//MOD TEXT
// _31
// Test values -- JAY

// map text
//-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 0 254 50
// This is the highlight color
$color2 100 100 100
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 4.5
// How long it takes to fade out the message after holding
$fadeout 1.0

$position -1.15 0.85
ANA1_INFO
{
A
}

ANA1_PERSON_FIND
{
SECURITY FIND
}

ANA2_INFO
{
A
}

LAZER1_INFO
{
L
}

LASER2_INFO
{
L
}

ELEV_INFO
{

}

COLLECTOR
{
 
}

COL0_DOOR_NEED_OPEN
{
   
}

COL0_DOOR_OPEN
{
 
}

COL0_OPANKI
{

}

COL1_INFO
{
 
}
//----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
//COL0_OPANKI

$position -1 0.65
// Scan-out text effect
$effect 2
// This is the final color
$color 100 100 100
// This is the highlight color
$color2 0 200 50
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 3.5
// How long it takes to fade out the message after holding
$fadeout 1.5

$position -1 0.3
INFO
{
 
}

SUIT
{
  
   
}

GENERATOR
{
  ;
 - 
 - 
}

JUMP
{
  
}

WATER
{
   
}

CROWBAR
{
    
}

BROKE
{
     
}

NIGHTWIEV
{
   
}

TOXIC
{
    
  
    
}

BARNEY
{
    
  
}

SHOTGUN
{
   
}

TURREL
{
   

}

TEND
{
 
}

END_MESS2
{
                                                          It was Dopusk31 ...
}

//------------------------------------------MAT -----------------------------

//255 255 25 EL
//255 0 0 RED
//0 0 255 BLUE
//215 40 235 FIO
//30 255 230 BLUE2
//0 200 50 GREEN

$position                    0.02 0.1
$effect 2
$color                    100 100 100
$color2                      255 0 0
$fadein 0.005
$fxtime 0.5
$holdtime 3.5
$fadeout 1.5

MAT1
{
 
}

MAT2
{
   
}

MAT3
{

}

MAT4
{
 ,   
}

MAT5
{
     
}

MAT6
{
   
}

MAT7
{
   ?
}

MAT8
{
  
}

MAT9
{
  
}

MAT10
{
 
}

MAT11
{
 
}

MAT12
{
 !
}

MAT13
{
 
}

MAT14
{
    !
}

MAT15
{
!
}

MAT16
{
..
}

MAT17
{
 ?
}

MAT18
{
   !
}

MAT19
{
       !
}

MAT20
{
! !
}


//-------------------------------------------MESAGGE----------------------------------------
BUTTON_A
{
  !
}

CLOSE_A
{

}

CLOSE_B
{
 !
}

CLOSE_C
{
 
}

LIFT
{

}

LIFT_MAN
{
  
}

OPEN_A
{
!
}

$color2                    0 0 255
FIND_BUTTON
{
  
}

YES
{

}

NO
{

}

WHAT
{

}

DANGER
{

}

CAUNTION
{

}

BIOHAZARD
{
 
}

ATTENTIONS
{

}

ZOMBIE
{

}

OPEN_B
{

}

KEY
{
  
}

KEY_ID
{
 
}

SISTEMS	
{
0101 1101 0110 1111 0010 1010 1101 0001 0101 0100 0000 1101 1111
1001 0101 0110 1011 1010 1111 1101 1001 0101 0000 0010 1101 0011
}

PERSON_DEAD
{
 ̸!!!
}

PERSON_FIND
{
   ,   
}


//----------------------------------WEAPONS-----------------------------------//
$effect 2
// This is the final color
$color 0 254 50
// This is the highlight color
$color2 100 100 100
// This is the time it takes to fade each character
$fadein 0.005
// This is the amount of time the highlight lags behind the leading edge of the text
$fxtime 0.5
// How long to hold the message on the screen (after it scans out)
$holdtime 4.5
// How long it takes to fade out the message after holding
$fadeout 1.0
$position -1.15 0.85

GRENADE_A
{
    !
}

GRENADE_B
{
     !
}

GRENADE_C
{
    
  
}

PM_A
{
   !
}

CROWBAR_A
{
   
   !
}

RPG_A
{
     
     
}

RPG_B
{
    ...
}

AK_A
{
AK-74   
}

MINE_A
{
,    !

