hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: .\hlcsg.exe -texdata 12288 -estimate D:/src/start2.map
Entering D:/src/start2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 12582912 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.11 seconds)

Including Wadfile: \games\xtcs counter-strike\sdk\tools\zhlt.wad
- Contains 1 used texture, 3.03 percent of map (4 textures in wad)
Using Wadfile: \games\iconofhell\valve\baseq.wad
- Contains 32 used textures, 96.97 percent of map (541 textures in wad)

Texture usage is at 0.31 mb (of 12.00 mb MAX)
0.17 seconds elapsed

----- END hlcsg -----



hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: .\hlbsp.exe -texdata 12288 -estimate D:/src/start2.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 12582912 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...526 (0.02 seconds)
BSP generation successful, writing portal file 'D:\src\start2.prt'
SolidBSP [hull 1] 472 (0.02 seconds)
SolidBSP [hull 2] 427 (0.02 seconds)
SolidBSP [hull 3] 499 (0.02 seconds)
0.17 seconds elapsed

----- END hlbsp -----



hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: .\hlvis.exe -texdata 12288 -estimate -full D:/src/start2.map
286 portalleafs
807 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 12582912 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(0.09 seconds)
LeafThread:
(0.61 seconds)
average leafs visible: 77
g_visdatasize:8788 compressed from 10296
0.73 seconds elapsed

----- END hlvis -----



hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: .\hlrad.exe -texdata 12288 D:/src/start2.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 12582912 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'D:\games\IconOfHell\SDK\tools\lights.rad']
[18 texlights parsed from 'D:\games\IconOfHell\SDK\tools\lights.rad']

914 faces
Create Patches : 4437 base patches
0 opaque faces
33096 square feet [4765851.50 square inches]
light at (52.000000,592.000000,-188.000000) has bad or missing '_light' value : ''
light at (432.000000,-1104.000000,-392.000000) has bad or missing '_light' value : ''
light at (256.000000,-1104.000000,-392.000000) has bad or missing '_light' value : ''
light at (80.000000,-1104.000000,-392.000000) has bad or missing '_light' value : ''
light at (-96.000000,-1104.000000,-392.000000) has bad or missing '_light' value : ''
light at (-99.000000,152.000000,-215.000000) has bad or missing '_light' value : ''
light at (596.000000,152.000000,-216.000000) has bad or missing '_light' value : ''
light at (420.000000,-272.000000,-211.000000) has bad or missing '_light' value : ''
light at (80.000000,-272.000000,-208.000000) has bad or missing '_light' value : ''
9 direct lights

BuildFacelights:
(0.81 seconds)
visibility matrix : 1.2 megs
BuildVisLeafs:
(0.55 seconds)
MakeScales:
(0.17 seconds)
SwapTransfers:
(0.06 seconds)
Transfer Lists : 2243340 : 2.24M transfers
Indices : 1243600 : 1.19M bytes
Data : 8973360 : 8.56M bytes
GatherLight:
(0.05 seconds)
FinalLightFace:
(0.03 seconds)
1.75 seconds elapsed

----- END hlrad -----