JUMP - Change view modes
 USE - Change inset window mode
 
 *UCK  - Enable spectator menu
  
In Overview Map Mode move around with:

 MOVELEFT - move left
 MOVERIGHT - move right
 FORWARD - zoom in
 BACK - zoom out
 MOUSE - rotate around map/target
}

Spec_Slow_Motion
{
Slow Motion
}

Spec_Replay
{
Instant Replay
}

Spec_Auto
{
Auto
}

// Multiplayer Scoreboard
Spec_Map
{
Map
}

Spectators
{
Spectators
}

Unassigned
{
Unemployed
}

TEAMS
{
TEAMS
}

PLAYERS
{
SLAYERS
}

CLASS
{
CLASS
}

SCORE
{
WINS
}

DEATHS
{
FAILS
}

LATENCY
{
PINGS
}

VOICE
{
VOICES
}

// other menu text
Menu_OK
{
m'kay :(
}

Menu_Cancel
{
NOWAY!
}

Mic_Volume
{
Mic Volume
}

Speaker_Volume
{
Speaker Volume
}

Voice_Properties
{
Voice Properties
}

Map_Description_not_available
{
Nobody cared to write a description for this map.
}

Player
{
player
}

Player_plural
{
players
}

Muted
{
You have muted %s.
}

Unmuted
{
You have unmuted %s.
}

No_longer_hear_that_player
{
That player was pissed off.
}

OBS_NONE
{
Camera Options
}

OBS_CHASE_LOCKED
{
Locked Cheese-Cam
}

OBS_CHASE_FREE
{
Free Cheese-Cam
}

OBS_ROAMING
{
Roaming
}

OBS_IN_EYE
{
First Person
}

OBS_MAP_FREE
{
Free Overview
}

OBS_MAP_CHASE
{
Cheese-Cam Overview
}

SPECT_OPTIONS
{
Options
}

CAM_OPTIONS
{
Camera Options
}

Spec_Duck
{
Press *UCK for Spectator Menu
}