}

SHOTGUN_A
{
   :)
}

BOMB_A
{
     ?
}

JUK_A
{
  ? 
}

//---------------------------------------------------------INFO LEVELS------------------------------------------------------------------------------------------------------

$position -1 0.65
$effect 2
$color                    100 100 100
$color2                  255 0 0
$fadein 0.1
$fxtime 0.5
$holdtime 5.5
$fadeout 1.5


BIO_LAB1
{
   
00.00.05
}


ANAMALIC1
{
05.00.05
}


SECTOR1
{
     ?
}

PODVAL
{

}

TOXIC_ZONE1
{
  
}

TIR
{

}


//-----------------------------------------------MISSIONS--------------------

$position                    0.02 0.1
$effect 2
$color                    100 100 100
$color2                  100 100 100
$fadein 0.005
$fxtime 0.5
$holdtime 3.5
$fadeout 1.5


PODVAL_KEY
{
     
}

PODVAL_SECURITY
{
     !!!
}

BOMB_FIND
{
    !
}

BOMB_FIND2
{
 - 
}

BOMB_GIVE
{
 !
}

BOMB_UP
{
 !   ...
}

SUIT_GAS
{
   .
}

YOU_MUST_GET_KEY
{
    
}

YOU_MUST_GET_WATER
{
          31.
}
//-----------------------------------------------------------------CHEATS!-------------------------------//


CHEAT1
{
 
}

CHEAT2
{
     ???
}

CHEAT3
{
  noclip 
}

CHEAT4
{
         !
}

/////
//-----------------------------------------------------------------START!-------------------------------//

//255 255 25 EL
//255 0 0 RED
//0 0 255 BLUE
//215 40 235 FIO
//30 255 230 BLUE2
//0 200 50 GREEN

$position                    0.02 0.1
$effect 2
$color                    0 255 0
$color2                      255 0 0
$fadein 0.08
$fxtime 0.5
$holdtime 5.5
$fadeout 1.5

START_MASSAGE1
{
     ,
      
    31,
        
}



START_MESS
{
     ,
      
    31,
        ...
}







AFTER_4_HOURS
{
 4...
}

//CHAPTER TITLES     ------------------MAPS CHAPTERS TITLES------------------

$fadein 0.01
$holdtime 3.5
T0A0TITLE
{

}
$position -1 0.65

C0A0TITLE
{
BLACK MESA INBOUND
}

C0A0TITLE2
{
BLACK MESA new
}

2TITLE
{
hello world
}

MGAPI1TITLE
{
 1
}

POD1TITLE
{
 
}

ANA1TITLE
{

}

ANA2TITLE
{
  !
}

LAZ1TITLE
{
1
}

LAZ2TITLE
{
2
}

LAZ3TITLE
{
 
}

COL0TITLE
{

}

COL1TITLE
{

}

COL2TITLE
{
 
}

BIO2TITLE
{

}

DOP1TITLE
{

}

DOP2TITLE
{

}

DOP3TITLE
{

}

TOX1TITLE
{
 1
}

TOX2TITLE
{
 2
}

TOX3TITLE
{
 3
}

ALIEN1TITLE
{
 
}

ALIEN2TITLE
{
 
}

PIPE1TITLE
{

}

PIPE2TITLE
{

}

WATER1TITLE
{
 
}


// In-Game messages
$position -1 0.65
$effect 2
$color 100 100 100
$color2 240 110 0
$fadein 0.01
$fxtime 0.25
$holdtime 2.0
$fadeout 0.5

GAMESAVED
{
...
}

DOPUSK31
{
31
}

//----------------END-------//

$position                    0.02 0.1
$effect 2
$color                    0 255 0
$color2                      0 0 255
$fadein 0.08
$fxtime 0.5
$holdtime 25.5
$fadeout 1.5

END_MESS
{
       .
 , 40      
 ,      .
 ,   ...
  31...
}