=======================================================================
Xash3D 0.95 started at Aug24 2012 [17:44.53]
=======================================================================
Sys_LoadLibrary: Loading xash.dll - ok
FS_Init: done
FS_LoadGameInfo( Anomaly )
FS_Rescan( Anomaly )
Adding packfile: valve/pak0.pak (3453 files)
Adding wadfile valve/decals.wad (222 files)
Adding wadfile valve/fonts.wad (3 files)
Adding wadfile valve/gfx.wad (7 files)
Adding wadfile valve/halflife.wad (3116 files)
Adding wadfile valve/liquids.wad (32 files)
Adding wadfile valve/spraypaint.wad (14 files)
Adding wadfile valve/xeno.wad (264 files)
Adding wadfile anomaly/anomaly.wad (1439 files)
Adding wadfile anomaly/cached.wad (2 files)
Adding wadfile anomaly/extra.wad (12 files)
Adding wadfile anomaly/fonts.wad (3 files)
Adding wadfile anomaly/gfx.wad (7 files)
Adding wadfile anomaly/xash.wad (54 files)
Adding wadfile anomaly/zhlt.wad (4 files)
InitDecals: 222 decals
Sys_LoadLibrary: Loading wsock32.dll - ok
NET_Init()
Console initialized.
execing video.cfg
execing opengl.cfg
Sys_LoadLibrary: Loading opengl32.dll - ok
Set: Mode 3: 4x3 [1024x768]
VID_ChoosePFD( color 24, alpha 8, depth 32, stencil 8 )
VID_ChoosePFD: using hardware acceleration
GL PFD: color( 32-bits ) alpha( 8-bits ) Z( 24-bit )
VID_StartupGamma: validate screen gamma - ok
GL_CheckExtension: OpenGL 1.1.0 - enabled
Video: ATI Radeon HD 4600 Series
GL_CheckExtension: OpenGL Internal ProcAddress - enabled
GL_CheckExtension: WGL_EXT_swap_control - enabled
GL_CheckExtension: glDrawRangeElements - enabled
GL_CheckExtension: GL_ARB_multitexture - enabled
GL_CheckExtension: GL_ARB_texture_env_combine - enabled
GL_CheckExtension: GL_ARB_texture_env_dot3 - enabled
GL_CheckExtension: GL_EXT_texture3D - enabled
GL_CheckExtension: GL_SGIS_generate_mipmap - enabled
GL_CheckExtension: GL_ARB_texture_cube_map - enabled
GL_CheckExtension: GL_EXT_point_parameters - enabled
GL_CheckExtension: GL_ARB_texture_non_power_of_two - enabled
GL_CheckExtension: GL_ARB_texture_compression - enabled
GL_CheckExtension: GL_EXT_compiled_vertex_array - enabled
GL_CheckExtension: GL_EXT_texture_edge_clamp - enabled
GL_CheckExtension: GL_EXT_texture_filter_anisotropic - enabled
GL_CheckExtension: GL_EXT_texture_lod_bias - enabled
GL_CheckExtension: GL_ARB_texture_border_clamp - enabled
GL_CheckExtension: GL_EXT_blend_minmax - enabled
GL_CheckExtension: GL_EXT_blend_subtract - enabled
GL_CheckExtension: glStencilOpSeparate - enabled
GL_CheckExtension: GL_EXT_stencil_two_side - failed
GL_CheckExtension: GL_ARB_vertex_buffer_object - enabled
GL_CheckExtension: GL_ARB_texture_env_add - enabled
GL_CheckExtension: GL_ARB_shader_objects - enabled
GL_CheckExtension: GL_ARB_shading_language_100 - enabled
GL_CheckExtension: GL_ARB_vertex_shader - enabled
GL_CheckExtension: GL_ARB_fragment_shader - enabled
GL_CheckExtension: GL_ARB_depth_texture - enabled
GL_CheckExtension: GL_ARB_shadow - enabled
GL_CheckExtension: GL_ARB_occlusion_query - enabled
GL_Upload: *white s&3 [1 x 1]
GL_Upload: *gray s&3 [1 x 1]
GL_Upload: *black s&3 [1 x 1]
SCR_Init()
Sys_LoadLibrary: Loading ../menu.dll - ok
Sys_LoadLibrary: Loading avifil32.dll - ok
Sys_LoadLibrary: Loading msvfw32.dll - ok
Sys_LoadLibrary: Loading msacm32.dll - ok
AVI_Initailize: done
GL_Upload: gfx/shell/min_n s&3 [19 x 19]
GL_Upload: gfx/shell/min_f s&3 [19 x 19]
GL_Upload: gfx/shell/min_d s&3 [19 x 19]
GL_Upload: gfx/shell/cls_n s&3 [19 x 19]
GL_Upload: gfx/shell/cls_f s&3 [19 x 19]
GL_Upload: gfx/shell/cls_d s&3 [19 x 19]
Sys_LoadLibrary: Loading cl_dlls/server.dll - ok
Sys_FreeLibrary: Unloading cl_dlls/server.dll
Sys_LoadLibrary: Loading dsound.dll - ok
SNDDMA_InitDirect: creating DS object - ok
DS_CreateBuffers: initialize
DS_CreateBuffers: setting EXCLUSIVE coop level - ok
DS_CreateBuffers: creating primary buffer - ok
DS_CreateBuffers: setting primary sound format - ok
DS_CreateBuffers: creating secondary buffer - ok
DS_CreateBuffers: using secondary sound buffer
Audio: DirectSound
Sys_LoadLibrary: Loading cl_dlls/client.dll - ok
CL_LoadProgs: failed to get address of HUD_ChatInputPosition proc
CL_LoadProgs: failed to get address of HUD_GetPlayerTeam proc
CL_LoadProgs: failed to get address of HUD_ClipMoveToEntity proc
TextMessage: parsed 94 text messages
CL: hull0, player_mins: -16 -16 -36, player_maxs: 16 16 36
CL: hull1, player_mins: -16 -16 -18, player_maxs: 16 16 18
CL: hull2, player_mins: 0 0 0, player_maxs: 0 0 0
CL_LoadProgs: initailized extended RenderAPI ver. 26
fmod.dll loaded succesfully!
opengl32.dll loaded succesfully!
GL_CheckExtension: OpenGL 1.1.0 - enabled
GL_CheckExtension: OpenGL ProcAddress - enabled
GL_CheckExtension: glDrawRangeElements - enabled
GL_CheckExtension: GL_ARB_multitexture - enabled
GL_CheckExtension: GL_ARB_texture_env_combine - enabled
GL_CheckExtension: GL_ARB_texture_env_dot3 - enabled
GL_CheckExtension: GL_EXT_texture3D - enabled
GL_CheckExtension: GL_SGIS_generate_mipmap - enabled
GL_CheckExtension: GL_ARB_texture_cube_map - enabled
GL_CheckExtension: GL_EXT_point_parameters - enabled
GL_CheckExtension: GL_ARB_texture_non_power_of_two - enabled
GL_CheckExtension: GL_ARB_texture_compression - enabled
GL_CheckExtension: GL_EXT_compiled_vertex_array - enabled
GL_CheckExtension: GL_EXT_texture_edge_clamp - enabled
GL_CheckExtension: GL_EXT_texture_filter_anisotropic - enabled
GL_CheckExtension: GL_EXT_texture_lod_bias - enabled
GL_CheckExtension: GL_ARB_texture_border_clamp - enabled
GL_CheckExtension: GL_EXT_blend_minmax - enabled
GL_CheckExtension: GL_EXT_blend_subtract - enabled
GL_CheckExtension: glStencilOpSeparate - enabled
GL_CheckExtension: GL_EXT_stencil_two_side - failed
GL_CheckExtension: GL_ARB_vertex_buffer_object - enabled
GL_CheckExtension: GL_ARB_vertex_program - enabled
GL_CheckExtension: GL_ARB_fragment_program - enabled
GL_CheckExtension: GL_ARB_texture_env_add - enabled
GL_CheckExtension: GL_ARB_shader_objects - enabled
GL_CheckExtension: GL_ARB_shading_language_100 - enabled
GL_CheckExtension: GL_ARB_vertex_shader - enabled
GL_CheckExtension: GL_ARB_fragment_shader - enabled
GL_CheckExtension: GL_ARB_depth_texture - enabled
GL_CheckExtension: GL_ARB_shadow - enabled
GL_CheckExtension: GL_ARB_occlusion_query - enabled
GL_CheckExtension: GL_ARB_framebuffer_object - enabled
GL_CheckExtension: PARANOIA_HACKS_V1 - enabled
execing config.cfg
execing userconfig.cfg
execing valve.rc
execing autoexec.cfg
Sys_LoadLibrary: Loading cl_dlls/server.dll - ok
SV_LoadProgs: initailized extended EntityAPI ver. 140
SV_LoadProgs: initailized extended PhysicAPI ver. 6
EXT: big world support enabled
EXT: surfmeshes enabled
EXT: Transform trace AABB enabled
Dll loaded for mod 0.1
PhysXLoader.dll loaded succesfully!
SV: hull0, player_mins: -16 -16 -36, player_maxs: 16 16 36
SV: hull1, player_mins: -16 -16 -18, player_maxs: 16 16 18
SV: hull2, player_mins: 0 0 0, player_maxs: 0 0 0
Spawn Server: Future
Mod_LoadModel: maps/Future.bsp
SV_SpawnEntities( Future )
execing skill.cfg
execing game.cfg
GAME SKILL LEVEL:1
Mod_LoadModel: models/w_suit.mdl
Mod_LoadModel: models/w_battery.mdl
Mod_LoadModel: models/w_antidote.mdl
Mod_LoadModel: models/w_security.mdl
Mod_LoadModel: models/w_longjump.mdl
Mod_LoadModel: models/v_shotgun.mdl
Mod_LoadModel: models/w_shotgun.mdl
Mod_LoadModel: models/p_shotgun.mdl
Mod_LoadModel: models/shotgunshell.mdl
Mod_LoadModel: models/w_shotbox.mdl
Mod_LoadModel: models/v_crowbar.mdl
Mod_LoadModel: models/w_crowbar.mdl
Mod_LoadModel: models/p_crowbar.mdl
Mod_LoadModel: models/v_9mmhandgun.mdl
Mod_LoadModel: models/w_9mmhandgun.mdl
Mod_LoadModel: models/p_9mmhandgun.mdl
Mod_LoadModel: models/shell.mdl
Mod_LoadModel: models/w_9mmclip.mdl
Mod_LoadModel: models/v_9mmAR.mdl
Mod_LoadModel: models/w_9mmAR.mdl
Mod_LoadModel: models/p_9mmAR.mdl
Mod_LoadModel: models/grenade.mdl
Mod_LoadModel: models/w_9mmARclip.mdl
Mod_LoadModel: models/w_ARgrenade.mdl
Mod_LoadModel: models/v_357.mdl
Mod_LoadModel: models/w_357.mdl
Mod_LoadModel: models/p_357.mdl
Mod_LoadModel: models/w_357ammobox.mdl
Mod_LoadModel: models/w_gauss.mdl
Mod_LoadModel: models/v_gauss.mdl
Mod_LoadModel: models/p_gauss.mdl
Mod_LoadModel: sprites/hotglow.spr
Mod_LoadModel: sprites/smoke.spr
Mod_LoadModel: models/w_gaussammo.mdl
Mod_LoadModel: models/w_rpg.mdl
Mod_LoadModel: models/v_rpg.mdl
Mod_LoadModel: models/p_rpg.mdl
Mod_LoadModel: sprites/laserdot.spr
Mod_LoadModel: models/rpgrocket.mdl
Mod_LoadModel: models/w_rpgammo.mdl
Mod_LoadModel: models/w_crossbow.mdl
Mod_LoadModel: models/v_crossbow.mdl
Mod_LoadModel: models/p_crossbow.mdl
Mod_LoadModel: models/crossbow_bolt.mdl
Mod_LoadModel: sprites/streak.spr
Mod_LoadModel: models/w_crossbow_clip.mdl
Mod_LoadModel: models/w_egon.mdl
Mod_LoadModel: models/v_egon.mdl
Mod_LoadModel: models/p_egon.mdl
Mod_LoadModel: sprites/xbeam1.spr
Mod_LoadModel: sprites/XSpark1.spr
Mod_LoadModel: models/v_tripmine.mdl
Mod_LoadModel: models/p_tripmine.mdl
Mod_LoadModel: models/v_satchel.mdl
Mod_LoadModel: models/v_satchel_radio.mdl
Mod_LoadModel: models/w_satchel.mdl
Mod_LoadModel: models/p_satchel.mdl
Mod_LoadModel: models/p_satchel_radio.mdl
Mod_LoadModel: models/w_grenade.mdl
Mod_LoadModel: models/v_grenade.mdl
Mod_LoadModel: models/p_grenade.mdl
Mod_LoadModel: models/w_sqknest.mdl
Mod_LoadModel: models/v_squeak.mdl
Mod_LoadModel: models/p_squeak.mdl
Mod_LoadModel: models/w_squeak.mdl
Mod_LoadModel: models/v_hgun.mdl
Mod_LoadModel: models/w_hgun.mdl
Mod_LoadModel: models/p_hgun.mdl
Mod_LoadModel: models/hornet.mdl
Mod_LoadModel: sprites/muz1.spr
Mod_LoadModel: sprites/laserbeam.spr
Mod_LoadModel: models/v_smd.mdl
Mod_LoadModel: models/w_smd.mdl
Mod_LoadModel: models/p_smd.mdl
Mod_LoadModel: sprites/plasma.spr
Mod_LoadModel: models/shock_effect.mdl
Mod_LoadModel: sprites/glow02.spr
Mod_LoadModel: sprites/zerogxplode.spr
Mod_LoadModel: sprites/WXplo1.spr
Mod_LoadModel: sprites/steam1.spr
Mod_LoadModel: sprites/bubble.spr
Mod_LoadModel: sprites/bloodspray.spr
Mod_LoadModel: sprites/blood.spr
Mod_LoadModel: sprites/explode1.spr
Mod_LoadModel: models/player.mdl
Mod_LoadModel: sprites/null.spr
Mod_LoadModel: models/hgibs.mdl
Mod_LoadModel: models/agibs.mdl
*Physic Initialized!
Mod_LoadModel: models/ladder.mdl
Warning: Static actor moved
Mod_LoadModel: models/glassgibs.mdl
Mod_LoadModel: models/collapsedanomaly.mdl
Mod_LoadModel: models/null.mdl
Mod_LoadModel: sprites/AnomalyClosing.spr
Mod_LoadModel: sprites/AnomalyOpening.spr
Mod_LoadModel: sprites/AnomalyWorking.spr
Mod_LoadModel: models/Raptor.mdl
0 entities inhibited
Total 22 entities spawned
Mod_LoadModel: sprites/muzzleflash.spr
Mod_LoadModel: sprites/muzzleflash1.spr
Mod_LoadModel: sprites/muzzleflash2.spr
Mod_LoadModel: sprites/muzzleflash3.spr
Mod_LoadModel: sprites/animglow01.spr
Mod_LoadModel: sprites/richo1.spr
Game started
execing config.cfg
execing userconfig.cfg
SV_ConnectionlessPacket: loopback : connect
SV_ClientConnect()
CL_ConnectionlessPacket: loopback : client_connect
Spooling demo header.
ucmd->new()
Serverdata packet received.
ucmd->modellist()
ucmd->soundlist()
ucmd->eventlist()
ucmd->lightstyles()
ucmd->usermsgs()
ucmd->deltainfo()
ucmd->baselines()
CL_PrepSound: Future
Warning: FS_LoadSound: couldn't load "weapons/shock_fire"
Warning: FS_LoadSound: couldn't load "weapons/shock_impact"
Sound_Resample: from[16 bit 8000 kHz] to [16 bit 11025 kHz]
CL_PrepVideo: Future
ucmd->begin()
level loaded at 3.40 sec
Clearing rain data
Mod_LoadModel: models/player/gordon/gordon.mdl
Firing: (winsnd1) with USE_ON and value 0
Firing: (anomaly1) with USE_ON and value 0
Graph not ready!
Graph not ready!
Graph not ready!
Graph not ready!
Warning: models/ladder.mdl have too many triangles (450)
Firing: (lightv) with USE_TOGGLE and value 0
Firing: (lightv) with USE_TOGGLE and value 0
Firing: (lightv) with USE_TOGGLE and value 0
Host_WriteConfig()
Sys_FreeLibrary: Unloading cl_dlls/server.dll
CL_Shutdown()
Host_WriteGLConfig()
Host_WriteVideoConfig()
SCR_Shutdown()
Sys_FreeLibrary: Unloading avifil32.dll
Sys_FreeLibrary: Unloading msvfw32.dll
Sys_FreeLibrary: Unloading msacm32.dll
Sys_FreeLibrary: Unloading ../menu.dll
Sys_FreeLibrary: Unloading cl_dlls/client.dll
DS_DestroyBuffers: shutdown
DS_DestroyBuffers: setting NORMAL coop level
DS_DestroyBuffers: stopping and releasing sound buffer
DS_DestroyBuffers: releasing primary buffer
Sys_FreeLibrary: Unloading dsound.dll
Sys_FreeLibrary: Unloading opengl32.dll
Sys_FreeLibrary: Unloading wsock32.dll
Sys_FreeLibrary: Unloading xash.dll
=======================================================================
Xash3D 0.95 stopped at Aug24 2012 [17:46.41]
=======================================================================